SUPERHOT

View this thread on: d.buzz | hive.blog | peakd.com | ecency.com
ยท@ambmichealยท
0.000 HBD
SUPERHOT
Its a wonderful Sunday morning, good day ladies and gentlemen, trust your night was fine. Well today won't be an exception as we will be doing yet another scintillating game review. I love this game so much because of the action that the game is filled with. The game is titled:

>SuperHot

https://images-4.gog.com/e6cb71addbd92ab38421789cdabecd50b7b59f264b346acad024c2d8698a4d28.jpg

[Source](https://images-4.gog.com/e6cb71addbd92ab38421789cdabecd50b7b59f264b346acad024c2d8698a4d28.jpg)

Kindly sit back and enjoy. But before then, as always, let us quickly run over yesterdays game review [Vagrant Story](https://steemit.com/gaming/@ambmicheal/vagrant-story) below:


>**The game takes situation in the fictional kingdom of Valendia and the ruined metropolis of Le Monde. 
.
The story facilities on Ashley rebel, an elite agent known as a Riskbreaker, who need to travel to Le Monde to investigate the hyperlink between a cult leader and a senior Valendian Parliament member, Duke Bardorba. 
.
In the prologue, Ashley is blamed for murdering the duke, and the sport discloses the hobbies that happen one week earlier than the murder.**

>**Vagrant Story is precise as a console motion-adventure function-taking part in sport in that it elements no retail outlets and no participant interplay with other characters; instead, the game focuses on weapon creation and modification, as well as factors of poser-fixing and strategy. 
.
The game got significant acclaim from gaming magazines and websites.**

# Gameplay

>**Vagrant Story is a solo action role-enjoying recreation, in which the participant controls Ashley riot from a third-person perspective whilst exploring Le Monde and the catacombs underneath. 
.
The participant may also swap into first-man or woman viewpoint to allow for a 360 view utilising the start button or correct analog stick on the game controller. 
.
Characters and sprites are proportionate with each and every other, and the participant navigates Ashley on a three-dimensional discipline map. Navigation is in actual-time, and areas accessed via the player are stored in an in-recreation map menu.**

>**Ashley can run, leap, and push crates and cubes to navigate round boundaries, including puzzle and platforming factors to gameplay.
.
For the period of the game, the participant must routinely resolve block puzzles to strengthen the story. When the player returns to a accomplished block puzzle room, a time-assault mode referred to as "Evolve, or Die!!" starts offevolved. 
.
Players must reach the tip of the room in the shortest time possible, after which they are ranked. This stage is optional and can be became off from the menu.**

>**within the discipline map, players may just engage the enemy as soon as they enter fight Mode, which uses a pausable actual-time fight process, very similar to rectangular's Parasite Eve.
.
In fight Mode, when the player faucets the assault button, a spherical grid appears around Ashley. Man or woman physique elements inside this sphere can also be precise. 
.
The fight method includes the participant chaining special assaults known as Chain capabilities to achieve enormous combos and deal damage to the enemy. This is finished through pressing buttons in timely succession, making combat resemble a rhythm recreation.**

>**Furthermore to Chain competencies, protecting potential enable Ashley to reduce or replicate damage or preclude popularity illnesses. Ashley additionally good points damage Arts, which trade his hit aspects for increased harm.
.
Ashley attacks a Crimson Blade soldier. The exclamation mark shows the factor where the player can chain assaults; reflexes need to be eager to inflict bigger harm to the enemy.
.
Magic in Vagrant Story is learned later in the recreation using Grimoires which can be dropped by means of enemies.**

>**As soon as a Grimoire is used, the magic spell associated with the Grimoire will remain in the menu, and players best need to spend magic elements to forged a learned spell. 
.
Magic spells can be used to assault, heal, create popularity effects, and manipulate Ashley's elemental and enemy affinities. Special magic spells allow the participant to affect multiple goals with the aid of utilizing a small sphere put inside the fight Mode wire body. 
.
Not like bodily assaults nonetheless, magic attacks can't be chained.**

>**Risk is an essential aspect in the fight process. A threat bar is placed under the HP and MP bar, representing the risk elements the participant has amassed. 
.
Hazard aspects have an effect on Ashley's concentration; the longer Ashley assaults a goal, the extra his hazard point accumulates decreasing his accuracy and defenses. Chain and protective skills expand hazard rapid than general attacks, whilst ruin Arts don't expand danger at all.**

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

The sport originated as an entry in the 7 Day FPS challenge, which Superhot workforce improved right into a browser-founded demonstration that September. 

