Splinterlands - SHARE YOUR BATTLE Weekly Challenge - Theme: Chaos Knight
hive-13323·@coolguy123·
0.000 HBDSplinterlands - SHARE YOUR BATTLE Weekly Challenge - Theme: Chaos Knight
<h2>Hello Friends,</h2> <center>  </center> https://peakd.com/hive-13323/@splinterlands/share-your-battle-weekly-challenge-chaosknight ###### It's been a good week with few more packs purchased by me and it's been a busy week fighting against **Waka Spiritblade** and the good thing is that, I could win most of those and the ghost of **Waka** wasn't felt that much!!!! ###### OK, here I am with this blog for this week's **SHARE YOUR BATTLE** weekly challenge with a **Chaos Legion** edition monster from **Life Splinter** is getting introduced in the weekly challenge and it's the new monster for *weak magic* rule sets, the monster is **Chaos Knight**!!!! <center></center> <div class=pull-left>https://files.peakd.com/file/peakd-hive/coolguy123/AKbGymbS1kyyLY8EadNGgCg3irA7Y24Eno4oVeZBFgkMbNHTLoiz1QeSCnzYtQG.png</div> ###### **Chaos Legion** is the monster which can potentially make up for lack of **Silvershield Paladin** or **Shieldbearer** although it has it's own advantages over the other 2 mentioned. ###### The additional ability it gets is the ability to attack with double attack against monsters with MANA cost of 10 or more. ###### It also gives +1 *melee* attack thru *inspire* ability and that means, it does a bit of job of even **Silvershield Knight** as well. <center></center> #### Stats: <center>  </center> ###### The stats for this **Chaos Legion** edition monster are quite interesting as we can see from above screenshot. ###### As we see, it's *melee* attack monster with starting attack of 2 which can increase to 3 from level 3 and that's max, but, as it's a *inspire* ability monster and we do have few more *inspire* ability ones in **Life Splinter**, it's final attack depends on how many *inspire* ability monsters we use. ###### It's *speed* is also in line with *attack* as it starts with 2 and can have a max of 3 on it's own, but we do have *swift* monsters and can increase the speed of this and other monsters. ###### Like many **Life** splinter monsters, this monster too has *armors* with starting at 3 and will keep increasing to have a max of 5 *armors* on it's own. ###### The *health* starts at a moderate of 4 and can go up to 6 in it's 10 levels. ###### As for the *abilities*, It does start with *shield* ability from level 1 and that means, it takes 1 less attack from *melee* and *ranged* attack monsters. ###### It gets Second ability of *giant killer* from level 5 and that enables it to attack with double damage against monsters with 10 or more MANA cost. ###### And it gets it's Third and final ability of *inspire* at level 9 to give the much needed +1 *melee* attack to all friendly monsters and that reduces the burden of adding a *non attacking* *melee* monster like **Silvershield Knight** in my lineup and instead, I can use this as a front monster as well in *weak magic* battles. <center></center> ## Battle and Lineup: <center>  </center> https://splinterlands.com?p=battle&id=sl_a02488b3399e6c77ddaf3f678f6d8b9c&ref=coolguy123 ###### The above screenshot shows the batttle MANA cap and lineup of monsters. ###### As we see, this was a battle with 32 MANA cap and had a rule set of *weak magic* meaning, even the *magic* monsters have to remove the *armors* First to reduce the main *health*. ###### Based on the MANA cap and rule set, I felt, I will use *theme* monster of **Chaos Knight** as my front monster and the lineup was as below: ## Lineup: #### 1. Chaos Knight: <div class=pull-left>https://files.peakd.com/file/peakd-hive/coolguy123/AKbGymbS1kyyLY8EadNGgCg3irA7Y24Eno4oVeZBFgkMbNHTLoiz1QeSCnzYtQG.png</div> ###### As I said, the main reason for using this in *front* position was to utilize it's huge number of armors since this was a battle with *weak magic* rule set and this also has the *giant killer* ability to attack with double *melee* attack against monsters having 10 or more MANA cost. --- #### 2. Pelacor Conjurer: <div class=pull-right>https://files.peakd.com/file/peakd-hive/coolguy123/AKe9V2mSHGvUGQa87dPBzx7zYNAuUdHtpiStFWVLNKxP1eySkuGR4cEYXwvgCy2.png</div> ###### Used this for any possible *snipe* attack and also to utilize it as a *backup* front monster in case the **Chaos Knight** gets removed early, which wasn't the case though :) --- #### 3. Armorsmith: <div class=pull-left>https://files.peakd.com/file/peakd-hive/coolguy123/23uQfkTnT6jGKTdqqq6e5by4QRWq92ZHeCFKtiuuJP8GRWi7REJRUuf3Hhd3XxTvm4gsE.png</div> ###### Used to re-produce *armors* for **Chaos Knight** using this monster's *repair* ability and also have it as front monster to protect the other more important monsters to follow it. --- #### 4. Adelade Brightwing: <div class=pull-right>https://files.peakd.com/file/peakd-hive/coolguy123/AKbG1GVdmcTBRRBFSh3LeyutiXCL9Ydrj41jjP6d48dtiQWxy4Z8zeCMrvsMvhF.png</div> ###### This is like a complete package with *repair*, *resurrect* and *immunity* abilities and