Cahracter Modelling (WIP)

View this thread on: d.buzz | hive.blog | peakd.com | ecency.com
·@brundlethwaite·
0.000 HBD
Cahracter Modelling (WIP)
Here I add detail to the face of the scale character. This will allow me to have a generic character so that I can work on facial animation. I will also now have a base topology so that I can work on more detailed individual characters and character traits in texturing apps like zBrush. 

https://youtu.be/qlenRP3LOCg
👍 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,