Kingdom Come, Analysis
gaming·@juliusfatai·
0.000 HBDKingdom Come, Analysis
>Kingdom Come is a remarkable and ambitious though imperfect bet, a necessary search for a different kind of role. [CREDIT](google.com) http://images.eurogamer.net/2018/articles/2018-02-17-12-50/digitalfoundry-2018-kingdom-come-deliverance-console-analysis-1518871818526.jpg/EG11/thumbnail/1200x630/format/jpg/1956523.jpg ___ <h3>Sometimes, you have to take things in time</h3> ___ **In 2002, a game called simply "Mafia" appeared. It was partly covered, partly driven by the GTA III phenomenon, although it is obvious that the game did not come out by magic just because RockstarI would have found the key; both lived parallel developments and found superficially similar solutions, but in the background very different. Grand Theft Auto had in its DNA the arcade madness of the beginnings of the saga with aerial camera, while Mafia started from the base of wanting to create a serious, credible and weighty story. Both had an open city, but if in Rockstar they made an effort to make clear that the idea was that all Liberty City was your particular amusement park, in Lost Heaven the objective was to use the open space as a great stage that would give realism to the plot that unfold before your eyes.** **This implied that instead of driving a car at full speed through the city, running over people and with an arcade style of driving, what we had were slow cars stuck in heavy traffic and with serious penalties for things like skipping traffic lights. Going from one point to another was heavy, solving the missions was heavy, much of the game involved driving to a turtle rhythm (listening to a wonderful soundtrack that does). But in those moments, so antágonicos with the premise of the open games of not letting the player get bored, is when the magic was created. If you let yourself be trapped by the spell, you ended up submerging yourself in the city's environment , you managed to live it and that made your actions as a rising member of the Salieri family more serious and impactful.** ___ [CREDIT](google.com) http://img4.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/untitled.jpg?1518720635 ___ **It is an important nuance and with a direct implication both in Kingdom Come and in the question of whether the new title of Daniel Vávra is for you. Kingdom Come follows similar patterns: it is a slow and sometimes uncomfortable game, which seeks realism, or at least an illusion of it to get you to create the world around you - in this case, a part of the kingdom of Bohemia in the medieval era, 1403 to be exact -. In that mission, he does not hesitate to immerse himself in history and submit "fun" to his empire when he deems it necessary, although looking for a basic balance and with sufficient levels of difficulty, shortcuts and facilities so as not to scare away the least daring players..** **And is that the promise of the game, and in the initial Kickstarter, was an RPG "without magic or dragons." The same is already suggestive in a genre in which it is practically impossible to find a similar proposal, except for honorable exceptions. There is Mount & Blade - which by its nature is not a game of great stories except those that can be generated by the player himself - and much further back in time would be Darklands, which although more realistic than most has its dabbling with the supernatural. The title of Warhorse is committed to reality, trying to reflect aspects of society, religion or politics through a historical study of what that era was, and all within a real geopolitical situation, with verified historical characters that help to give a halo of credibility to the main story - which is completely fictitious.** ___ [CREDIT](google.com) http://img2.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/20180220234414_1.jpg?1519172988 ___ <h3>In search of revenge</h3> ___ **We put ourselves in the shoes of Henry, the son of a blacksmith very well valued by his feudal lord and who seems to keep a complicated history in his past. Henry has a well-off position despite being a commoner and a relatively comfortable future ahead of him as a blacksmith apprentice, although given his youth he aspires to see more world before finally being tied to the same town that saw him born. Unfortunately, it is the world that is going to see him first with his most bitter face, trapping his peaceful population in the conflict for the right to the reign of Bohemia after the death of the Monarch and Emperor of the Sacred-Roman Empire, Charles IV of Luxembourg.** **From there begins a somewhat unreal story but with illusion of credibility of how a commoner becomes the squire of his feudal lord, beginning an almost impossible ascent in the rigid social scale of the timeto become someone capable of fulfilling his objectives. When the project was in its origins, many fantasized about the kind of structure and evolution that the game would have, but the final result has turned out to be more predictable than some of the wildest predictions. It has a history and a marked progression, plus the classic division between primary and secondary missions, which are combined with the possibility of doing a number of activities on our own, whether hunting, learning to read, alchemy, betting, competitions bow or other activities that can be used to get more resources and experience.