Introduction to Computer Programming - part 5
educationยท@humateยท
0.000 HBDIntroduction to Computer Programming - part 5
 ---------- ---------- ## INTRODUCTION TO PROGRAMMING I am collating my study notes as part of my education into Computer Programming. In an attempt to increase and improve my own learning, and to help others also (learn by teaching) I will be sharing my notes, as neatly presented as possible, for others to follow along with if they so wish. This is Lesson 5's notes. ---------- EARLIER LESSONS [Lesson 1 Notes](https://steemit.com/education/@humate/introduction-to-computer-programming) [Lesson 2 Notes](https://steemit.com/education/@humate/introduction-to-computer-programming-part-2) [Lesson 3 Notes](https://steemit.com/education/@humate/introduction-to-computer-programming-part-3) [Lesson 4 Notes](https://steemit.com/education/@humate/introduction-to-computer-programming-part-4) ----------  ---------- ### INTRODUCTION TO COMPUTER PROGRAMMING โ STUDY NOTES **LESSON 5** ---------- **CONTROL FLOW** Control Flow = creating an order in which statements will be executed in a program. We touched briefly on **Control Flow** in lesson 4 where we discussed **Conditional Statements**. In this lesson we are looking at **Loops**. Loops = a loop has a condition, and so long as that condition is true, the code will continue to run. When it become false then the code will end. LINK: [Control Flow](https://en.wikipedia.org/wiki/Control_flow) ---------- **While Loop** initialise while (true){ do this increment/decrement } more code  The above example prints out a line (I will be good in class) 50 times. The code checks that `X` is less than or equal to 50, and so long as that is true then the statement gets printed. When the code becomes false `(x > 50)` then the code will exit the loop. ---------- **Do-while Loop** initialise do { do this increment/decrement } while (true) more code The difference between the *Do-While Loop* and the *While Loop* is that the *Do-While Loop* will be executed at least once, whereas the *While-Loop* contains the possibility that the code wont get run at all.  The example is similar code to the above, but has been written as a *Do-While Loop*, and had `X` changed to 100. This makes the *While* statement false. This example is to illustrate that the code still prints out once (see line at bottom of screenshot that says '100: I will be good in class'.) ---------- **For Loop** for (initialisation; condition; increment/decrement){ statement; } more code The *For Loop* puts everything into the brackets and determines if it's true before running the statement.  ---------- **Jump Statements** **Break** = used to immediately jump out of a loop block.  The above example runs the loop, and then forces the loop to stop when `X==10`. At that point it is now outside the loop code. **Continue** = skips the rest of a loop and jumps back to the top of the loop.  In the above example the *If Statement* is true if the number is odd. `(X%2 == 1)` is true if the number is odd, and this causes the *Continue Statement* to run, causing the odd number not to print (instead the loop continues back to the top), and the loop starts again from the last (non-printed) number. In other words, this loop will print the even numbers, and skip the odd numbers. ---------- **RECAP OF EARLIER LESSONS** In **Lesson 1** we briefly looked at: - What is a programming language? - Language Types โ especially HIGH Level and LOW Level. - Compiled vs Interpreted Languages - Data Types: Strongly Typed vs Weakly Typed Languages. - Data Types: The most common data types (characters, integers, floating-point, fixed-point, boolean, reference). In **Lesson 2** we looked briefly looked at: - Variables - Constants These both flow on from Data Types and work with these. In **Lesson 3** we looked briefly at: - Operators Used to allow operations (such as multiplication) to be performed on variables or constants. In **Lesson 4** we looked briefly at: - Conditional Statements *If*, *If-Else*, *If-Then* Statements, which are used to control the flow of a program. ----------  ---------- **FURTHER DATA** [cpp.sh](cpp.sh) - C++ shell website Scratchpad - Shift + F4 on Firefox - Javascript shell [Dev C++](https://sourceforge.net/projects/orwelldevcpp/) - A free, portable, fast and simple C/C++ IDE [Code::Blocks](http://www.codeblocks.org/) - A free C, C++ and Fortran IDE [Ideone](https://ideone.com/) - an online compiler and debugging tool which allows youto compile source code and execute it online in more than 60 programming languages. ---------- My Posts [Introduction From a Newbie Programmer](https://steemit.com/introduceyourself/@humate/introduction-from-a-newbie-programmer) and [Intro - part 2](https://steemit.com/introduceyourself/@humate/my-introduction-part-2) [Introduction to Computer Programming - part 1](https://steemit.com/education/@humate/introduction-to-computer-programming) (Lesson 1) [Introduction to Computer Programming - part 2](https://steemit.com/education/@humate/introduction-to-computer-programming-part-2) (Lesson 2) [Introduction to Computer Programming - part 3](https://steemit.com/education/@humate/introduction-to-computer-programming-part-3) (Lesson 3) [Introduction to Computer Programming - part 4](https://steemit.com/education/@humate/introduction-to-computer-programming-part-4) (Lesson 4) ---------- Images from unsplash.com, except code screenshots, which are my own. I welcome new [followers](https://steemit.com/@humate), and thank you for your upvotes and comments.