Arctica City - My game in development

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·@cryptocardhunter·
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Arctica City - My game in development
![BetaDemo2.png](https://images.hive.blog/DQmQg1aJiJ1z1Jkrn7XFMJxMVr585aFonpVJ72aDxrEYYM5/BetaDemo2.png)


Hello everyone. I am looking for feedback on my new game (Arctica City). I am building it for Android and PC. Currently working on the Android mobile version.

Current state - Alpha:
Most of the main graphics are done on a basic level. Everything will be improved and much more stuff added but the general look and feel and building blocks are complete. Coding wise, the rendering system is complete and so is the basic combat mechanics and things like collision detection. I am building my own engine and not using any 3rd party libraries other than what comes with Android Studio. I am also creating all the in game graphics and sound. Marketing art and loading screen art I may use other resources but all the actual game graphics(environments, characters, UI etc) I am drawing myself.
I am now working on the map and crafting system. Very soon I will release a playable alpha with basic combat, crafting and exploration.

Screenshots and the basic design document are below:

![BetaDemo.png](https://images.hive.blog/DQmNvAZfyPCXF7dHuKapYzV28GE7dXdQKhPj32xHrgZgKsg/BetaDemo.png)

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Arctica City - Surviving the winter...

Genre:		Survival RPG | Crafting | Single Player
Platform:		Android | PC
Setting:		Modern, Winter City
Style:		Atmospheric, Procedural Generation, Dynamic Events And Story
Public Beta Test	(Coming soon)
Main Release Date	(2025)
Premium Version	(2025) Unlocks cosmetic customization options only

Setting
	The year is 2030. Dust and snow storms have devastated civilization.
	Cities lie frozen and silent, buried beneath snowdrifts and ice. You are one of the last survivors.

Survival Stats
	Cold	-Counter with clothes, heat, or buildings
	Hunger	-Scavenge or hunt for food (can result in death)
	Energy	-Rest and hydration (affects speed and abilities)
	Weight	-Manage your backpack (affects speed and energy)

Encounters
	Wildlife
	Scavengers
	Drones
	NPCs (Story, Traders)
	Use combat or stealth to survive
	Scout areas using your own drone (requires recharging)

Environment
	Procedurally generated large maps
	Objective: Resource collection (food, drinks, materials)
	Dynamic Events: Snowstorms can strike—find shelter fast
	Economy: Trade and barter with survivors

Inside Buildings (seperate instances from street)
	Set any building you enter as a base and upgrade and decorate it
	Craft items or furniture
	Build interactive objects (computers, storage, crafting tables)
	Rest, recover, and stay safe from the cold

Progression
	Difficulty		-High
	Normal mode	-Lose items
	Survival mode	-Permanent death
	Endgame		-Exploration, combat
	Missions		-Dynamic
	Achivements	-Deep progression and achievements system

Development
	Engine		-Custom development
	Soundtrack	-A unique soundtrack composed for the game will be released for free
	Tools 		-Android Studio / Visual Studio / MS Paint / Gimp  / Inkscape / FLStudio / Sound Forge

For anyone interested this was the development of the concept below, designed in MS Paint edited in GIMP and final character models drawn in vector in Inkscape.

![ConceptDevelopment.png](https://images.hive.blog/DQmRDuAPwNDZTWCt14skwSWoTU7LTRVSzpL2uRhHAg9zyTb/ConceptDevelopment.png)

![VectorCharacterDesign.png](https://images.hive.blog/DQmSwdwNwecLR37LgFHxcRAde41R1FSVzsDgAs2kWZHhfv2/VectorCharacterDesign.png)
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