** ___ [CREDIT](google.com) http://img1.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/20180221001219_1.jpg?1519173117 ___ <h3>Doing is learned</h3> ___ **Kingdom Come bets for a classic of the systems of experiences in the RPG: the direct experience. Any action will allow us to advance a bit in it, so that if we tend to sprint, we will gradually gain vitality. If we talk and ask the NPC more, we will gain eloquence. If we ride more on horseback, we will gain dexterity in horse riding. And so on, any action we do in the game is subject to that constant learning process, so we will evolve by putting into practice the kind of character we want to be-and doing it faster if we stick to a limited number of actions in front of us. to a wide range of them-. As we go up levels, we accumulate points that we can invest in more specific improvements within the category; things like carrying more weight once we progress in strength, running faster in sprinting at the cost of getting more tired, or specific improvements depending on whether we are in the vicinity of a town or in the middle of the forest. Some of these features, like the last mentioned, are antagonistic so we must choose between the two. Although there is also the option not to spend points and save them for later, if we see that there are no features that interest us within the range of options at that time.** **There is a great variety of these improvements, although basically all of them are centered on three main aspects, which we classify according to our own criteria: warrior, thief / murderer or scholar / merchant / hustler. They are not exact blocks, and in fact most players will develop naturally in different branches of the three blocks depending on the style of play they favor. There is a lot of freedom in this regard, but we must also bear in mind that there are elements that are not optional, for example combat. We can manage without having a peak of gold, or without medical knowledge or alchemy, but for the needs of history we will have to fight in some way, either hand to hand or remotely, so there is an action component that is part of the experience, although it is something that we can minimize if we look for alternatives and our Henry is prepared for it.** ___ [CREDIT](google.com) http://img1.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/ss_3778671aec82cd92429c895220166ac08e5ce5f1.1920x1080.jpg?1518720474 ___ <h3>What something is wanted, something costs</h3> ___ **As we have said, there is a good amount of activities that we can develop. But a peculiarity of Kingdom Come is that doing things is not as trivial as in other titles. We are used to that the production in the RPGs is a mere question of having the right level, to get a few ingredients out of our inventory and, after an animation with more or less grace, we get a result. In Kingdom Come the process seeks to be more complicated. The main example is alchemy, which is tremendously useful but requires a complex process that goes beyond collecting the right materials. First you have to find someone to teach you, pay you, and find a suitable work table to start working. Once this preliminary process is completed, we will have to start the process, look carefully at the instructions, control the fire and mix the components in a precise way so that the desired result is obtained. With a lot of practice and experience,** **You can create very useful brews that can increase our healing process (although never in combat), cure poisonings, improve our oratory, give us more vitality in the face of combat, cure the hangover or give us firmness in the arm to improve our shot, between other options, so it is certainly useful -we can also make money selling-, but on the other hand it is not necessary and requires a certain effort that goes beyond manipulating a menu. The downside of all this is that Warhorse has not had time to implement all the ideas he had for these activities, which has led to something so demanded and necessary as the smithy is to be incorporated later in a free DLC.** ___ [CREDIT](google.com) http://img2.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/ss_52d6e7de0cfc2b85883504985b72947c3c1fbe07.1920x1080.jpg?1518720298 ___ <h3>A spectacular mission design... </h3> ___ **One of the great strengths of Kingdom Come is to have an open mission system that seeks to give us different routes towards our objectives. They are dense missions, long and structured in different layers, where we are allowed different solutions and different degrees of success or even failure-what is not something that is found every day in a video game. The interest and effort of Warhorse to create something that goes well beyond the current standard in mission design is appreciated. Both the main missions and the secondary ones are really elaborate, varied, long and with situations that will surprise us and make us immerse ourselves more in the game, leaving in a third place a group of simpler activities and that are more destined to gain money and experience optionally, without affecting the design of the "real" missions.