procedural Terrain/Map generation in my game (Unity3d)
gamedev·@erarnitox·
0.000 HBDprocedural Terrain/Map generation in my game (Unity3d)
 The Picture above shows a generated Terrain. Im working on a procedural map generation script that allows me to create huge and also detailed maps in no time. Whats working so far: -procedural height map generation using perlin noise -automatic height/slope based textures -seamless Terrain Tiling (makes it possible to create really huge maps and cut holes in the terrain) -as you can already see placing vegetation and prefabs automaticly on the map does also work whats planned: -placing buldings on the terrain and make the terrain fit -automaticly place light and reflection probes throughout the map -pooling system for smaller prefabs yeah its a really early version of the map generotion script but i still hope you liked this small article :) Just wanted to post something after a long while and let you know that im still alive. Thank you for reading.