Ork Hulk (Game 1) Turn 4
slothicorn·@daclawboyz·
0.000 HBDOrk Hulk (Game 1) Turn 4
# Time for a BBQ? This is a complex game, and while any new players are totally allowed to drop in at any point, we ask that you [read the rules](https://busy.org/@daclawboyz/ork-hulk) before deciding to play. Game ends when a player picks up the Steem: * 2 Steem to the player that collects the Steem icon. * 2 Steem to the player with the most kills at the end of the game. <hr> <br> > Hurr hurr hurr, dose udder boyz got kicked gud! > Lets get dem big gunz and find dat STEEM! <br> ## Last turn Players > Enemies! @urbangladiator, @happyme and @pbock all dispatched the knifey orks with their sluggas. No enemies survived that had a line of sight on the players, so no enemy moves last turn. Kill counts for all 3 have increased... the fight for the prize for Most Kills is heating up. [](https://res.cloudinary.com/hpiynhbhq/image/upload/v1519918476/t5nc2gnqpym6rwqpjpvu.png) *All images in this post can be clicked on for a bigger version* ## Quick Summary of rules relevant to this turn: * Players can move 5 squares in a turn. * Players can not occupy the same square as an enemy or another player. * Players can also choose to shoot or charge into hand to hand combat. A charging player moves 6 squares and gets a +1 to wound. * Players that charge an enemy already in hand to hand combat get a +1 to their roll for being an Additional Combatant. * Players can flee from close combat, but must roll a 4+. On a roll of 1, 2 or 3 they suffer a wound to represent being hit when their back was turned. * Players can find weapons or armour and pick them up by moving onto that square. Players can choose to pick up the new weapon or keep their current weapon. * Players will always keep their knife. * Players must stop on that square to pick up the new weapon... but can use it immediately. * Enemies have 1 wound. * Enemies will only move towards Players in their line of sight. * There is no friendly fire. ## Turns * Players move first. Enemies move after all players have completed their actions. * Players will have 24 hours to list their actions in the comments. * Move turns are based on which players comment first. * After 24 hours the enemies will take their actions ## Weapons Name |Melee| Range | Roll to wound | Special rules -------|----|-----|-----------------|---------------------- Knife | Yes | 1 square | 6+ | Slugga| Yes | 3 squares | 5+ | Two shots Shoota | No | 6 squares | 5+ | Two handed. Two shots Big Shoota | No | 12 squares | 3+ | 4 shots. Move or shoot Burna | Yes | 3 squares | Auto | Hits all enemies in range Power Klaw | Yes | 1 square | 3+ | Frag Grenade | No | 4-8 squares | 5+ | 9 square AOE *Grenades must be thrown a minimum of 4 squares so they don't wound the player.* ## Protocol * Players must comment their actions. @daclawboyz will either roll on their behalf and work out the results or they can use the @rollthedice bot. Here is the full game board: [](https://res.cloudinary.com/hpiynhbhq/image/upload/v1519918546/bgt0ssi5da1j4gxamjsj.png) Please do continue to ask questions as you see fit... KICK DEM BOYZ!!! **UPDATE 1**: Everyone's scattering: https://res.cloudinary.com/hpiynhbhq/image/upload/v1519937787/ywwgkvdr0jfhryxy13m6.png The Burna Boyz haven't noticed the players yet... so no enemy ork movement this turn. <center> *All images on this page have been created by @daclawboyz for Ork Hulk. Thanks for playing!* </center> <center>  </center>