** **In its most critical moments is a beauty and an example to follow for the genre. Missions designed not to follow an indicator on the map, but to investigate, observe, talk to people to gather clues and use the information obtained to unlock new clues. Some of the research missions are simply great, with different methodologies and available paths, with events that we can unlock or not depending on if we have the right skills and perform the correct steps. Far from being something mechanical, it is something that feels natural and is integrated with the dialogues, the personality of the NPC and the very mechanics of the game. While games like Planescape Torment or Witcher III have better narratives and dialogues,** ___ [CREDIT](google.com) http://img1.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/20180220231707_1.jpg?1519172904 ___ <h3>hurt by serious bugs</h3> ___ **Of course, that when everything works as it should. For some reason, from the second half of the game this type of missions begin to present more internal logic problems and more bugs that are not funny or just annoying, which prevent progress and force you to load a new game - which can be quite annoying given the game's save system. There is a reality that today is insurmountable of any open game, and especially if it is a role title with different subsystems, numerous NPCs with routines, equipment, schedules ... will always have bugs. All the Elder Scrolls have had them, Witcher had them, Gothic or Bloodlines had them out ... even Breath of the Wild, simpler and more adventure than RPG, had theirs. While a game allows freedom, testing it becomes an almost impossible task because the number of possibilities is growing exponentially and too many factors come into play to tackle them all. And the more subsystems you have, the more possibilities, the more dialogue options or more complex missions, the harder it will be to polish it. That is the reality that, except for a paradigm shift in the development of these titles, will continue to exist in the future.** **The good news is that the title has improved greatly in the time it takes on the street. Some of the most serious problems that have been seen have been refined with successive post-release versions, while the next version 1.3 promises more improvements, which makes us optimistic about the evolution of the title in the coming weeks. Make no mistake, the game still has a way to go, not only are there still serious errors, but there are also multiple AI problems, incomprehensible behaviors that can make an enemy stay stuckwatching you while you calmly shoot him with a bow - although it is necessary to be clear that this is a punctual situation to take advantage of slow transitions of the guards, when in a battle against direct enemies it usually does not happen. There are also situations in which stealth is completely broken or moments in which, simply, you can not leave a site because an NPC has been frozen in your way-although in those cases it is usually a good idea to press "t" and wait an hour with the hope that the game "clears" the obstacle of your path. And there are also cases of infinite charges in certain circumstances that force you to restart, particularly linked to a specific mission. All this is improving, but it is not comparable to things like Skyrim in launch, we are talking about a more important level.** ___ [CREDIT](google.com) http://img1.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/ss_2f608eec603856b4cdaafa419eb8c029964eac40.1920x1080.jpg?1518720202 ___ <h3>Well informed of what it offers</h3> **Apart from the possibility of major bugs, you have to understand some things of the game before launching blindly for it. Some of us have already played it, like the fact that it is a slower rhythm title than most of us can find. The idea of "playing for a while, doing a couple of missions in half an hour and dedicating yourself to something else" does not apply here. The missions can be really long, reaching new sites takes time, meeting objectives may need to be a good time looking in a wide area of map without more indication than a certain area... and besides all that, you can die and find that your last saved game was half an hour earlier. This is because the game uses a particular storage system, in which you can only save at any time if you consume an alcoholic liquid -which is not cheap or found everywhere-. If you do not have it, you can only save by going to bed or going to the bathroom, which is not always possible - especially because there are situations in which the fast trip is disabled, such as when you have a serious injury.** **At one point in our adventure, we were in the middle of the forest developing a mission that forced us to search through a dense forest to a couple of murderers whose location was not marked on the map. After a long search we managed to locate them and kill them, not without suffering considerable damage. Upon our return, we find one of the random events of the game: a group of bandits that, with poor criteria, we decided to face. After being badly wounded, we managed to report our victory and accomplish that part of the mission. But we were bleeding and we had no bandage, no possibility of reaching any merchant or bathhouse to buy, we could not record before either of the two meetings for not having the corresponding concoction. Conclusion?We bleed to death in the middle of the forest, with the only way out to load a game 40 minutes ago . Life in the Middle Ages was hard..