Zbrush : Finishing Mardjina's anatomy
nsfw·@imaginalex·
0.000 HBDZbrush : Finishing Mardjina's anatomy
<center><a href='https://d.tube/#!/v/imaginalex/6m8m3x17'><img src='https://ipfs.io/ipfs/Qme4oyHPM8KELy3E7Qvn96YD4S1NYxKKn8HKWgWaVGdHHy'></a></center><hr> Step by Step finishing of Mardjina's overall anatomy, it's mostly finished, there is still a lot of detail to do ( her armor, clothing, hairs and other details) Recap of the earlier post in wich i couldn't include the video : I already Zremeshed the 2 million polygon mesh and reduced it to a mere 11 K mesh , thanks to Zremesher the topology is really nice even at lower polycounts, here is the result of the low poly model after the export : This is the model with only 10 460 tris after the mesh / poly optimization and export under 3Ds max :   I'm impressed how Zremesher kept a very very clean and light topology while still making it look very detailed, and without a normal map applied, i was a bit schocked to see i didn't lost as much details as i think i would ^^ Adding the retopolgized head brought the model around 11 k tris then :     Here is what the topology look like after this mesh optimization :    Look at them clean edge loops everywhere, Zremesher's algorithm just blew my mind. Please, Steemit, i want Zbrush 7 R8 for christmas xD that's a wonderfull toy... Eh... i ment Tool ! <hr><a href='https://d.tube/#!/v/imaginalex/6m8m3x17'> ▶️ DTube</a><br /><a href='https://ipfs.io/ipfs/QmaYm1YVzKLPeVpvW8Qze9KMKwDhTrSuzSwiaoa8HSrc3X'> ▶️ IPFS</a>