Preferred attention from the demonstration precipitated the workforce to advance out the entire recreation, using Kickstarter to secure funding to whole the title. Superhot was once released for Microsoft windows, OS X, and Linux. 

An Xbox One variant was once released and then a playstation 4 variant afterwards.

https://superhotgame.com/wp-content/uploads/2016/02/superhot_press_screenshot_13-1030x579.png

[Source](https://superhotgame.com/wp-content/uploads/2016/02/superhot_press_screenshot_13-1030x579.png)

A rebuilt variation of the game to better aid digital truth, Superhot VR, used to be later launched for the Oculus Rift, HTC Vive, and playstation VR headset instruments. 

A standalone growth Superhot: mind control Delete, which makes use of roguelike factors comparable to procedural new release and permadeath, is planned for a unlock and might be to be had by means of early access.

The game was once met with confident reception, with reviewers for the reason that the title to be an innovative take on the first-man or woman shooter style.

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

# Gameplay

In Superhot, time only strikes ahead when the participant moves, giving them situational consciousness to respond to enemy actions, similar to altering their direction to preclude the path of oncoming bullets. 

The sport makes use of a limited palette of colours - whites, blacks, and reds - to support the player in focusing on key elements.

Superhot sets the participant in a minimalistic environment, getting rid of antagonistic attackers which are trying to kill them. 

Weapons picked up by the participant have limited ammunition, requiring the participant to depend on defeating enemies to get extra ammo, or making melee kills. 

Taking a single hit from an enemy bullet kills the player, requiring them to restart the game. 

Though the sport mechanics are usual of most shooters, time simplest progresses usually when the player strikes or fires a gun, in any other case time is slowed; this is described in the recreation's tagline "Time strikes best while you move".

This gives the player the possibility to change their moves as to prevent the path of bullets or to better assess their present predicament.

The game at first used to be a three-stage prototype browser recreation. In expanding to the whole game, Superhot group created a campaign mode throughout roughly thirty phases, estimated to be as long as Portal.

the whole recreation entails further weapons, together with explosives, melee weapons, and improvised weapons like billiard balls that can be thrown at enemies, and introduces laptop opponents which have an identical consciousness because the participant and might ward off the participant's bullets.

One big change from the earlier prototype is that the player does now not mechanically decide on up a weapon once they move over it however need to enact a detailed manage to take action, enabling the participant to selectively decide upon and use weapons, or snatch weapons as they fall out of an opponent's hands.

the full game additionally makes it possible for the participant to leap and as long as the leap button or key's held, the player can slow down time to plot and perform movements, enabling aerial gunplay.

https://superhotgame.com/wp-content/uploads/2015/06/bar2-1030x579.jpg

[Source](https://superhotgame.com/wp-content/uploads/2015/06/bar2-1030x579.jpg)

within the final component to the crusade, the player additionally becomes competent to "hotswitch" into an enemy's physique, wherein they take manage over the target, with the earlier physique death. 

The manoeuvre permits the player to flee projectiles which might be unavoidable, but has a cooldown timer that prevents repeated use, and the brand new physique additionally drops its weapons upon switching.

Furthermore to the campaign mode, the whole release of Superhot entails an "endless" mode, the place the player survives as long as they may be able to against an unending circulation of enemies.

A "challenge" mode allows for players to replay the crusade mode stages however under particular restrictions or necessities, such as completing the level within a restricted amount of time or simplest using a certain type of weapon.

The final game additionally entails a replay editor to enable users to organize clips to share on social media internet sites.

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

a new set of phases but otherwise established on the equal gameplay was once developed for the digital fact version of the sport. 

The player's avatar reacts to the participant's body, head, and hand movements; in keeping with the "time handiest strikes when you move" proposal, in-sport time only progresses when the participant makes deliberate motion with their body; turning their head to investigate the main issue, or making small twitches to the body do not motive time to progress. 

The player's avatar can only transfer in a small space from their location on the level; after defeating a small wave of enemies, they grasp onto a digital object to leap them to a brand new location inside the extent. 

Following the campaign, the player unlocks a identical unending mode as the non-VR title.

https://cdn3.dualshockers.com/wp-content/uploads/2017/07/SUPERHOT-VR-Screen-5.png

[Source](https://cdn3.dualshockers.com/wp-content/uploads/2017/07/SUPERHOT-VR-Screen-5.png)

A standalone enlargement that doesn't require the important game, Superhot: mind control Delete makes use of roguelike factors to create a series of stages but in any other case follows the equal mechanics as Superhot. 

