Back to Basics ruleset in Splinterlands - It has quite some effect on a battle's dynamics!
splinterlands·@jdike·
0.000 HBDBack to Basics ruleset in Splinterlands - It has quite some effect on a battle's dynamics!
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/23wWkMfvbCLnoKSyogCyJNdVzjgR6aM255BF42UQEHZacT4rpnbsz8FAE1PZvoYiSbNm8.png So dear readers? -I hope you had a good start into the new year and let us also hope for the best in the Splinterlands. Personally I had a somewhat unpleasant start into the new year with a minor car crash. So let me hope that this is not only the first part of a streak of bad luck. Back to Splinterlands! Again I have not heard any news on the Tower Defense game and still I have not any Rebellion packs in my account. :( https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/jdike/23swZhLmTjXFcmLm8QeLgXXwR2bLCXsbcLPKzkVhZRTdUuX4UWd6mRCWZPF3BV789Td8X.png https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/AK3eKra48jgBszo6sD5jh96CBVTH5tBGAfmgny7Hp43NeMLKyi9afqBXuqGY49u.png So what is this week's ruleset called? -"Back to Basics". What is the rule-addon about? -""Units lose all abilities. Summoner effects are still active." So basically it reduces units to their stats. That is somewhat quite of an effect, I would say. https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/jdike/23swZhLmTjXFcmLm8QeLgXXwR2bLCXsbcLPKzkVhZRTdUuX4UWd6mRCWZPF3BV789Td8X.png Find my battle for this week here: https://splinterlands.com?p=battle&id=sl_6d974fbaff8f8abc4d0d738d4e13fd75&ref=jdike  So these are the line-ups. While I went with my beloved magical setup, my opponent went with a setup oriented more towards some of the better Water Splinter units. Btw here you already see "Back to Basics" ruleset in all its glory. -None of the units has any ability below their avatar. Missing abilities turned into somewhat of a fortunate thing for me.  My Mycelic Slipspawn was thanks to losing its "Taunt" ability not a living aim anymore. Instead enemy attacks went to my "cheap" Hill Giant while Slipspawn could deal heavy damage. Besides that I already took 2 of my opponent's units off the board.  Round 2 brought along even the loss of Nerissa Tridawn for my opponent. So to be honest there was not really much resistance left. But could I achieve a perfect victory without losing a single unit?  I could not. Hill Giant left the board before Kulu Swimhunter ceased firing. Still a clear victory! https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/jdike/23swZhLmTjXFcmLm8QeLgXXwR2bLCXsbcLPKzkVhZRTdUuX4UWd6mRCWZPF3BV789Td8X.png First time this year and also first time in a while I write the following: Yes, "Back to Basics" ruleset had a big influence on the dynamics of this match. And for me those were rather fortunate. -Although I lost my Goblin Psych's healing ability my units did quite well! You are still not into the Splinterverse, but you consider joining? -Consider using my sign-up link, too: https://splinterlands.com?ref=jdike
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