Ruleset strategy / analysis: Fire & Regret

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·@beaker007·
0.000 HBD
Ruleset strategy / analysis: Fire & Regret
![Ruleset strategy twitter.png](https://files.peakd.com/file/peakd-hive/beaker007/23tbPiWwbziCrcmCjSvJ7CqyQqESjDBmAWm3sHiggvFfnHktGSYT91idkRbhUySKqrN1R.png)



# <div class="phishy">Introduction</div>
I must say is was already started with a report about the fog of war until I saw this week rule set is **fire and regret**. So we start over 🤣.
**Fire and Regret** is a somewhat newer rule set, I think about a few months this is in the mix. Pretty easy to counter just do not use ranged monsters lol, lets have a closer look.


https://images.hive.blog/0x0/https://i.imgur.com/QHMMPb5.png
# <div class="phishy">Ruleset</div>

https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_fire-regret_150.png

All units receive the *Return Fire* ability. Enemy units that attack with ranged attacks receive damage back.

Notes:
* Damage returned is equal to damage of the attacker divided by 2, rounded up.

Official ruleset information from splinterlands: [List-of-In-Game-Rulesets](https://support.splinterlands.com/hc/en-us/articles/9123215350548-List-of-In-Game-Rulesets)

#### <div class="phishy">Abilities Synergies / Strategies</div>
https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_amplify.png **Amplify** - This increases the *return fire* damage with 1.
a few of my favorites.
https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Queen%20Mycelia_lv3.png https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Dax%20Paragon_lv5.png https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Venator%20Kinjo_lv4.png 

https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_reflection-shield.png **Reflection shield** - return fire is absorbed, must say i do not own a single ranged monster with reflection shield.
https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_shield.png **Shield** - The Shield ability reduces Melee and Ranged attacks by 50%, rounded up. If played by your opponent, be aware that shield will reduce damage returned from the Return Fire ability.
https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_thorns.png https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_magic-reflect.png **Thorns / Magic reflect**  - I like to bring an extra monster with an other return fire because the change is higher that no ranged monster is played therefore a higher chance that melee or magic is played.
Favorites I like to use then are:
https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Djinn%20Chwala_lv6.png https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Cursed%20Windeku_lv7.png https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Pelacor%20Conjurer_lv10.png https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Djinn%20Muirat_lv3.png 



## <div class="phishy">Avoid</div>
Lets start with the obvious one https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/stats/ranged-attack.png leave the ranged attackers at home.
Less obvious is the https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_headwinds.png **Headwinds**, the change is less likely that ranged monsters are used therefor -1 range is less likely to have major impact.


https://images.hive.blog/0x0/https://i.imgur.com/QHMMPb5.png

# <div class="phishy">Example battle</div>
We going to look at a battle where the **fire and regret** rule set is in play.

# <div class="phishy"><center>Strategy</center></div>

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23xKotipRGZH3oPj82Ndvvo1iUNUX7ZEjtaXiTFvzV12tANTk736HZnnRnbpjKWP9fUhP.png)

Low mana match. most of the splinter are available, it think will go for the water splinter with a mix of melee and magic. 



## <div class="phishy"><center>Rulesets</center></div>


https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_odd-ones-out_150.png

**Odd Ones Out**:
Only even mana cost monsters may be selected.

https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_fire-regret_150.png

**Fire & Regret**:
Rule set of this week. All monster will receive the *return fire* ability. Which means that all monster will return damage when attack by a ranged monster.


https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_heavy-hitters_150.png

**Heavy Hitters**:
All monsters will have the *knock out* ability. Which mean all monster that are stunned will receive double damage.





 
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/23swZrWxJER2nTsWHRgTVMA8y73J2dZiWRy2u7Cba7xbjsUjcA8824cdUUyzn3wkkjZzh.png

## <div class="phishy"><center>The Lineup</center></div>

### <div class="phishy"><center>Summoner</center></div>
| Card | Reason |
| - | - |
| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Lux%20Vega_lv4.png| Here we go again the reason you see this summoner that often it is that versatile and also in this rule set the extra health/speed and armor is great to have.  |

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23t6zE7FmaYUK77AWdUjGKJr7jYJeerJyrJmtft9xjcKtZgg1tVULPHtJB6z2rV5MFHGa.png)
This is my most used summoner and with the highest win rate over all summoners

