Zbrush : Finishing Mardjina's anatomy

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·@imaginalex·
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Zbrush : Finishing Mardjina's anatomy
<center><a href='https://d.tube/#!/v/imaginalex/6m8m3x17'><img src='https://ipfs.io/ipfs/Qme4oyHPM8KELy3E7Qvn96YD4S1NYxKKn8HKWgWaVGdHHy'></a></center><hr>



Step by Step finishing of Mardjina's overall anatomy, it's mostly finished, there is still a lot of detail to do ( her armor, clothing, hairs and other details)

Recap of the earlier post in wich i couldn't include the video :

I already Zremeshed the 2 million polygon mesh and reduced it to a mere 11 K mesh , thanks to Zremesher the topology is really nice even at lower polycounts, here is the result of the low poly model after the export :

This is the model with only 10 460 tris after the mesh / poly optimization and export under 3Ds max :

![capt1.JPG](https://steemitimages.com/DQmP16ShUgtaW1KpvdzwZ4c1QJ294L2pGCqavnLpRfkp3jg/capt1.JPG)

![capt2.JPG](https://steemitimages.com/DQmbBnpjyhExd69o3mmdNbWp2xdWxrSTqhnu4VmFgAh8rno/capt2.JPG)

I'm impressed how Zremesher kept a very very clean and light topology while still making it look very detailed, and without a normal map applied, i was a bit schocked to see i didn't lost as much details as i think i would ^^

Adding the retopolgized head brought the model around 11 k tris then :

![capt3.JPG](https://steemitimages.com/DQmT8tZF1Dt2CwQNSdzKdEdYLMTVbRaFa4JoB3wziKFZaDY/capt3.JPG)

![capt4.JPG](https://steemitimages.com/DQmbrkByWxp97PTzuTj2nvWGEzsiWBnivySiPK8yTdVXJjv/capt4.JPG)

![capt5.JPG](https://steemitimages.com/DQmR5fj2CaJE8z72kqv2k5hz47wkJsSkZrfmFFVgnACMh4y/capt5.JPG)

![topology4.JPG](https://steemitimages.com/DQmQZXy4J9Pr5o3A7yeiTV1k1Byb8DASX88LZ5DUpCWrDxE/topology4.JPG)

Here is what the topology look like after this mesh optimization :

![topology.JPG](https://steemitimages.com/DQmNfVZxCDFFNzvwtKCKSK2tiyHbHDQsa47SDLDtaEB7xq7/topology.JPG)

![topology2.JPG](https://steemitimages.com/DQmcbnP1p3QBqeRCk2o7KAcDTd556SrpfWaAfGg8mPgs9Cf/topology2.JPG)

![topology3.JPG](https://steemitimages.com/DQmcmPhhvfbHa2UCm5LHdUFW7bmyeFz8ECvxiRV96dTUDDc/topology3.JPG)

Look at them clean edge loops everywhere, Zremesher's algorithm just blew my mind.

Please, Steemit, i want Zbrush 7 R8 for christmas xD that's a wonderfull toy... Eh... i ment Tool !

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