Mesh Simplification using the GPU

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·@gomesandres·
0.000 HBD
Mesh Simplification using the GPU
- What is the project about?
It's an algorithm capable of real time mesh simplification using the capabilities of the GPU on Webgl. 
- Technology Stack
It was developed with threejs, using bootstrap and less for the general appearance of the webpage and the interface. 
- Roadmap
There's some techniques that i would like to implement like probabilistic octrees, or warping to enhance the memory usage and the quality of the simplification.  
- How to contribute?
it's my first big project in webgl/threejs, i would like to optimize the code, and reduce the time of simplification.

Link to the github page :https://gomesandres.github.io/RealtimeSimplification 

Link to the repository: https://github.com/gomesandres/RealtimeSimplification
    ![image.png](https://res.cloudinary.com/hpiynhbhq/image/upload/v1519780639/hmofdm1ahb1ifatigmti.png)


<br /><hr/><em>Posted on <a href="https://utopian.io/utopian-io/@gomesandres/mesh-simplification-using-the-gpu">Utopian.io -  Rewarding Open Source Contributors</a></em><hr/>
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