### <div class="phishy"><center>Monsters Lineup</center></div>


| #1 | #2 | #3 | #4 | #5 | #6 |
|-|-|-|-|-|-|
| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Pelacor%20Bandit_lv10.png| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Tide%20Biter_lv6.png| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Merdaali%20Guardian_lv8.png| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Spirit%20Hoarder_lv3.png| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulbound/Musa%20Saline_lv2.png| https://images.hive.blog/150x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Angelic%20Mandarin_lv8.png|



<hr>

**Pelacor Bandit** (lvl 10)
Most of the monsters in this line up all relate to low mana cost monster. This is with a 6 speed, 7 by lux and flying a very good monster that could help with some misses.
<hr>

**Tide Biter** (lvl 6)
Another melee monster to avoid the *fire and regret return fire* damage. with *true strike* sure to hit.
<hr>

**Merdaali Guardian** (lvl 8)
First healer main strategy of this setup is to heal all that i can. I assume no heavy hitter that kill be instantly.
<hr>

**Spirit Hoarder** (lvl 3)
Second healer to heal the back position I expect some *sneak* monster because of this rule set more melee monster will be selected and these have more often *sneak*.
<hr>

**Musa Saline** (lvl 2)
Take down shields and *scavenger* so when it gets in the front it should have gained some extra health.
<hr>

**Angelic Mandarin** (lvl 8)
Third healer, bit tricky because it is are ranged monster hope that itself and the **spirit hoarder** can out heal it.





https://images.hive.blog/0x0/https://i.imgur.com/QHMMPb5.png



# <div class="phishy"><center>The Battle</center></div>
## <div class="phishy"><center>Reference</center></div>
Link to the battle:
[Link to battle](https://splinterlands.com?p=battle&id=sl_fdac153828c6c47eb55212b93290d2d0&ref=beaker007)

![splinterlands_banner.png](https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/mvl2304/EoARyG6neMCRDGfUcgEf6LMGhAAqKXL2Ty8fWffLs6p3FWfLLQeBs9oT6MJ6HUPuq4M.png)

## <div class="phishy"><center>Rounds</center></div>

<hr>

**Start :**

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tknMVWLYsM59LDJyXFnruMpaUXuVD77YaxvxF1M2qKNFg2k4HAuSbNPNRHSQraU1yQH.png)
Pretty similar setup by my opponent. He misses the extra healer and also in the last position the **Angelic Mandarin**,
I not sure about the outcom at this point. I got more healer by my opponent also has an extra monster with poison which is also very nice. When i can kill his healer first i think i will win.
<hr>

**Round 1:**


![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tknH96bg9br8XrRAYaTiuHyg1YsjGqt6tAMeSSF9UjsBS4ixMkKPv3hX9K1njcgLSQr.png)
Wow, forgot about the *shatter* ability instant 9 shield gone😍. For both sides the extra heals and repair are working great..

<hr>

**Round 2:**

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tbPQhiksBc8NDuoLSiMSbJKSKop2aW3a9EkENF3VqRXRPYnz6GNncnRMncWeCN2RHHZ.png)
The head start is created always a nice step when you kill the first monster. Unless it is a Martyr monster of course that is often intentionally placed to killed first🤣.
The healing of the **Angelic Mandarin** is working and lukily no *poison* yet.
<hr>

**Round 3:**

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tRzbAPX2kEtRWUM1kS1SMepsSBJZ9DqWjNM8y2BRkTMxqkvkwpRhLEtQqJ8tnBVCxJd.png)
First healer is gone. **Ureaus** has a hard time landing his poison this round it was a miss.
<hr>

**Round 4:**

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tbLvdwLD7i76xq4hysN4E1ft9W67BLpgsp2mbPbCT9Fe8uJTrQphaycWAoTcGTFUrSG.png)
Now is just a picking on the first monster one by one. this battle is over and very good to see that the **Angelic Mandarin** is standing ground while it is a **fire and regret** rule set.

<hr>

**Round 5:**

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23u5XNAnjvDQXiH8JHaFzcFS8Jhf1eK65tqjYov5nnyGT6jA7i4UQDwJpJ5Pm2BstQjUh.png)
One monster left and that is the an ranged monster in the front my team is still full health.

