Splinterlands | It now takes '2 SECONDS' to get into a battle!
hive-13323·@deniskj·
0.000 HBDSplinterlands | It now takes '2 SECONDS' to get into a battle!
When the Splinterlands team said that they would be implementing some scaling updates, I thought it was just going to be a modest change here and there. No! Splinterlands is an entirely new game now!  Before the update and even before the spike in traffic that necessitated these changes, it used to take quite a few seconds to get matched for a battle. I would switch browser tabs, open a YouTube video and even grab a cup of coffee by the time I matched with my enemy. Now, it takes only two seconds. Barely enough time to even shift to a different task.  I wouldn't have it any other way. It has been a blast the last 3 days since the update, and I have only been stopped by my Capture Rate falling to undesirable levels. You see, I like waking up to 100% Capture Rate, but I have been a bit over-eager and I am now staring at 91% ECR as I write this.  It is also less of a chore completing my daily quests. Prior to the update, it would sometimes take well over 30 minutes, especially when it was for a splinter with very weak cards. I would venture a guess that Guilds are probably registering a higher quest completion rate. I also find that my mental health has improved massively while playing this game. :) It doesn't suck as much when you get destroyed by an almost max lineup in the Gold League while you only have level 3's and 4's because you can quickly get into a battle as soon as you lose. Before, I used to pull my hair out because of the long queues and the frequent transaction errors. This has been a very good quality of life update from the Splinterlands team and I can only see things going up from here.
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