JWildfire: lesson 7 Bokeh tab
art·@fractal-team·
0.000 HBDJWildfire: lesson 7 Bokeh tab
https://s20.postimg.org/76t8e5e6l/design_lessons_steem1.jpg ____ Hello! We continue to study the bottom panel with tabs in JWildfire. Start in [6 lesson](https://steemit.com/art/@fractal-team/jwildfire-lesson-6-camera-and-dof-tab). We stopped on the **DOF / Bokeh** tab, the sublayer **DOF**. Now go to the **Bokeh** tab [](https://postimg.org/image/5urxzs01h/) With this tab you can control the effects of *Bokeh*. To add them, click on the *DOF* button to the left of the visualization window. I will show the settings clearly in the example of a single image. **Shape** button - selects the type of bokeh. For example, hearts - Heart: [](https://postimg.org/image/iyxicrhw5/) With the help of **Scale** the scale of added bokeh is changed: [](https://postimg.org/image/sjh4zscet/) **Rotate** allows you to rotate bokeh around its center in a clockwise or counter-clockwise: [](https://postimg.org/image/fs2ytdpt1/) **Fade** gives this effect: [](https://postimg.org/image/yyg5wd3o5/) **Angle** changes the perspective or angle of view, at the expense of this heart I have turned into ovals: [](https://postimg.org/image/oe68dgeid/) **Ratio** changes proportions in the side: [](https://postimg.org/image/6o4jsqtb9/) At the end, there is a **Reset** button, which allows you to reset all settings if the result is unsatisfactory. Here is a visualized picture from the side: [](https://postimg.org/image/w9ld6j8j9/) Next is the **Post Bokeh** tab. It is active only in 3D mode, so I open the saved flame with this image: [](https://postimg.org/image/hc8arcqd1/) I add the effect of bokeh to the side by pressing the *DOF* button. In the tab there is a small notation that this effect will appear only after rendering the image and is not displayed in the visualization window, so you will have to act at random. The parameter **Bokeh intensity** must add intensity to the effect. **Bokeh size** - the size of the added effects. **Bokeh filter cernel** - the filter to be used for processing. **Bokeh brightness** - the brightness of the effect. [](https://postimg.org/image/h3jwtaag5/) In 3D, the bokeh effect looks completely different and rather blurs the part of the picture. I was very realistic, like shooting a camera. [](https://postimg.org/image/uj6xikqlx/) On the **Post blur** sub-tab, you can control the blur effect. [](https://postimg.org/image/y04e7ysmd/) **Blur radius** - changes the blur radius: **Blur fade** - blur intensity: **Blur falloff** - decrease the blur level. And that's what I got with these settings: [](https://postimg.org/image/iz6p40rg5/) [](https://postimg.org/image/f2td83yrp/) And without the effect it would be like this: [](https://postimg.org/image/67sixqulh/) It is seen that the effect *Post blur* as if clouded the picture, made it more muffled. And consider the last sub-tab **ZBuffer scale**. The default value is one. [](https://postimg.org/image/qa6stwzt1/) I moved the slider in different directions, but did not notice any effect on the preview. After visualization too. What gives this parameter, I still do not understand. In conclusion, I will show you how several more species of bokeh look. **Starblur** [](https://postimg.org/image/7gplazbmt/) **Flower** [](https://postimg.org/image/jl4us06j9/) **Bubble** [](https://postimg.org/image/jk62kwbix/) To be continued ____ Sorry for any mistakes in English, this is not my native language. Author: @vasilisapor2 You can find us in: Telegram: https://t.me/joinchat/GZmeKA5cSfYip429CpiMjA E-mail: fractalteam@mail.ru Also read us at Golos: https://golos.io/@fractal
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