Battle Mages Secrets: Magic is Lost

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·@cantfoldaces·
0.000 HBD
Battle Mages Secrets: Magic is Lost
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/23xA2LL1dNpWnRRsjqGhi5sYSxTjUSunFWKr1nMKJWqKp71xbtwukHujrFy5rofXLZUJT.png

<center> Hello everyone, This is @cantfoldaces participating in the Weekly Battle Mage Secrets Challenge, in the best #play2earn game out there!! #Splinterlands!! </center>

I hope you all having a wonderful Sunday and having a nice resting day, since I *only* have some time, I should net be missing the great opportunity the splinterlands offering us! 

# Lost Magic

https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/AK2CPUmk8nMKLVjyv6Qgp2pHLuWCfU9iEvekNC4Jm3iRRA8HYQsEP2v9t5xARWf.png

- Magic units may not be used in battle.
- Units with 2 types of attack (which include magic) cannot be used. 

In another words, There is no pesky Magic attackers thus a big up for **Armor** that will block *any* type of attack during this round 

In fact, using the **Shield** ability hinders the opponent as it puts up a huge barrier against both Melee and Ranged opponents 

**Reflection Abilities** are a big Plus as 
- **Thorns** Counters *Melee*
- **Return Fire** counters *Ranged* 

Enough of the theory talk, let's get rolling :

https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png


![image.png](https://files.peakd.com/file/peakd-hive/cantfoldaces/23vrrS1XEN5tLBmDwmNcBcvxs4BnP1zR37zt12HseuKw7VZCaw1YiQgNuPLdcpsebzXya.png)
 
- High Mana Cap *45 Mana*
- Only *Earth, Life* Elements Available
- **Lost Magic & Close Range** Rulesets

With this I have decided to go with a mixture of Damage dealers: 

# Summoner 

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/General%20Sloan_lv8.png 

Ability: **+1 Ranged Damage**

This summoner is used for my Life Team Monsters, although I'm going with a Mixed Damage composition, The Ranged Damage boost would be much needed during this battle 

# Tank Position

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Arkemis%20the%20Bear_lv10.png

Ability: **Protect + Halfing + Forcefield + Enrage**

What a cocktail of abilities regarding this huge Promo Card: Arkemis The Bear: **Protect** is almost a must have in this ruleset as it block all sort of damage, **Halving** would put the opposing Tank at a huge offensive handicap while **forcefield** reduces 5+ upcoming damage to 1
Last but not least, **Enrage** further boost Arkemis Damage to *6 Melee* ! 

# 2nd Position

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Gargoya%20Devil_lv8.png

Ability: **Flying + Close Range + Deathblow**

This Monster fits as a secondary Tank, not only it got its damage boosted by Sloan +1 Ranged but also can fire from the first spot with *Close Range Ability*
**Flying** helps with the attacks evasion against low speed monsters while **Deathblow** blasts any last stand monster! 

# 3rd Position

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Venari%20Crystalsmith_lv8.png

Ability : **Tank Heal + Dispel**

The first Support Card that joins the Roster. Because of Sloan Buff, it can fire *4 Ranged Damage* in addition to the **Dispel** that removes any positive effect on the Tank Enemy.
**Tank Heal** would keep the Arkemis The Bear alive as long as possible, that massage 12 Health would make Healing it worth than ever !

# 4th Position

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Pelacor%20Arbalest_lv8.png

Ability: **Double Strike + Flying**

This Monster would be used for its Insane Raw Damage, an already buffed *4 Ranged Damage* besides  the **Double Strike** Ability leads to a  net *8 Damage* per turn! 
The **Flying** should not be neglected at it gives a higher hit chance against enemies flying monsters! (aka Uriel, Pelacor Conjurer etc...)

# 5th Position 

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Supply%20Runner_lv10.png

Ability: **Switfness + Strenghten**

A Fan Favorite in Diamond+ games as any slight Speed advantage determines the winner! Being a Neutral card that already got its damage buffed by sloan would make it a must have monster on the team!

