Mattel HyperScan - Videogame History #50 - Retro Review
gaming·@gabox·
0.000 HBDMattel HyperScan - Videogame History #50 - Retro Review
<center> https://vignette.wikia.nocookie.net/crappy-games/images/f/fa/168348-hyperscan_slide.jpg/revision/latest?cb=20140803034511 <a href="http://crappy-games.wikia.com/wiki/HyperScan"><strong>Source</strong></a> </center> <div class="text-justify"><p>Mattel, one of the largest companies in the world of toys has given us in our lives excellent action figures, dolls, cars, among many things more to a large number of children and young people around the world, always characterized by delivering a final product of excellent quality, this company entered the video game market in 1979 with the Intellivision, despite not being a big sales console, managed to be inside the hall of fame, but Mattel not being able to reach the level of Atari with its 2600 left the world of video games, for some strange reason decided in the seventh generation of video games to launch one of the worst consoles that have existed in history, the HyperScan.</p></div> <center> http://retrostuff.org/wp-content/uploads/2012/12/hyperscan_contents.jpg <a href="https://www.google.co.ve/search?q=HyperScan&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjW4Zbv6tvZAhXS11MKHbI4AuwQ_AUICigB&biw=1536&bih=759&dpr=1.25#imgrc=njPrrAG4rYXYoM:"><strong>Source</strong></a> </center> <div class="text-justify"><p>HyperScan was an attempt of Mattel to return to this trade in 2007, having as main competitions the Wii, Ps3 and Xbox, despite facing three gaming world giants had great confidence, because they assured that their videoconsola had a technology which was considered unique among the competition, in addition their video games would be designed for a public under 9 years of age, its developers claimed that they still did not have the maturity to face video games consoles of the time.</p></div> <center> https://upload.wikimedia.org/wikipedia/commons/3/3a/Mattel-HyperScan-Controller-FL.jpg <a href="https://commons.wikimedia.org/wiki/File:Mattel-HyperScan-Controller-FL.jpg"><strong>Source</strong></a> </center> <div class="text-justify"><p>This console contained a CD-ROM reader which could run exclusively videogames developed for the HyperScan, that is, it did not have multimedia functions, such as listening to music CDs, videos or movies, two controls could be connected which had a very similar connector to the PS2 port of a PC and most interestingly a scanner that worked by radiofrequency which obtained information from some cards which came with the games, this is very similar to the Amiibo of the Nintendo.</p></div> <center> https://static.giantbomb.com/uploads/square_medium/0/8464/843948-hyperscan_03.jpg <a href="https://www.giantbomb.com/hyperscan/3045-104/images/"><strong>Source</strong></a> </center> <div class="text-justify"><p>It was released to the market with the X-Men video game which contained several cards of the classic characters, in addition to belonging to the genre "Fighting", to be able to choose a character you had to pass the card through the scanner, that way it was reflected in screen, starting the battle against the enemy, under this method were handled the five video games that were developed for the HyperScan, being one of the shortest catalogs in history.</p></div> <center> https://i.ytimg.com/vi/TRWADcZUOE4/maxresdefault.jpg <a href="https://www.youtube.com/watch?v=TRWADcZUOE4"><strong>Source</strong></a> </center> <div class="text-justify"><p>Mattel knew that he had to place an attractive price for his console, which did not have cutting-edge technology like its competitors, a 32-bit processor was already quite obsolete, however, this allowed him to sell the HyperScan at a very accessible price (70 dollars) and their videogames with letters included ($ 20), with a small marketing that they made to promote their product, they claimed to slowly cover the confidence of consumers.</p></div> <center> https://static.giantbomb.com/uploads/original/0/4746/1086225-hyperscandisplaybox001.jpg <a href="https://www.giantbomb.com/x-men/3030-24897/"><strong>Source</strong></a> </center> <div class="text-justify"><p>But unfortunately this console had one of the most impressive failures in the industry, first, because of its obsolete technology, many parents or representatives preferred to buy an updated video game console which would be useful for more than 5 years, another negative aspect was the times of load, it could take too long to load a scenario so the gaming experience waned, the scanner continually had trouble reading the cards, if we add the poor catalog of 5 games, all these problems caused the HyperScan to end up in a deep oblivion.</p></div> <center>https://www.youtube.com/watch?v=-ODebhGtiHs</center> <center><a href="https://www.youtube.com/watch?v=-ODebhGtiHs"><strong>YouTube Source</strong></a></center> <div class="text-justify"><p>The videogame market does not forgive, in this case Mattel paid for the broken plates, even though their console was based on a good idea came at the wrong time and time, maybe if it had come out with the PSX and the N64 would have had a little more luck, but unfortunately it was not like that, apart from its design was not well accepted by the gamer community, received the worst criticism, remaining in history as one of the worst systems in the world of video games.</p></div> <center> https://s.hdnux.com/photos/67/47/60/14580762/3/920x1240.jpg <a href="https://www.sfchronicle.com/opinion/article/End-loot-boxes-in-video-games-12378860.php"><strong>Source</strong></a> See You!!! https://steemitimages.com/0x0/https://steemitimages.com/DQmfPg6xriugpLo3zShtWqWyUAbZNGYFqTdkD6vJamBSJTd/DQmfPg6xriugpLo3zShtWqWyUAbZNGYFqTdkD6vJamBSJTd.png </center>
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