Guide on how to play aggressively on drugwars
drugwars·@hooiyewlim·
0.000 HBDGuide on how to play aggressively on drugwars
 This guide is only for those who can spend around 8 hours each day on playing drugwars . Playing this game is not easy especially if you don't have much spare steem to use in the game like me . However, there is a way if you got plenty of time to spend on the game. Resource upgrade focus ----------------------------------  In the game , there are 3 type of resources. Drug, ammunition, and alcohol. Your priority of upgrade should be as follow : 1. ammunition 1. alcohol 1. drug The reason for focusing on ammunition first is because you need to get your troop to recover fast as your main sources of resources are going to depend on your troop to get it for you. Plus you will be using unit mostly use ammunition to hire. Upgrade alcohol and drug production accordingly on what your raid yield . I advise alcohol first so that you can get other types of troop. It is better to have a huge army that can move around unopposed than to increase drug production for a small increase in daily reward.  However, if you have spare steem to spare, I suggest getting the highest tier of ammunition production you can afford like the 3D metal printing. 34k of ammunition per day is enough to build you a good raiding army in 1 to 2 days time. "Only a commander who understand logistics can push the military machine to the limits without risking a total breakdown."- Maj.Gen. Julian Thompson, Royal Marines --------------------------------------------------------------------------------------------------------------------------------------------------------- Building ----------- I advise upgrading the operation center wherever possible to gain the bonus in resource production . The storage only upgrades when you got too many resources lying around so that you can take a break as you need to eat and sleep . Army guide -------------- In the game, there are 10 types of unit. 1.rowdy  He will be your main unit to go on a raid. The reason is this is the most cost-efficient unit. If you can go out with this unit and come back full at least 3 times full. Then the cost in hiring it is considered cover. Once you have a steady supply of ammunition , you will be making 100 of this each day. "For every one of us who falls, ten more will take his place!" Imperial Guardsmen Squad Quotes ---------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.super bouncer  Once you have a steady supply of ammunition and alcohol, I suggest you stay building this unit. This unit is also very cost-efficient. If you can get this unit to bring you back full of resources at least 4 times full, you will recover all the resources you use to hire it. And it is 1 minute faster in speed, meaning less time for the victim to be aware of a raid coming. It also has higher survival should a fight occur. 3.knifer  I never build them because what you need for melee unit are high survival rate and cost-efficient type. Not a high damage unit. 4.Gunman  Only build this if you have spare alcohol to spend. 5.Sniper  Only build this if you have spare alcohol to spend. I don't advise bring it for the raid as it will cause the raid to take 14 minutes to reach the target. 6.Hitman  Start building this unit once you have 100 + of rowdy or steady supply of ammunition . 7.Ninja  Only build is your got spare alcohol to spend. However, I don't advise building it as it is a melee unit. plus it is not easy to recover it once it dies. 8.Big mama  Only build it when you have a lot of spare alcohol and it is the best melee unit to invest in. Only bring it if you have a hard target to destroy. Do not bring it for raiding as it will take 20 minutes to reach if you bring big mama along. 9.Bazooka guy  Not point building it as it has a low survival rate with only 25 shields and it is very expensive. If I am going to spend this much of resources, I rather spend on mercenary that has 3 times of surviving an attack. 10.Mercenary  Only build this if your raid goes well and have a lot of spare resources to build it. only bring it in a raid if you have a target with a lot of troops defending its resources and find it worthwhile to get it on a fight. Strategy ------------ The objective of the raid is to gain resources, not to go on a brawl. The most important thing you need to do is gather information by scouting the account with 1 rowdy to check if the enemy base got any resources for you to steal. Do not attack any base with troop unless you find it worthwhile or you will find yourself running out of troop really fast. " Don't fight a battle if you don't gain anything by winning. " Erwin Rommel Quotes ---------------------------------------------------------------------------------------------------------- Only bring those elite units out if you don't have enough manpower in raiding. This is because when the information your rowdy bring back is only showing who are there at the moment, not those out raiding other people. Don't be surprise to find your entire raiding party got slaughtered when you hit the target. This is why you need to focus your upgrade on ammunition production to recover your troop fast and use the most cost-efficient unit should such fate fall upon you. "If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth Quotes ---------------------------------------------------------------------------------------------------------------------------------- I gain my inspiration from studying military history warfare like mobile warfare and blitzkrieg warfare to create this guide. Hope it will help those who are playing this game around 8 hours per day. " A war is not lost until you consider it lost."Erich von Manstein Quotes --------------------------------------------------------------------------------------
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