Back to Basics ruleset in Splinterlands - It has quite some effect on a battle's dynamics!

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·@jdike·
0.000 HBD
Back to Basics ruleset in Splinterlands - It has quite some effect on a battle's dynamics!
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So dear readers? -I hope you had a good start into the new year and let us also hope for the best in the Splinterlands.
Personally I had a somewhat unpleasant start into the new year with a minor car crash. So let me hope that this is not only the first part of a streak of bad luck.

Back to Splinterlands! Again I have not heard any news on the Tower Defense game and still I have not any Rebellion packs in my account. :(

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So what is this week's ruleset called? -"Back to Basics".
What is the rule-addon about? -""Units lose all abilities. Summoner effects are still active."
So basically it reduces units to their stats. That is somewhat quite of an effect, I would say.

https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/jdike/23swZhLmTjXFcmLm8QeLgXXwR2bLCXsbcLPKzkVhZRTdUuX4UWd6mRCWZPF3BV789Td8X.png

Find my battle for this week here:
https://splinterlands.com?p=battle&id=sl_6d974fbaff8f8abc4d0d738d4e13fd75&ref=jdike


![0lineup.png](https://files.peakd.com/file/peakd-hive/jdike/23u5ZbsHwzC29gCyPuE36KkMP1ztWmgf2fYAkZxMvGRkvd7bxHfocPBNgjQijLhR4X2HH.png)

So these are the line-ups. While I went with my beloved magical setup, my opponent went with a setup oriented more towards some of the better Water Splinter units. 
Btw here you already see "Back to Basics" ruleset in all its glory. -None of the units has any ability below their avatar. 
Missing abilities turned into somewhat of a fortunate thing for me. 


![1fortunate.png](https://files.peakd.com/file/peakd-hive/jdike/23tbPQgiqADTQyhrTLNK3fD4UUsQezyogxK8s2tPhs4dwVqiEFL3K4Nu831XS3S6VPcb8.png)


My Mycelic Slipspawn was thanks to losing its "Taunt" ability not a living aim anymore. Instead enemy attacks went to my "cheap" Hill Giant while Slipspawn could deal heavy damage. 
Besides that I already took 2 of my opponent's units off the board.


![2neriss.png](https://files.peakd.com/file/peakd-hive/jdike/23tkmusP6mK4Sqau5sYzSNqTLcUy812AtMVWBtYomQKweMtURj6T4TpX9uaUMn5dSEc42.png)


Round 2 brought along even the loss of Nerissa Tridawn for my opponent. So to be honest there was not really much resistance left. But could I achieve a perfect victory without losing a single unit?


![3notperfect.png](https://files.peakd.com/file/peakd-hive/jdike/Eo6Cfuriy6H8hp18ML7y6iNVwrzWHZySb7PTxbRXJitHVtKZe5FrSMXWh82auLKznio.png)

I could not. Hill Giant left the board before Kulu Swimhunter ceased firing. Still a clear victory!

https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/jdike/23swZhLmTjXFcmLm8QeLgXXwR2bLCXsbcLPKzkVhZRTdUuX4UWd6mRCWZPF3BV789Td8X.png

First time this year and also first time in a while I write the following: Yes, "Back to Basics" ruleset had a big influence on the dynamics of this match. And for me those were rather fortunate.
-Although I lost my Goblin Psych's healing ability my units did quite well!

You are still not into the Splinterverse, but you consider joining? -Consider using my sign-up link, too: https://splinterlands.com?ref=jdike
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