Trying to learn a new GameDev engine: Godot
ulog·@ahmadmanga·
0.000 HBDTrying to learn a new GameDev engine: Godot
<div class="text-justify"> As I told in [last week's post,](https://steemit.com/ulog/@ahmadmanga/on-why-i-haven-t-been-posting-much-lately) I started learning Godot the game development engine. Starting with some tutorial videos. <center>  </center> Compared to engines I worked with before, ([Construct 2]() & Game Maker,) Godot is pretty heavy on the programming side. It uses its own programming language GDScript, which is similar to Python (a language I Have minimal experience with.) Though there are ways to program with C# in it. I love the "free-ness" of Godot. It's an open source engine that's free to use, to program in and to extend. But its workflow is different than everything I worked with before. As I've learned from the few tutorials I've read/watched until now. Godot uses unique system that focuses on 'scenes' interacting with each other. It's more object-oriented than the engines I worked with before. Everything is a node/object that can be a parent node for children of other node types. Each node can have a script attached. I'm still reading the documentation of the engine and I'm still a complete beginner. I stuck at some simple thing in making a breakout clone, but so far I'm managing. <center>Hope I make a game using the engine soon.</center> ------------ ###### For cover image I used screenshot of Godot and its icon. </div>
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