** ___ [CREDIT](google.com) http://img4.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/20180220221100_1.jpg?1519172856 ___ **Of course, this happened to us because we were not properly prepared. The potion to keep or some bandages could have saved the ballot, but we decided to throw with the mission to complete it as soon as possible and there are the consequences. There has been a lot of talk about the saved system, but on our part, we say that we like it and that it manages to create a well-balanced system of tension. This is not Dark Souls and your taste for trying to kill us at every corner (some surprisingly and unfairly), in Kingdom Come if you die normally it is your fault, because you have done something foolish or you have not been sufficiently prepared. It also creates the necessary tension if you want to devote to things like stealing, preventing this type of actions from becoming a "save and try" to fill your pockets with impunity.** <h3>The tension of combat</h3> **Within the quest of Kingdom Come for that illusion of realism and credibility, it is clear that many efforts have been devoted to combat to give it a different air than other RPG in the first person with its generic hits and its lack of melee possibilities. In the absence of magic or any other system to give more variety to the fights, Warhorse has dedicated himself to create a system of close combat based on the martial techniques of the time , with special emphasis on the use of the sword and the shield or the long sword, although there is room for other weapons such as mallets and axes.** ___ [CREDIT](google.com) http://img4.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/ss_05e040e6c226d8ff61c581ca78a3e3406570b92f.1920x1080.jpg?1518720227 ___ **The idea has been to create a multidirectional system of 8 trajectoriesin which we can make the arc of our weapon. While we move, we can position ourselves in any of the positions to unload the blow, hoping that it will reach the contrary. Of course, this is the base, to which is added the ability to lock with the weapon, protect with the shield, move at the last moment to unbalance the opposite, make feints by changing the direction of the weapon at the last moment, perform thrusts and make combinations of blows if the energy gives us for it, among which are the so-called "master cuts", specific combos that can be learned and that are winning routines based on famous movements of swordsmanship with broadsword. From these ingredients a duel system is created that has great moments, but also some defects.** **The most interesting part of the system is that it creates tense combats, with an element of strategy and mental game that "approaches" -reasonably "the logic of the duels of arms of the time. They are combats in which at any moment you can decant the balance on one side or another, resulting in something very different to what we are used to, one step above what is seen in other realistic systems such as Mount & Blade. Perhaps the main flaw is that the logic of the RPG is applied to the detriment of the authenticity of the combat. Of course in real life a good weapon and a good armor make a difference, but certainly not to the extent that we see in Kingdom Come, especially if at the beginning of our adventure we get to steal a good sword, in which case we will see how we transform in a weapon of destruction with little basic knowledge of fencing - weapons have levels and are less effective if used below their level,** ___ [CREDIT](google.com) http://img1.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/20180220231436_1.jpg?1519172885 ___ **There are other elements that do not convince. Henry's progression is unbalanced at the highest levels - leading to situations like this, besides that the "master cuts" need to be less effective. The combat is fantastic when a balance between our rival and us is appreciated and this situation of tension is generated, but it loses its grace at the moment that, for some reason, we become a killing machine in front of our adversaries (the good news is that at any moment this kind of combat can arise depending on how good your rival is at the moment, but it is missing that there are no such brutal contrasts between the easy and the normal).** <h3>The best forests of the video game</h3> **To finish by reviewing what Kingdom Coome offers us, we must talk not only about the graphics, but also about the setting in general. The representation of this small but large portion of Bohemia leaves us with a huge map with some of the most beautiful and realistic forests seen in a videogame. The map is a representation made with vintage maps -with the necessary licenses-, but what is most remarkable is the bucolic landscape, the density of the forests, the feeling we have when we see that endless green or when we are in a remote part of the forest. All accompanied by fantastic lighting and great attention to detail, leaving images and horse rides to remember. It also highlights the care in the buildings or some details such as the frescoes on the walls of the churches we visited, to give some specific examples.