# 6th Position

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Chaos%20Knight_lv10.png

Ability: **Shield + Giant Killer + Inspire**

Probably not the best way to idiolize on its abilities but the **Shield** will counter any sneak attacker while the Insipire would boost the Arkemis' attack damage and Enrage Damage!

https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png

## <center> [Here's the Link to The Battle](https://splinterlands.com/?p=battle&id=sl_93fb9ab7663b3064f7e6f514fddd8c4c) </center>

# Pre Round 1 


![image.png](https://files.peakd.com/file/peakd-hive/cantfoldaces/23uQfufc787Y3Pbq5HBy3VNC9FFN2yVHw3b7PaVFM7p8wkSqzbthYLsmmqo7yQP84VVRP.png)


A pretty solid team I'm facing and an ideal use of the Weapon Training ability on both decent attackless monsters! Let's see how the battle unfolds! 

# Round 1

![image.png](https://files.peakd.com/file/peakd-hive/cantfoldaces/23uFHNveo6cVBbTbJte5zxEnAh3e8rS3MyyShLbiWaJuB3NcpkTwiSrEhRZSsSB272LjA.png)


- Well Drybone Barbarian didn't last for 3 attacks, mercilessly defeated by Arkemis Strike! FIRST BLOOD but won't go down without a fight as it retaliate before its last breath !
- Ulundin Overseer what a beefy chunk of health ! 
- **Forcefield** in action! Zyriel attack got reduced to *1* 
- An Enraged Arkemis is evading shots like a boss *4 shots evaded*
 
# Round 2

![image.png](https://files.peakd.com/file/peakd-hive/cantfoldaces/EoCffxTrKftcT1CW54nYvD35y8BWUQCg9q9bqKr5BTU1qXagFNk1kDPmaQn2bX6GRLa.png)

- Ulundin Overseer is no more! a couple of shots from the Enraged Arkemis & Supply runner were enough to defeat it! 
- Gargoya Devil puts down in a single shot its devil compatriot Zyriel! 
- Euvelyn Auvera is pretty tanky tho at its absorbs Arbalest's Double Strikes
- That Dispel isn't good on Arkemis...

# Round 3


![image.png](https://files.peakd.com/file/peakd-hive/cantfoldaces/23tbRUj5c1JDYZhszAMCA62hYHGPqS92y2D2Y1VgHu4rFuXDsfALxTWbKGzpuiZ95VfMr.png)

- Arkemis The Bear on a massive run, takes down the Evelyn Auvera for that Triple Kill!
- Gargoya Devil coldy defeats the Venari Crystalsmith while the Allied Crystalsmith heals the Bear
- Pelacor Arbalest got the honor to deal the finishing blow and Claim the Victory for my team! 

- A Juicy **0.84SPS** & **40 Trophies** were earned for my performance 


![image.png](https://files.peakd.com/file/peakd-hive/cantfoldaces/23tRxbU5CkHC8wX8J1TD7WjRmGGKYVz7pAMtLQuKjQHofGUvRJHEBG7Xa6HxSKRJZYTqx.png)

## <center> [Here's the Link to The Battle](https://splinterlands.com/?p=battle&id=sl_93fb9ab7663b3064f7e6f514fddd8c4c) </center>

https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png

## After Battle Commentary 

- Arkemis The Bear, What a Beast when no Magic is involved in a given battle! It got everything to counter the Opponent!
	- Protect for the entire team
	- **Halving** to annihilate the enemy offensive tank 
	- **Forcefield** countering any heavy damage
	- **Enrage** = **Damage + Evasive**
 
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23wM4MRD5JGWraj7ftc8HBzQSBZSs3PH9V4oU9q8VWFm9Xo92Vk2fZTcfN1LE1FBofrc3.png

<center>

Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!

Make sure to take part in the Weekly battle Mage Secret [here](https://peakd.com/@splinterlands/posts)

Wanna take part in these exciting Splinterlands battles: Join me [here](https://splinterlands.com/?ref=cantfoldaces)
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