Which fire cards do I need to pick up from Rebellion to compete
hive-13323·@jingo-submo·
0.000 HBDWhich fire cards do I need to pick up from Rebellion to compete
 Rebellion is an awesome set that introduces several new abilities and completely alters gameplay with the new summoner tactics. We've all had a chance to try out the new common and rare Rebellion cards. I've touched on some of my favorites in recent posts. Over the past several months I've made posts about some of the must have cards to compete in lower level leagues. I continued that series with some priority cards to level up as you get your summoners to level 2, 3 and 4. I didn't have a chance for all of the upgrades that I wanted before Rebellion hit the market, but I still reference those posts regularly for reminders of cards I'd like to level up. The most recent level 4 update posts are listed here https://peakd.com/hive-13323/@jingo-submo/leveling-up-your-earth-monsters-for-silver-league https://peakd.com/hive-13323/@jingo-submo/leveling-up-your-death-monsters-for-silver-league https://peakd.com/hive-13323/@jingo-submo/leveling-up-your-life-monsters-for-silver-league https://peakd.com/hive-13323/@jingo-submo/leveling-up-your-fire-monsters-for-silver-league https://peakd.com/hive-13323/@jingo-submo/leveling-up-your-water-monsters-for-silver-league Rebellion doesn't have enough cards to format this first layer of posts the same way that I did in my previous posts, so what I'll do is use a 5 star rating system for the epic and legendary cards in the set. Here's what each of those ratings represent. 5/5 stars  These are cards that I expect to be staples. These are generally great cards starting at level 1 and should work well in a wide variety of situations. Think cards like Djinn Oshannus, Cursed Windeku and pretty much all the cards with the protect ability that get used like they're going out of style. 4/5 stars  These cards are good generally and great situationally. Think cards like Ash Mirage and Tinderlock in the going the distance ruleset. 3/5 stars  These are decent cards that are mostly filler if you don't have anything better. They'll be strong contributors in the right situations. Think cards like Corsair Bosun, Runic Skyclaw and Igor Darkspear. Solid cards that you may not think to use unless the mana cost is just right. 2/5 stars  These are cards that have the potential to be useful in the right situation, like if the ruleset and the mana line up you might give them a try and you might feel disappointment that this was the best you could come up with. Think cards like Biceratops or Goblin Tower. 1/5 stars  These are cards that you can't think of a good use for. Maybe I could just burn this card for DEC or maybe they just haven't come up with the right ruleset for it yet. Think level 1 Venari Heatsmith before they came up with weapons training or Goblin Chef. If you aren't familiar with those cards, it may be that you've never used them and/or never bothered to pick up a copy. So, here we go. Rush Townsend  4/5 stars  The ambush ability is awesome. I'm still getting used to the order of operations with using it. Picture this card paired with Jacek in the explosive weaponry ruleset. The name Rush is a great flavor choice for the ambush ability too. Chaos Golem  4/5 stars  The fire splinter offers several great tank options for 9 mana. None of them are better if you're expecting to face a lot of ranged attackers. The raw stats on this monster are also great. Dalthin Ironhood  3/5 stars  I don't think that I've unlocked the full potential of weapons training yet. I still have a lot to learn about how best to use it. The few times that I have tapped into weapons training have shown mixed results. Based on the most recent times I've used weapons training, the ability has been upgraded. It looks like monsters that get weapons trained now get to keep the ability after the weapons trainer goes down. This might prove to be overpowered, but at the very least we may want to at least boost our opinion on several of these cards. My opinion on this card may jump. Infernal Firestorm  2/5 stars  First glance at these stats is impressive. Maybe not impressive enough to warrant the 10 mana it will cost you. The flank ability is good, but this card isn't a strong enough tank for me to want to use it as a tank. I expect Infernal Firestorm to go down easy to any lineup with enough mana in it to use Infernal Firestorm. Maybe if you're in a 99 mana match and want some time for Grum Flameblade to get off the ground. Or a 99 mana cap with a wands out ruleset where the fire splinter is your only option. I hope this post has been helpful and informative. Thanks for reading and thanks for all the upvotes, reblogs, comments and follows. I'll see you in the game. If you're interested in starting your own Splinterlands adventure feel free to use my affiliate link to get started https://splinterlands.com?ref=jingo-submo PeakD is a terrific site for learning more about the game and the market.
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