Levels and challenges shall be procedurally generated. The enlargement will have the participant opt for among the many MINDS that each have exact advantage, unlocking these headquartered on their progress in the game, and as they entire stages, acquire vigour-united statesthat enable them to face more challenging challenges.

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

The Superhot narrative works in several metanarrative stages: the participant performs a fictionalized variation of themselves sitting in entrance of their DOS immediate, getting a message from their pal who offers them a supposedly leaked reproduction of a new game referred to as superhot.Exe, claiming that the one technique to access it's with a crack. 

Launching the game instantly thrusts the player into a series of apparently unconnected levels via one-of-a-kind aspects of view, all established around killing hostiles, after which the sport system defects out and disconnects.

After this crash, the player's buddy sends an up to date version of the .Exe file, it seems that a brand new variant of the game that fixes the "system faults".

As both the player and their friend play via superhot.Exe, it becomes apparent that the participant's presence in the recreation is monitored through whoever is liable for the sport - relating to itself as a "procedure" - and demands they cease playing via quite a lot of methods, reminiscent of ominous threats displaying the participant the participant's in-sport dwelling, and altering the participant's messages to their friend to induce them to discontinue playing, finally harassing the player's friend into giving up on the game and engineering a fallout with them. 

As the player goes by means of increasingly levels, each and every it sounds as if targeting precise locales, the process's warnings develop extra ominous, telling them the participant is blind to the consequences of their moves, finally forcing the player to stroll to their possess in-game condominium and to their in-recreation player character, a figure sporting VR headgear, and punch themselves into unconsciousness. 

Upon doing so, the "recreation" system defects out, and the participant persona wakes with a extreme head harm. 

Afterwards, the method warns the player once once more to discontinue making use of Superhot, and forces the participant to quit the game fully.

Inevitably, the participant will start up Superhot again, and the system concedes to the participant's insistence to hold playing, fully encouraging them to play increasingly. 

Now below the procedure's sway, the player starts a rampage through metropolis streets, chopping via enemies to get closer and closer to a huge laboratory that houses the process itself. 

There, it guides the participant into importing itself into the core as numerous enemies attempt to discontinue the player. 

As soon as finished, the participant turns into a part of the core, joining countless other minds absorbed by the core itself right into a transhuman hivemind. 

https://i.ytimg.com/vi/0WsKirfOqZQ/maxresdefault.jpg

[Source](https://i.ytimg.com/vi/0WsKirfOqZQ/maxresdefault.jpg)

The core forces the player to shoot their usual physique/player persona, subsequently making them one with Superhot.

Put up-credit, the core/hivemind informs the player that they are to spread curiosity in superhot.Exe with the aid of recommending it to as many individuals through social media and Steam stories, in particular instructing the player to make use of the words "Superhot is probably the most revolutionary shooter I've performed in years!".

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

recreation designer Piotr Iwanicki grants on Superhot's development on the 2016 recreation builders conference.

Superhot was once at first developed for the Day FPS task, held that August, where teams of programmers were given a week to advance complete, useful prototypes for games. 

Piotr Iwanicki, Superhot's director, was stimulated by means of a Flash sport, "Time4Cat", where the participant controls a cat seeking to collect meals on a busy street intersection; time most effective moves when the participant strikes the cat.

in addition they considered the tune video for the music "unhealthy Motherfucker" with the aid of the Russian band Biting Elbows, which indicates, from a primary-person standpoint, a distinctive agent escaping from a hostage challenge via parkour and gunplay.

They mixed these strategies for the undertaking prototype. The name itself is established on on the grounds that the 2 words "super" and "scorching", by myself, are "optimistic" and "extreme" and made for a just right mantra inside the game.

The mission prototype best featured three stages throughout three computers, which to meet the cut-off date the crew strung collectively in 3 separate functions and called the game episodic.

They since subtle the game and released it as a free browser recreation, upon where it received a best deal of awareness from players,

along with putting the game on the Steam Greenlight system. inside every week, the game had been effectually accredited for later distribution by means of Valve, and was once the fastest recreation to be processed through the Greenlight procedure at the time.

https://www.n3rdabl3.com/wp-content/images/uploads/2016/02/superhot_press_screenshot_03.png

[Source](https://www.n3rdabl3.com/wp-content/images/uploads/2016/02/superhot_press_screenshot_03.png)

Iwanicki acknowledged that the optimistic reaction to the web demonstration was once a influence of gamers looking for any variation within the regular system of first-individual shooters, which had not really transformed because the development of Doom.

