R2-D2 Modeling in Modo Part 6 - Modeling Complete
art·@gmuxx·
0.000 HBDR2-D2 Modeling in Modo Part 6 - Modeling Complete
<center> [Source](http://comicbook.com/starwars/2016/08/14/c-3po-actor-anthony-daniels-remembers-kenny-baker/)</center> In order to complete the model I had to create the middle 'foot' and 'leg', borrowing some geometry previously created. The middle 'foot' is slightly smaller than the others in order for it to fit inside the body. <center></center> Once this was finished, I visited the setup room inside Modo and set up locators. They show up as circles in the screen grab. These act as anchors for the different parts of the geometry, so that when I rotate the legs back - for example - the body and everything else in the hierarchy follows along as expected. <center></center> When they were all in place I set about posing Artoo into his laid back trundling along mode. <center></center> Finally, I exported the model as an OBJ, imported into Keyshot, set up some materials, and produced the following render. <center>[](https://steemitimages.com/DQmPJuQuGVJK28tmgxjMaRBNLDAmLzDaZBBRTJDsuE5894y/5.jpg) *Click for full size*</center> Now I have to tackle my most dreaded job - UVing the model in order to paint it in Substance Painter. ## <center>Thanks for looking.</center> <br> --- <center>  </center> <div class="pull-left"> https://gmuxx.files.wordpress.com/2017/12/dqmsybrhhuzyl2kvytjmt4japaogrj7eurkfhqfbx8zuasw_1680x8400.png </div> <center>Are you a writer or keen to learn? Do you wish to join a community of like-minded individuals who can help hone your writing skills in the fields of fiction, non-fiction, technical, poetry, or songwriting? Join us at The Writers' Block by clicking the logo below.</center> <center><a href="https://discord.gg/8EgU8Dv"><img src="https://gmuxx.files.wordpress.com/2017/12/twb3-1.jpg"/></a></center>
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