** ___ [CREDIT](google.com) http://img2.meristation.as.com/files/imagecache/inline/imagenes/juegos/pc/action/kingdom_come_deliverance/ss_74260038f94bee8cf82e02dbfe8b04b655328ce0.1920x1080.jpg?1518720488 ___ **Of course, the performance is being tremendously uneven. The game seems to have problems in theoretically more powerful configurations as in teams with dual GPUs and it seems that the performance in terms of framerate is a lottery, although there are certainly generalized drops at specific times, especially with a lot of geometry in motion - it coincidentally coincides with the most problematic part of the game in terms of bugs and internal logic problems, so it is not ruled out that this has enough to do with-. We also have some defects that can be annoying, like the load time when we initiate dialogues - a solid hard disk is advised to avoid this - and the load times of certain textures. As with bugs, the enormous beauty of the created world is somewhat blurred by a lack of polishing, but that does not eliminate the great merits in the construction of this beautiful medieval world -even with its roads dotted with animal excrement-. The no less beautiful soundtrack, composed of melodies taken from the time, ends up putting together a landscape that is hard to get tired of.** ___ <h3>conclusion</h3> ___ >When a game comes out imperfect, there is always a reasonable doubt about what has happened. Did I need more time? Perhaps it has affected in some way the fact that it comes out simultaneously on three platforms? Too ambitious for its own sake? Maybe it is a bunch of related things or maybe they have nothing to do and are part of the mystery of creating something as complex as a video game, especially one of these characteristics. But the one who subscribes to these lines has one thing very clear: live ambitious games even if they are imperfect, live those who try to do different things even if they do not finish at all and live those who want to do something different in the RPG, especially in the "Face" of the genre. A game with halo of AAA, completely monojugador, >Saying this from a rather personal position and from someone who admires what Warhorse has tried (and gotten several times), now comes the "practical" part of the analysis, in which you have to recommend the purchase or not. Regardless of the note, which is nothing more than an arbitrary number that tries to reflect the position of the author, the truth is that Kingdom Come is not a game for everyone. To begin with there is not everything finished that it should have, it has technical, design and balancing problems, including several serious problems that can punctually prevent progression. That is the reality too and we can not close our eyes to it. It is up to each one to evaluate if the strengths of the game are worth his experience in the face of possible problems that may be encountered. In our case, >Seeing the pace with which the Czech studio is updating the title, we have no doubt that we will find a more mature game in a few weeks / months, so it is also worth advising that, if you have qualifications or other titles to play , wait a bit before launching, but without losing sight of it at any given time how much it is worth it. And seeing also that there are missing some important facets that have been half-baked as the smithy, that there are plans for more content and that the game is doing really well in sales, it is clear that we are going to have Kingdom Come for a while and that this History has only begun. ___ <h3>The best</h3> * An ambitious and different bet in the expensive part of the genre. * Wonderful atmosphere, graphics and music. * The design of missions is really fantastic and different. * The construction of the world and the details to reproduce the society of the time. * Combat outside the norm, with great moments. * Translated and subtitled to Castilian, which is always appreciated in this type of games <h3>Worst</h3> * Serious bugs that can even hinder progression. * Performance problems * Some missions are too ambitious and the game suffers. ____ **Game of remarkable finish that we will enjoy and remember. A good purchase, highly recommended for lovers of the genre. It is well cared for at all levels.** ___ https://cdn.wccftech.com/wp-content/uploads/2018/02/Kingdom-Come-Deliverance-analysis.jpg https://assets.rpgsite.net/images/images/000/049/294/article/KCD_Sep292016_09.jpg http://gearnuke.com/wp-content/uploads/2018/02/kingdom-come-deliverance-review-ps4-4-1024x576.jpg https://i2.wp.com/gameplaying.info/wp-content/uploads/2018/02/Feb_18_16_31_11.jpg?fit=1430%2C645&ssl=1 https://www.hatici.com/wp-content/uploads/2018/02/1366_2000-10.jpg https://cdn.gamer-network.net/2018/usgamer/kingdom-come-dice-screen-1.jpg ___ 1-6 [IMAGECREDIT](google.com) https://2.bp.blogspot.com/-dYSmIG4IISA/VviSt5pY7eI/AAAAAAAAAag/Vyz3h5AvRD82EjZGcdUcu75hKpO3z5XiwCKgB/s1600/thanks%2Bfor%2Breading%2Bender.png ___
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