Iwanicki commented that even as some have known as Superhot a puzzle sport, he feels it remains an action game. In contrast to a puzzle game where there is quite often only one answer and one is rewarded for that, Iwanicki considers Superhot to be about having the time to adjust to 1's instincts and improvise a procedure for finishing a undertaking.

In may 2014, the progress crew launched a Kickstarter crusade to make Superhot a full release, including growth of the artwork design, new phases and challenges, and aid for the digital truth headset Oculus Rift.

That they had deliberate on commencing a Kickstarter pressure to fund newsletter after their success on getting by means of Steam Greenlight, but desired to give the sport extra polish earlier than supplying the crowdfunding opportunity. 

This integrated tuning probably the most gameplay, similar to adding a katana that might be used to reduce oncoming bullets in 1/2. 

When they went to begin the Kickstarter, they ran into problems being from Poland, a country no longer supported through Kickstarter at the time. 

This gave the crew extra time to support the sport while the disorders had been resolved, allowing them to continue to build up the art property for the Kickstarter promoting.

The Kickstarter met its purpose inside the first day of going are living, allowing the Superhot workforce to determine further stretch objectives together with extended animations and replay mode.

Luke Spierewka, a programmer on the crew, believed the success of their Kickstarter used to be partly as a result of the provision of the browser-enabled demonstration that allowed talents funders to experience the sport's inspiration hands-on.

The crusade ended with greater than $230,000 in pledged funding, allowing the group to add in New recreation Plus mode. 

Cliff Bleszinski has designed a stage for the game considering he pledged for the Kickstarter tier that lets a backer to co-design an enviornment stage.

The artwork type of Superhot is minimalistic via design, consistent with art director Marcin Surma.

It makes use of three primary colours: white for the environment, black for objects the participant can interact with, and crimson for enemies. 

This alternative used to be made during the construction of the demonstration especially to enable the staff to focal point on the gameplay features for the 7-day FPS project.

Surma, who had not been ready to participate within the task but caused after their determination to develop the sport, saved with this technique, as it made it clear to the player what they needed to center of attention on, distilling out the fashioned distractions that will be used for first-person shooters.

Iwanicki regarded that these picks made any part of the sport right away "readable" to the participant to plan out their method, whilst still supplying enough element to enable the participant to imagine different aspects of the sport's world.

Surma additionally got here on the idea of offering the sport as something that could have emerged from the Nineties in the course of the interval of MS-DOS and Amiga laptop programs; this created the metagame interface long-established similarly to Norton Commander, after Surma was once in a position to convince Iwanicki to make use of that form.

https://hdwallsource.com/img/2017/1/superhot-game-wallpaper-61480-63299-hd-wallpapers.jpg

[Source](https://hdwallsource.com/img/2017/1/superhot-game-wallpaper-61480-63299-hd-wallpapers.jpg)

Surma viewed how this procedure persisted the theme of distinction that the game provided: as the enemies stand out in stark contrast to the atmosphere, the 3D game stands out in a similar fashion from the personality-founded menu displays.

At Gamescom 2014, Microsoft announced that Superhot could be on hand on Xbox One by way of id@Xbox.

Superhot was once released on Microsoft home windows, OS X, and Linux on 25 February 2016, whilst the Xbox One variant will comply with on 3 may 2016.

physical copies of the sport are published and distributed via IMGN.Pro.

Free downloadable content material within the form of new levels, including a brand new gameplay feature, used to be launched for all versions in 2016.

With the valuable success of the sport by late 2016, the Superhot staff began working on a variant for the playstation 4. That is anticipated for free up in Q3 2017.

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

An early prototype of the sport utilising Oculus Rift digital fact (VR) help was once shown for the period of the electronic entertainment Expo 2014. 

The Rift-enabled variation included the added gameplay function of allowing the participant to lean the character to part by way of leaning their bodies, and rotating the character's view become independent from their our bodies motion. 

Many journalists that played this demonstration compared the experience to being like the characters of Neo or Morpheus from the film The Matrix, exemplifying the sport's use of the Rift as revolutionary compared to different Rift-enabled games.

