Mesh Simplification using the GPU
utopian-io·@gomesandres·
0.000 HBDMesh Simplification using the GPU
- What is the project about? It's an algorithm capable of real time mesh simplification using the capabilities of the GPU on Webgl. - Technology Stack It was developed with threejs, using bootstrap and less for the general appearance of the webpage and the interface. - Roadmap There's some techniques that i would like to implement like probabilistic octrees, or warping to enhance the memory usage and the quality of the simplification. - How to contribute? it's my first big project in webgl/threejs, i would like to optimize the code, and reduce the time of simplification. Link to the github page :https://gomesandres.github.io/RealtimeSimplification Link to the repository: https://github.com/gomesandres/RealtimeSimplification  <br /><hr/><em>Posted on <a href="https://utopian.io/utopian-io/@gomesandres/mesh-simplification-using-the-gpu">Utopian.io - Rewarding Open Source Contributors</a></em><hr/>