YouTube is Dying and I've Got the Data to Prove It. | Q1 '18 Streaming Platform Report
dlive·@capnsostre·
0.000 HBDYouTube is Dying and I've Got the Data to Prove It. | Q1 '18 Streaming Platform Report
I've been live streaming for about a year now and while cries of "YouTube is Dead" have been a common sight, none have really backed up that claim with anything but personal opinions and stories. Today I'll show you a few reasons why YouTube is dying, all backed up with data.  *Press F to pay respects to YouTube* Additionally, this is the first of a series of streaming platform reports I'll be doing. At the moment, I plan for these to be a quarterly affair, but if you guys end up really liking it I'll bump that up to monthly or even weekly! ## Creators are moving elsewhere  Between Q4 of 2017 and Q1 of 2018, the number of live streamers grew on every platform. Well, every platform except YouTube where the number of streamers dropped by 30%. For comparison sake, here are the percentages of growth for other popular live streaming platforms: - Twitch saw 33% increase in streamers - Mixer saw a HUGE 282% increase in streamers - Periscope saw a significant 126% increase in streamers - And Facebook saw a 36% Increase in streamers In an industry where average growth is 90%, YouTube posted a 30% decline. That's huge. It's a sign that **YouTube has lost its appeal for content creators**, and I think many of us know why. There's been a host of issues which have plagued creators including: - Decreasing revenue from ads - Constant demonetization issues - Increased partner requirements - Decreasing views and engagement on videos - And more In general, YouTube has done a lot this year that's harmed creators both big and small. Now we're beginning to see the effect of those actions. ## It's not just the creators who are tired of YouTube's actions Perhaps one of the most surprising things to me was the decrease in viewers. YouTube has always been a giant and thus commanded tons of viewers, but even they are fed up with YouTube's actions during the last year.  Again, we see a similar trend, viewers grow on every platform except YouTube. Here are the percent changes so you can compare: - Twitch viewers are up 21% - Facebook viewers are up 103% - Periscope viewers are up 18% - Mixer viewers are up 90% - and **YouTube viewers are down 11%** While not quite as severe as the drop in creators, it still shows a drop when the average growth in the industry is 44%. If YouTube leadership wasn't concerned about the drop in creators they will be about viewers. ## For Creators: How to make use of this information There are a few key takeaways from this info for live streamers and other content creators: 1. YouTube is hurting, the drop in viewers and creators could be indications of the platforms slow death. But, there is still time for the team behind YouTube to make changes and woo content creators and viewers back. 2. Smaller Live Streaming Platforms are seeing a large amount of growth, and are definitely worth checking out. 3. Don't put all your eggs in one basket. Twitch may be doing well now, but it could go the way of YouTube a few years down the line! Now I could just stop here, but **there's a lot of really interesting data in these graphs and I want to explore that more.** ## Based on the above info, which platform has the best ratio of viewers to streamers? One way to assess what games are good for streaming is to analyze the ratio of streamers to viewers. Sites like twitchstrike.com are great for this, but I've never seen an analysis of streamer to viewer ratio for platforms. So let's do that! After some quick maffs: - Twitch's viewer to streamer ratio is 26.4 to 1. - YouTube's viewer to streamer ratio is 44.4 to 1. - Mixer's viewer to streamer ratio is 1.5 to 1. - Periscope's viewer to streamer ratio is 27 to 1. - Facebook's viewer to streamer ratio is 16.1 to 1. The only surprising thing for me with the above info is Facebook's viewer to streamer ratio. It's been my and several others who I know's experience that Facebook streams rack up hundreds of views a night, which certainly doesn't speak to the 16.1 to 1 viewer ratio there. Take my stream last night for example. I streamed to Facebook, YouTube, Twitch, and DLive and got: - 686 views on facebook - 36 views on YouTube - 19 views on DLive - and 10 views on Twitch If YouTube has such a higher ratio of viewers to streamers why did my Facebook stream blow it out of the water? ## Differing systems for stream distribution One of the biggest differences in these platforms is the way viewers discover your content. On Twitch, streams are organized by games, and within those game categories, by viewers. Streams with the highest viewers start first while streams with fewer viewers are pushed towards the bottom. **This creates a system where the top 5% of streams own 65% of viewers.** (This data is based on data provided by twitchstrike.com.) On YouTube, videos are discovered through a combination of browse page recommendations and search. I don't have more than my own data to back up this claim, but I believe that if you are not partnered/monetizing your videos, you won't be placed on browse page. Simply put, I believe that YouTube only promotes videos which are can generate ad revenue. Which, makes sense since that's how they generate revenue. On DLive, videos aren't sorted into subcategories based on games like they are on Twitch, however they are sorted by views resulting in a similar scenario where the top streams will own most viewers. The interesting one however is Facebook. Obviously, something drastically different must be occurring to deliver such stellar results! And luckily for me, my viewers on Facebook let me know what happened. **Facebook sends notifications to people who like/follow the game you're streaming when you go live.** I don't know exactly how it works, but it looks like Facebook is trying to grow their live streaming big time and are sending push notifications to do so. This means that streaming to Facebook could see you tapping into a huge audience even if you're a small streamer. ## Lastly, let's talk revenue  Another important factor to consider when looking at streaming platforms is revenue generation. Overall, tipping is up 33% and a total of $34.7M was sent to streamers in Q1 2018. Additionally, the number of monetized channels are on the rise: - Channels earning more than $1 are up 37% from 106K to 146K. - Channels earning more than $10 are up 33% from 66K to 88K. - Channels earning more than $100 are up 29% from 24K to 31K. - and Channels earning more than $1000 are up 50% form 4K to 6K. This data is great and all, but if you're looking for money which platform is best right now? ## Best Platform for Revenue Generation **If you're a small or medium sized streamer, DLive is hands down the best platform for generating revenue from your streams.** More money can be made from other platforms if you have a large, well established audience, but the majority of streamers will find that DLive is a quick way to begin monetizing live streaming! I for one made around $600 USD streaming to DLive in Q1 2018 while earning only $20 from all other platforms (in the form of a tip from a viewer). ## Conclusion So, let's summarize this: 1. YouTube is seeing a significant decrease in viewers and streamers at a time when every other platform is experiencing growth 2. But, even with this drop - it still has the best viewer to streamer ratio. Periscope and Twitch come in at second and third respectively. 3. In terms of organic reach and content discovery, Facebook is best right now thanks to their notifications sent out when a streamer goes live. 4. In terms of revenue generation, DLive is one of the best ways for small to medium sized streamers to monetize. If you're a content creator and this helped you, let me know in the comments below. Depending on the reception, I'll make this a monthly or even weekly report. Additionally, let me know what other data and analysis you'd like to see here and I'll do my best to incorporate it in the next report. Oh, also, here're the sources I used for this report: 1. Data collected from my own streams on [YouTube](https://www.youtube.com/channel/UC5LNa2ur8x18V26N-C-Cx8Q?view_as=subscriber), [Facebook](https://www.facebook.com/capnsostre), [DLive](https://dlive.io/@capnsostre), and [Twitch](https://www.twitch.tv/). 2. Data and graphs from the [Streamlabs Blog](https://blog.streamlabs.com/tipping-up-33-twitch-viewers-up-21-fortnite-dominates-q118-streamlabs-report-52f60450af5a). 3. And data from [twitchstrike.com](http://twitchstrike.com/).
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