Cahracter Modelling (WIP)
devlog·@brundlethwaite·
0.000 HBDCahracter Modelling (WIP)
Here I add detail to the face of the scale character. This will allow me to have a generic character so that I can work on facial animation. I will also now have a base topology so that I can work on more detailed individual characters and character traits in texturing apps like zBrush. https://youtu.be/qlenRP3LOCg
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