Splinterlands Battle Of The Week: Slowest team possible
hive-13323·@dkkfrodo·
17.898 HBDSplinterlands Battle Of The Week: Slowest team possible
  #### <center>**The Ruleset**</center> <center></center> + Rulesets - Fire & Regret + Mana Cap - 45 + Active Elements -      #### <center>**Here's my starting lineup**</center> ###### <center>**Summoner: Immortalis**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Immortalis_lv2_gold.png</center> + With the ruleset and element pick that I got I instantly knew what I was going to play and that was Immortalis + Main reasons were that I just generally have the best team in earth element and for second because ranged monsters were almost out of the pool **Void** was going to deal with my enemy playing magic monsters, **Shatter** was for my enemy playing armor as I wanted to play some melee monsters and also -1hp is just a simple great debuff for my enemies whole team + Void - 50% less damage (rounded up) from magic attacks or 0 damage from magic attacks of 1 power + Shatter - Successful attacks destroy the target's armor ###### <center>**1st Position: Mycelic Infantry**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Mycelic%20Infantry_lv4.png</center> + Mycelic Infantry was my main tanks for this battle + Main reason I like Mycelic Infantry here a lot is his **Shield** ability + Also paired my Immortalis as my summoner, Mycelic Infantry was going to have both **Shield** and **Void** which meant he was going to take a half damage from every attack type possible + Shield - 50% less damage (rounded up) from physical attacks or 0 damage from physical attacks of 1 power ###### <center>**2nd Position: Bramble Pixie**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/rift/Bramble%20Pixie_lv1.png</center> + Bramble Pixie was here only because he was the last monster who I picked and I only had 7 mana left and no one better to play + For 7 mana his stats are quite bad mainly because he is only level 1 + Reach - Can use melee attacks from the second position ###### <center>**3rd Position: Mycelic Slipspawn**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Mycelic%20Slipspawn_lv4.png</center> + Mycelic Slipspawn was my secondary tank in a way + Because of his **Taunt** ability all of my enemies backline attack would go to him and at 11hp Mycelic Slipspawn would be able to tank at least couple of them + Taunt - Draws the attacks of enemy units. Does not affect Reach, Scattershot, Wingbreak, or enemy units in the first position + Forcefield - Attacks dealing 5 base damage or more instead deal 1 damage ###### <center>**4th Position: Mushroom Seer**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Mushroom%20Seer_lv2.png</center> + Next up in line is possible the best monster you could play when paired with Immortalis as the summoner + That because of his ability which lowers enemy magic damage and therefor makes 2 magic damage monster deal 0 damage + Silence - -1 magic power to all enemy units ###### <center>**5th Position: Wood Nymph**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/beta/Wood%20Nymph_lv3.png</center> + Wood Nymph was my first healer for this team + Even tho his stats kinda suck for 4 mana even in my rank I still like him a lot just because of his **Tank Heal** ability + Tank Heal - Each round, restores 1/3 of max health (rounded down) to the allied unit in the first position ###### <center>**6th Position: Goblin Psychic**</center> <center>https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Goblin%20Psychic_lv5.png</center> + And for last but not least was my second healer for this team Goblin Psychic + He is my favorite healer out of the ones I own as for 6 mana you get decent stats the **Tank Heal** ability and also the **Affliction** ability which counters enemy healers + Also because I had a **Taunt** monster on board I felt safe to play two weak healers in the backline + Tank Heal - Each round, restores 1/3 of max health (rounded down) to the allied unit in the first position + Affliction - 50% chance to apply Afflicted after a successful attack. Afflicted units cannot be healed  #### <center>**Starting board**</center> <center></center> + Already after seeing the starting board I was confident I would win because I managed to counter my enemy almost 100% + The only damage I was going to take was 2 melee from his **Reach** monster which I was going to outheal even with one healer and the second was the 1 melee damage from his **Sneak** monster to my **Taunt** which gave me a 11 round time window before he was even able to start taking down my other monster + That said I somehow managed to play almost the slowest team possible with the exception of my monster who was going to have 2 speed + But even with that in mind the most my enemy was going to achieve was a long battle so lets start it up and have a look how I did  #### <center>**Here's how the battle went**</center> ###### <center>**1st & 2nd Round**</center> <center></center> + After first two rounds the board was still looking quite the same as in the start + I had only managed to take down his Djinn Oshannus as his speed was quite high compared to mine + My monsters where still standing strong with only 2 damage to my Mycelic Slipspawn ###### <center>**3rd & 4th Round**</center> <center></center> + Next two round came and went quite fast + In that time I took down the next two enemy monsters while my squad was still stand the same as in the start + possible two more rounds to go so lets make one more stop before the end screen ###### <center>**5th Round**</center> <center></center> + The 5th round was already a clean up round for me + I took down two more enemy monsters leaving him with a single last monster + Now I just needed to wait for the start of the next and last round and then face my victory ###### <center>**6th Round**</center> <center></center> + It took me 3 attacks to kill my enemies last standing monster + After his Captain Fellblade had fallen I took the victory + [Battle Replay Link](https://splinterlands.com/battle/sl_8b30d1289234428f6be2125b5bc90896?ref=dkkfrodo)  #### <center>**Summary**</center> + This battle was definitely heavily one sided but still fun to watch + The strategy to take away from this battle is the Immortalis **Void** and Mushroom Seer **Silence** combo + As you just saw even speed does not matter at that point anymore as your enemy just cant damage you + If you also would like to hop on the Splinterlands train feel free to use my [Referral](https://splinterlands.com?ref=dkkfrodo)  Thanks for reading and thanks for all the upvotes, reblogs, comments and follows. And till the next challenge, KEEP BATTLING!
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