Concept Card: Pebble - The Humble Guardian of the Evergrind

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·@jagged71·
0.000 HBD
Concept Card: Pebble - The Humble Guardian of the Evergrind
# Lore

Born in the shallow currents where Earth and Water magic intertwine, Pebble is more than just a smooth stone - it's a silent witness to centuries of conflict along the riverbeds of the Evergrind. 

These unassuming creatures begin as ordinary pebbles, slowly transformed by the persistent caress of enchanted waters and the deep, patient magic of the earth.  Or, perhaps, created from elemental residue, or by River Nymph magical abundance.  


As they age, they develop remarkable defensive abilities, blending seamlessly into their surroundings (much to the frustration of predators) and eventually emitting a soothing energy that mends their allies' wounds.
 
Though often overlooked by flashier warriors, seasoned summoners know the true value of these steadfast companions - especially when facing the Living Lava that despises their watery resilience or navigating territories patrolled by Naga who curse their slippery surfaces. Their quiet strength serves as a reminder that in Splinterlands, even the most humble beginnings can weather the fiercest battles.

![pebble.jpg](https://files.peakd.com/file/peakd-hive/jagged71/23tbPYQvaU4Ry7jqamecSUjhcZKTYwDpcEPs2XcR9hGBNkEv867KQQ7zzHbmJjs8KVx1N.jpg)


# Stats

Name: Pebble
Splinter: Earth/Water
Rarity: Rare


Level	Armor	Speed	Health	Abilities
1	1	2	3	Untrainable, Camouflage
2	1	2	4	Untrainable, Camouflage
3	2	2	4	Untrainable, Camouflage
4	2	3	4	Untrainable, Camouflage
5	3	3	5	Untrainable, Camouflage
6	3	3	6	Untrainable, Camouflage, Team Heal (1-3 pts)
7	3	4	7	Untrainable, Camouflage, Team Heal (2-4 pts)
8	4	4	8	Untrainable, Camouflage, Team Heal (2-5 pts)


![image.png](https://files.peakd.com/file/peakd-hive/jagged71/23tknCPnrY8YKjDPDawBMLcUd7cMNC3ToRWd9tBAvZx4bjzecJAUG7JAyfHQLU8f7kZbN.png)
Team Heal: All Friendly Units can be healed for a Random amount.

# Other possibilities
I was unsure whether "Team Heal" would be useful enough.  I consider potentially adding other Team buffs, such as, cleanse and other buffs.
Or, to make Pebble more useful in Lower Levels, to reduce the Stats slightly and provide Team Heal at an earlier Level.

I didn't want Pebble to be Trainable, as the monster seems more content to Camouflage.
Camouflage being possibly offset by the new "Reveal" ability.

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