Battle Mages Secrets: Magic is Lost
hive-13323·@cantfoldaces·
0.000 HBDBattle Mages Secrets: Magic is Lost
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/23xA2LL1dNpWnRRsjqGhi5sYSxTjUSunFWKr1nMKJWqKp71xbtwukHujrFy5rofXLZUJT.png <center> Hello everyone, This is @cantfoldaces participating in the Weekly Battle Mage Secrets Challenge, in the best #play2earn game out there!! #Splinterlands!! </center> I hope you all having a wonderful Sunday and having a nice resting day, since I *only* have some time, I should net be missing the great opportunity the splinterlands offering us! # Lost Magic https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/AK2CPUmk8nMKLVjyv6Qgp2pHLuWCfU9iEvekNC4Jm3iRRA8HYQsEP2v9t5xARWf.png - Magic units may not be used in battle. - Units with 2 types of attack (which include magic) cannot be used. In another words, There is no pesky Magic attackers thus a big up for **Armor** that will block *any* type of attack during this round In fact, using the **Shield** ability hinders the opponent as it puts up a huge barrier against both Melee and Ranged opponents **Reflection Abilities** are a big Plus as - **Thorns** Counters *Melee* - **Return Fire** counters *Ranged* Enough of the theory talk, let's get rolling : https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png  - High Mana Cap *45 Mana* - Only *Earth, Life* Elements Available - **Lost Magic & Close Range** Rulesets With this I have decided to go with a mixture of Damage dealers: # Summoner https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/General%20Sloan_lv8.png Ability: **+1 Ranged Damage** This summoner is used for my Life Team Monsters, although I'm going with a Mixed Damage composition, The Ranged Damage boost would be much needed during this battle # Tank Position https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Arkemis%20the%20Bear_lv10.png Ability: **Protect + Halfing + Forcefield + Enrage** What a cocktail of abilities regarding this huge Promo Card: Arkemis The Bear: **Protect** is almost a must have in this ruleset as it block all sort of damage, **Halving** would put the opposing Tank at a huge offensive handicap while **forcefield** reduces 5+ upcoming damage to 1 Last but not least, **Enrage** further boost Arkemis Damage to *6 Melee* ! # 2nd Position https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Gargoya%20Devil_lv8.png Ability: **Flying + Close Range + Deathblow** This Monster fits as a secondary Tank, not only it got its damage boosted by Sloan +1 Ranged but also can fire from the first spot with *Close Range Ability* **Flying** helps with the attacks evasion against low speed monsters while **Deathblow** blasts any last stand monster! # 3rd Position https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Venari%20Crystalsmith_lv8.png Ability : **Tank Heal + Dispel** The first Support Card that joins the Roster. Because of Sloan Buff, it can fire *4 Ranged Damage* in addition to the **Dispel** that removes any positive effect on the Tank Enemy. **Tank Heal** would keep the Arkemis The Bear alive as long as possible, that massage 12 Health would make Healing it worth than ever ! # 4th Position https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Pelacor%20Arbalest_lv8.png Ability: **Double Strike + Flying** This Monster would be used for its Insane Raw Damage, an already buffed *4 Ranged Damage* besides the **Double Strike** Ability leads to a net *8 Damage* per turn! The **Flying** should not be neglected at it gives a higher hit chance against enemies flying monsters! (aka Uriel, Pelacor Conjurer etc...) # 5th Position https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Supply%20Runner_lv10.png Ability: **Switfness + Strenghten** A Fan Favorite in Diamond+ games as any slight Speed advantage determines the winner! Being a Neutral card that already got its damage buffed by sloan would make it a must have monster on the team! # 6th Position https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Chaos%20Knight_lv10.png Ability: **Shield + Giant Killer + Inspire** Probably not the best way to idiolize on its abilities but the **Shield** will counter any sneak attacker while the Insipire would boost the Arkemis' attack damage and Enrage Damage! https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png ## <center> [Here's the Link to The Battle](https://splinterlands.com/?p=battle&id=sl_93fb9ab7663b3064f7e6f514fddd8c4c) </center> # Pre Round 1  A pretty solid team I'm facing and an ideal use of the Weapon Training ability on both decent attackless monsters! Let's see how the battle unfolds! # Round 1  - Well Drybone Barbarian didn't last for 3 attacks, mercilessly defeated by Arkemis Strike! FIRST BLOOD but won't go down without a fight as it retaliate before its last breath ! - Ulundin Overseer what a beefy chunk of health ! - **Forcefield** in action! Zyriel attack got reduced to *1* - An Enraged Arkemis is evading shots like a boss *4 shots evaded* # Round 2  - Ulundin Overseer is no more! a couple of shots from the Enraged Arkemis & Supply runner were enough to defeat it! - Gargoya Devil puts down in a single shot its devil compatriot Zyriel! - Euvelyn Auvera is pretty tanky tho at its absorbs Arbalest's Double Strikes - That Dispel isn't good on Arkemis... # Round 3  - Arkemis The Bear on a massive run, takes down the Evelyn Auvera for that Triple Kill! - Gargoya Devil coldy defeats the Venari Crystalsmith while the Allied Crystalsmith heals the Bear - Pelacor Arbalest got the honor to deal the finishing blow and Claim the Victory for my team! - A Juicy **0.84SPS** & **40 Trophies** were earned for my performance  ## <center> [Here's the Link to The Battle](https://splinterlands.com/?p=battle&id=sl_93fb9ab7663b3064f7e6f514fddd8c4c) </center> https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png ## After Battle Commentary - Arkemis The Bear, What a Beast when no Magic is involved in a given battle! It got everything to counter the Opponent! - Protect for the entire team - **Halving** to annihilate the enemy offensive tank - **Forcefield** countering any heavy damage - **Enrage** = **Damage + Evasive** https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png <center> Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles! Make sure to take part in the Weekly battle Mage Secret [here](https://peakd.com/@splinterlands/posts) Wanna take part in these exciting Splinterlands battles: Join me [here](https://splinterlands.com/?ref=cantfoldaces) </center>
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