Possible Recommendations for Card Alterations
steemmonsters·@cryptkeeper17·
0.000 HBDPossible Recommendations for Card Alterations
Since nobody asked I thought I would give you the reader a totally unsolicited opinion and a rundown on why I think some of the cards of @steemmonsters could be changed or slightly tweaked to better make use of their resource costs, or for that matter make them slightly less efficient in some cases. Bear in mind I have no idea where these cards are going to end up, this is again free unsolicited opinion on what I think so take that for it's worth, lol. Anyways, without further adieu let the shoosting begin... Red Splinter + Goblin Shaman-Either make it a two manna card or change the Undead Priest a three manna. They are essentially the same card and the Black team does not need multiple two manna cards like they have. You can also take away some buffs on this one and make it a healer for the red if that is a priority also. + Giant Roc-I like the card but dislike the manna. If you made this a 4 manna card (or maybe even less with stats slightly tweaked) it would make more sense to me. You could also add a buff like say enrage on the back end when leveling up or even give it dodge, or even (self) heal to make it more of a viable option on the red team. + Fire Beetle- Nice range card, like the armor, in a slight tweak in downgrading a stat perhaps I would consider making it a two manna card, it is very similar to the Haunted Spider but slightly more powerful with more health, but does not have poison which kind of level out their effectiveness across the board in my opinion. Blue/Water Splinter + I really like this how it is setup, an absolute masterpiece in my opinion gels with the rest of the game very well. Green/Earth Splinter + Minotaur Warrior- This is the only card I really think needs to have taken a look at. Either adding something like retaliate or enrage to justify the four manna would make sense, especially retaliate that would make that a very viable card on this team.  [source](https://steemmonsters.com/#) White/Life Splinter + Silvershield Knight- The possible abilities on this are great (inspire, piercing, trample) and make a solid card. The manna cost along with the great possibility that it could get knocked out quite easily with relatively low health makes this a five manna card, maybe even a four manna if you knocked out piercing as an ability and went with those stats. + Silvershield Warrior- Nice card with no abilities. This splinter could use a retaliate or enrage in my opinion and this could be the one to get that done. Adding one of those abilities would make this easily a 4 manna card with current stats. Black/Death Splinter + Haunted Spider- Like I mentioned earlier, could be a three manna card, justified a two manna if the fire beetle was also adjusted to be same manna. + Spineback Wolf- Wonderful card, can cause some damage and has some nice stats. At 5 manna I feel it needs another ability, something along the lines of enrage, retaliate, stun (can you tell I really like these abilities by the way?) would be very amazing buffs that would definitely justify this card and make it even more interesting than it is already. + Undead Priest- Like I said before virtually the same as the Goblin Shaman, could easily be a three manna. One of the two manna cards in the death splinter should get moved to 3 manna with adjustments making the two manna more dynamic and valuable and creating less of a log jam of low manna cards in this splinter in my humble opinion. Neutrals + I am not going to delve into these as the game testing is going on and I think they are finding if/how these cards need to be adjusted. I personally feel that they should carry a one manna higher cost (in comparison to similar ability cards) due to being able to play in all splinters but really being a permanent fixture in none. Otherwise I think you will see a Neutral card in almost every single match if they are paired to be the same value manna for the exact same impact on average. I want to say that the manna and abilities have been brilliantly drawn up and these adjustment recommendations are meant at the most to be tiny tweaks or slight adjustments with the intention of leveling out some of the cards or splinters. You can tell that countless amounts of energy and time went into this in a very short time because the distribution is virtually flawless in my opinion needing only a few very small adjustments again in my opinion as a fan. I am usually a total contrarian when it comes to this stuff so job well done by the @steemmonsters team for your basis of the game and best of luck in testing and getting this to where you would like!
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