is best suited for the *weak magic* battles although it just lacks enough *speed*. --- #### 5. Divine Healer: <div class=pull-left>https://files.peakd.com/file/peakd-hive/coolguy123/23wWuF51iwdqm57PfLi3nV4Sev96oH5Ff7SjWjVKdcbr3b1cf3HM1EsUdQfQ7CNsDGaRx.png</div> ###### The *tank healer* in this lineup of monsters besides giving the all important Single *magic* attack. ###### It also reduces the *speed* of all the monsters on the other side with it's *slow* ability. --- #### 6. Lone Boatman: <div class=pull-right>https://files.peakd.com/file/peakd-hive/coolguy123/23uQiGQY2oDrjYsDB8seDrtHs39JzCP6VXpc16Y6LP4mgSLpDJDb8cUWZYdt28DfGn9mP.png</div> ###### Lastly, I used another *repair* ability monster to equip the **Chaos Knight** monster and keep even other monsters with *armors* safe by even *repairing* those if the *armors* of **Chaos Knight** are maxed out. --- ###### Opponent used **Kelya Frendul**, the new Water splinter summoner along with monsters **The Kraken**, **Torrent Fiend**, **Pelacor Bandit**, **Feasting Seaweed**, **Deeplurker** and **Pirate Captain** to complete his lineup. <center></center> ## Battle: #### Round 1: ###### The combined active attack in each round was 22 for the opponent with **The Kraken** leading it with 5 *melee* attack and I meagerly had an active attack of 7 with only **The Kraken** to receive the *double attack* from **Chaos Knight**. ###### Inspite of this, the round 1 had a monster removed twice but got *resurrected* in the form of **Armorsmith** with final result of *no monster removed*!!! <center>  </center> --- #### Round 2: ###### Opponent's 2 *opportunity* monsters in **Feasting Seaweed** and **Deeplurker** were always on the lookout to get rid of *Armorsmith* since that was the One with lowest *health* in my lineup and those 2 succeeded in doing so in this round. <center>  </center> --- #### Round 3: ###### Opponent had the major setback in this round as 2 of his monsters got removed including the *taunting* **The Kraken** and Zero MANA cost monster of **Torrent Fiend** followed it soon. <center>  </center> --- #### Round 4: ###### **Pelacor Conjurer** evaded many attacks like it always does, but, couldn't go beyond this round as the 2 *opportunist* monsters and *snipe* attack monster of **Pirate Captain** were always attacking it. <center>  </center> --- #### Round 5: ###### **Adelade Brightwing** was the next target for all the monsters from other side being the lowest health monster and also the monster with magic attack and it got removed in this round, but more importantly, opponent too lost **Pelacor Bandit** reducing his monster count to 2. <center>  </center> --- ### Round 6: ###### With **Deeplurker** still active for opponent, it was targeting the **Divine Healer** and it has to bow out in this round with **Chaos Knight** and **Lone Boatman** left for me to keep the battle active. <center>  </center> <center></center> --- ### Round 7, 8 and 9: ###### The usage of **Chanseus The Great** summoner paid off for me in these last few rounds as the *poisoned* **Lone Boatman** was *healed* by the summoner to keep it active in the battle and for opponent, the **Feasting Seaweed** fought valiantly until it bowed out in round 9. <center>  </center> <center></center> --- ### Round 10 and 11: ###### The last standing monster of **Deeplurker** survived round 10, but, has to bow out in round 11 ending this battle!!! <center>  </center> <center></center> ## Questions and Answers: ## Did my strategy work? What will I try differently next time? ###### I think it was a fresh approach to used **Chaos Knight** instead of ever trusting **Shieldbearer** and with usage of **Chaos Knight**, the battle had a fresh look and could accommodate a monster like **Adelade Brightwing** which had a huge role in winning this battle. ###### I don't think any other monster here would have reduced the number of rounds, but yes, any other *magic* attack monster would have just made this battle to end early. --- ## Do I like the CHAOS KNIGHT? Why or why not? ###### Definitely like this new monster as it comes with new abilities and can be a good replacement for **Shieldbearer** and **Silvershield Paladin**, so, it's a BIG yes from me to use this more and more in the battles I fight from now onwards. <center></center> ###### That was One loooong battle with 11 rounds and that's quite understandable with so many *repair* monsters and **Chaos Knight** was always refusing to bow out!!! ###### I hope you enjoyed the content about this nice battle and I will keep producing those as always :) ## <center>Thanks and Have a good day :)</center> <center></center> #### Join the new Official Telegram for Splinterlands via link given below to participate in contests and have fun. #### https://t.me/splinterlandsHQ --- ##### Not yet signed up for Splinterlands? ##### You can join using my referral link: <a href="https://steemmonsters.com?ref=coolguy123">splinterlands.io</a> and get some monsters from me :)
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