<hr>
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>
<hr>

# OVERALL REVIEW/RATING

Graphics                9/10
Sound                 8.5/10
Gameplay           9.5/10
Controls                 9/10
Effect                      9/10

Overall Review   9/10

<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>

# OTHER DETAILS

Game size โ€“------------------ 85.69+1GB file

Last update------------------ 11 January 2017

Current version ------------ ******

Number of downloads --- over 2Million

Supported device --------- PC

Developer โ€“----------------- ******

Category -------------------- Action and Adventure

<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>

http://2.bp.blogspot.com/-3MSEir13zSo/T5cVTzgDMWI/AAAAAAAAG-4/jag2iawQdp0/s1600/Band+Name+2.gif

[Source](http://2.bp.blogspot.com/-3MSEir13zSo/T5cVTzgDMWI/AAAAAAAAG-4/jag2iawQdp0/s1600/Band+Name+2.gif)
<hr>
https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>

# SOME REVIEWED GAMES

[LITTLE NIGHT MARE](https://steemit.com/gaming/@ambmicheal/little-night-mare-game-review)

[RESIDENT EVIL 7 BIOHAZARD](https://steemit.com/gaming/@ambmicheal/resident-evil-7-biohazard-game-review)

[TORMENTS: TIDES OF NUMENERA](https://steemit.com/gaming/@ambmicheal/torments-tides-of-numenera-game-review)

[MASS EFFECT 2](https://steemit.com/gaming/@ambmicheal/mass-effect-2-android-game-game-review)

[ASSASSIN CREED](https://steemit.com/gaming/@ambmicheal/assassin-creed-game-review)

[CANDY CRUSH](https://steemit.com/gaming/@ambmicheal/candy-crush-android-game-review-20171223t11133636z)

[DEER HUNTER](https://steemit.com/gaming/@ambmicheal/deer-hunter-classic-game-review-20171222t9335860z)

[ANGRY BIRD EVOLUTION](https://steemit.com/gaming/@ambmicheal/angry-bird-evolution-game-review)

<hr>

[FLIPPY KNIFE](https://steemit.com/gaming/@ambmicheal/flippy-knife-game-review)

<hr>

[PIANO TILES](https://steemit.com/gaming/@ambmicheal/piano-tiles-2-game-review)

<hr>

[LAST DAY ON EARTH](https://steemit.com/gaming/@ambmicheal/last-day-on-earth-game-review)

<hr>

[IRON MAN 3](https://steemit.com/gaming/@ambmicheal/iron-man-3-game-review)

<hr>

[ASPHALT NITRO](https://steemit.com/gaming/@ambmicheal/asphalt-nitro-android-game-review)

<hr>

[ANGRY GRAN RUN](https://steemit.com/gaming/@ambmicheal/angry-gran-run-android-game-review)

<hr>

[FLIP DIVING](https://steemit.com/gaming/@ambmicheal/flip-diving-android-game-review)

<hr>

[PPSSPP EMULATOR](https://steemit.com/gaming/@ambmicheal/ppsspp-emulator-review)

<hr>

[CRITICAL-OPS](https://steemit.com/gaming/@ambmicheal/critical-ops-android-game-review)

<hr>

[N.O.V.A FREEDOM EDITION](3https://steemit.com/gaming/@ambmicheal/n-o-v-a-3-freedom-edition-game-review)

https://steemitimages.com/DQmbDXyaGCsCyRrQDSCSUKbcbdrXnzv61fAKEafgwKxwzVe/DQmeAtgZKAWXwvgLCjVWGHdYkDXRjdGAWR4NXf3zxC5g2Y1_1680x8400.png
<hr>

![image](https://img.esteem.ws/g9qlcy2e82.jpg)

Badge by @ambmicheal

 ![image](https://img.esteem.ws/8i725rzsmy.jpg)

Badge by @ambmicheal

<hr>

![IMG_20171018_171144.jpg](https://steemitimages.com/DQmZhn8M5euKJ4xhHDvtm9ncvavRvdwmMd6EfYjFP62tQAS/IMG_20171018_171144.jpg)

Toon by @camzy

![amb 2nd skyblue.jpg](https://steemitimages.com/DQmSshb67ThJY5fY64CMk1uqWPTvLEGoXdYn2r2sr3hu5WS/amb%202nd%20skyblue.jpg)

Toon by @masummim50

<hr>
<hr>
<hr>

Thanks so much for your time, do well to comment on this post, upvote and resteem

You can also follow me @ambmicheal

![DQmYfKYGX2M8Qc8nNUi6TqUzHKoeLmafZ6PVBMjt7wjXe5R.gif](https://steemitimages.com/DQmYfKYGX2M8Qc8nNUi6TqUzHKoeLmafZ6PVBMjt7wjXe5R/DQmYfKYGX2M8Qc8nNUi6TqUzHKoeLmafZ6PVBMjt7wjXe5R.gif)
๐Ÿ‘ , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,