<hr>

**Round 6:**

![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23u5X5odVAqFzMrP7cAaMDQqfUwbpvwWGTQmxPdP3CGfvqoyEsUhXNhZeeawbyJC5gp1d.png)
Last round... 

https://media.tenor.com/gUyFYKXLMY4AAAAM/wayne-rooney-mortal-kombat.gif

<hr>



![splinterlands_banner.png](https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/mvl2304/EoARyG6neMCRDGfUcgEf6LMGhAAqKXL2Ty8fWffLs6p3FWfLLQeBs9oT6MJ6HUPuq4M.png)

# Conclusion
This battle shows that it important to watch out with ranged monster. Also that it is still possible to use range monster. Furthermore this a nice rule set where there are enough options to ignore/counter or work around it.


# <div class="phishy">Other example battles</div>
<div class="phishy">Click on the image to re-watch the battle</div>

Battle 1
[![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tknH9Sm9h3R19hFFLHc5TztLqgPQ1ZpczmuDqFcM2Z7jpETBnVEapRJcTeLRHNMG9Gh.png)](https://splinterlands.com/?p=battle&id=sl_b29979f0c8422df8c351bbacea060429)
Again my opponent has selected some ranged monster in this battle not the best choice because there is also a all monsters have amplify rule set into play.
 
<hr>

Battle 2
[![image.png](https://files.peakd.com/file/peakd-hive/beaker007/23tRzbCNX9Nvf4YotGktUetTgpL3NLH3jd9KVBLKey4GkK4zuwgNce3MSUdKiCs2HitF7.png)](https://splinterlands.com/?p=battle&id=sl_753fe6725c7aa0f3041dbd35fe4bc51f)
Again here my opponent has selected ranged monster in this case not the best choice.

<hr>


https://images.hive.blog/0x0/https://i.imgur.com/QHMMPb5.png

# <div class="phishy">Previous ruleset strategy posts</div>
The series continues, below you will find references to the other ruleset strategies / analysis posts.

| Ruleset | Post |
|-|-|
|https://images.hive.blog/50x0/https://cdn.discordapp.com/attachments/964707845981478952/1057716169764778014/img_combat-rule_briar-patch_150.png Briar patch|  [Ruleset post: Briar patch](https://peakd.com/splinterlands/@beaker007/ruleset-thorns-strategy)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_standard_150.png Standard| [Ruleset post: Standard ](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-standard)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_aim-true_150.png Aim True | [Ruleset post: True aim](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-true-aim)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_aimless_150.png Aimless	| [Ruleset post: Aimless](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-aimless)|
|https://images.hive.blog/50x0/https://cdn.discordapp.com/attachments/964707845981478952/1057716415492263998/img_combat-rule_up-to-eleven_150.png Up to Eleven| [Ruleset post: Up to Eleven](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-up-to-eleven) |
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_armored-up_150.png Armored Up | [Ruleset post: Armored Up](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-armored-up) |
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_back-to-basics_150.png Back to Basics  | [Ruleset post: Back to Basics](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-back-to-basic)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_broken-arrows_150.png Broken Arrows | [Ruleset post: Broken Arrows](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-broken-arrows-fatigue)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_close-range_150.png Close Range | [Ruleset post: Close Range](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-close-ranged) |
|https://images.hive.blog/50x0/https://cdn.discordapp.com/attachments/964707845981478952/1057716171346038876/img_combat-rule_counterspell_150.png Counterspell | [Ruleset post: Counterspell](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-counterpell)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_earthquake_150.png Earthquake | [Ruleset post: Earthquake](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-earthquake)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_equalizer_150.png Equalizer  | [Ruleset post: Equalizer](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-equalizer)	|	
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_equal-opportunity_150.png Equal Opportunity | [ Ruleset post: Equal Opportunity](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-equal-opportunity)|		
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_even-stevens_150.png Even Stevens| [Ruleset post: Even Stevens](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-even-stevens)|		
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_explosive-weaponry_150.png Explosive Weaponry  | [Ruleset post: Explosive Weaponry](https://peakd.com/hive-13323/@beaker007/ruleset-strategy-analysis-explosive-weaponry)|
|https://images.hive.blog/50x0/https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_fire-regret_150.png Fire and Regret  ||

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.


https://d36mxiodymuqjm.cloudfront.net/website/splinterlands_logo.png 

Do you also want to be part of this amazing play to earn game consider using my [refferal](https://splinterlands.com?ref=beaker007) link.
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