Perfect Aim in Target Practice with Conqueror Jacek
splinterlands·@cashheaven·
0.000 HBDPerfect Aim in Target Practice with Conqueror Jacek
 This week, I'm sharing my game in Splinterlands Social Media Challenge ruleset using Conqueror Jacek.  You can check out this [SOCIAL MEDIA Weekly Challenge link](https://peakd.com/hive-13323/@splinterlands/splinterlands-social-media-challenge-sztmwq) if you also want to participate. --- <div class="pull-left"> **Ruleset:** *Aim True* *Target Practice* *Tis But Scratches* **Mana Cap:** *48* **Elements:** *All except Water* </div>  <br> <br> <div class="pull-right"> This is a [Aim True](https://splintercards.com/rulesets.php?rs=1) ruleset game so Melee and Ranged attacks always hit their target. Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset. </div>  <br> <div class="pull-right"> This is a [Target Practice](https://splintercards.com/rulesets.php?rs=30) ruleset game so All Ranged and Magic attack Monsters have the Snipe ability. Keep a no attack, Magic or Ranged monster in position 2 with Shield, Void, Magic Reflect, Return Fire. Triage helps in this ruleset. </div>  <br> <div class="pull-right"> This is a [Tis But Scratches](https://support.splinterlands.com/hc/en-us/articles/9123215350548-List-of-Splinterlands-Rulesets) ruleset game so All units receive the Cripple ability at the start of the battle. Consider including units with the Immunity ability in your lineup. </div>  <br> ---  You may also [watch battle here](https://splinterlands.com/battle/sl_993b4b0c2a2b4d7e9c00e4e9b982ac49). --- <div class="pull-left"> Summoner: **Conqueror Jacek** Abilities: All friendly monsters gain +2 speed All friendly monsters gain [Scattershot](https://splintercards.com/abilities.php?ab=93) ability All friendly monsters gain [Piercing](https://splintercards.com/abilities.php?ab=15) ability </div>  --- <div class="pull-right"> Pos 1 Monster: **Iidri Fyre** Abilities: [Taunt](https://splintercards.com/abilities.php?ab=32) - All enemy Monsters target this Monster (if they are able to) [Redemption](https://splintercards.com/abilities.php?ab=67) - When this Monster dies, it does 1 damage to all enemy monsters The damage dealt is Melee and follows normal rules of melee attacks </div>  --- <div class="pull-left"> Pos 2 Monster: **Molten Ash Golem** Abilities: [Close Range](https://splintercards.com/abilities.php?ab=55) - Can perform ranged attacks from the first position [Weaken](https://splintercards.com/abilities.php?ab=1) - Reduces the Health of all enemy Monsters [Demoralize](https://splintercards.com/abilities.php?ab=28) - Reduces the Melee attack of all enemy Monsters -1 to melee attack, it cannot be less than 1 </div>  --- <div class="pull-right"> Pos 3 Monster: **Lava Launcher** Abilities: [Close Range](https://splintercards.com/abilities.php?ab=55) - Can perform ranged attacks from the first position [Stun](https://splintercards.com/abilities.php?ab=6) - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation </div>  --- <div class="pull-left"> Pos 4 Monster: **Supply Runner** Abilities: [Swiftness](https://splintercards.com/abilities.php?ab=23) - It gives all friendly Monsters +1 increased Speed. [Strengthen](https://splintercards.com/abilities.php?ab=29) - All friendly Monsters have increased Health </div>  --- <div class="pull-right"> Pos 5 Monster: **Djinn Inferni** Abilities: [Giant Killer](https://splintercards.com/abilities.php?ab=92) - Does double damage against targets that cost 10 or more mana [Stun](https://splintercards.com/abilities.php?ab=6) - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation </div>  --- <div class="pull-left"> Pos 6 Monster: **Countess Sinash** Abilities: [Opportunity](https://splintercards.com/abilities.php?ab=31) - It may attack from any position and will target the enemy Monster with the lowest health. [Camouflage](https://splintercards.com/abilities.php?ab=89) - This Monster cannot be targeted for attacks unless it's in the first position [Swiftness](https://splintercards.com/abilities.php?ab=23) - It gives all friendly Monsters +1 increased Speed. [Affliction](https://splintercards.com/abilities.php?ab=27) - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. 50% chance of applying Affliction on the target [Blast](https://splintercards.com/abilities.php?ab=22) - Does additional damage to Monsters adjacent to the target Monster Additional damage is equivalent to main damage divided by 2, rounded up </div>  --- Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below. You may also [watch battle here](https://splinterlands.com/battle/sl_993b4b0c2a2b4d7e9c00e4e9b982ac49). --- Hope you learned something from my game and how I came up with this lineup. What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment. --- Want to play Splinterlands with me? 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