Antharan - An Average Soldier Who Can Save The World [ENG -ESP]
hive-106817·@kuronokenshi·
0.000 HBDAntharan - An Average Soldier Who Can Save The World [ENG -ESP]
<div class=text-justify>  This week's theme in Player Hive continues with the focus of creating our video game characters and as in the previous theme I shared with you how will be an antagonist created by me, now I want to share how would be a video game protagonist created by me. One main aspect I want to have in my protagonist is a clear contrast with the antagonist I created last time, instead of being a person with an imposing, heroic appearance or with a sense of invisible character from the beginning, I will create a weaker protagonist and at the same time with a more “real” aspect, a protagonist that is far from being invincible and that as it used to happen with the old anime protagonists when I was a child, you see how he is able to lose, fail, but much more important never give up and understand very well that fighting alone will not be able to defeat evil. <center> [***Source***](https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.3djuegos.com%2Findustria-gaming%2Fnoticias%2Fasi-queda-insolita-lista-personajes-videojuegos-iconicos-todos-tiempos-encuesta-bafta&psig=AOvVaw17r5qcKi3781an9anpltKc&ust=1747853702230000&source=images&cd=vfe&opi=89978449&ved=0CBgQjhxqFwoTCMit5Ijeso0DFQAAAAAdAAAAABAE)</center>  <div class="pull-right"> <center> [***Source***](https://www.pinterest.com/pin/499125571186912734/) </center> </div> My protagonist would be named Antharan, the same to continue with the theme of fantasy world of my antagonist, would be a spearman and to match my approach to a common protagonist without great powers or expectations from the beginning, would be a spearman more of the amount, a simple soldier that during his short life has been dedicated to strive and learn all the skills with the spear to achieve protect their loved ones and all who need it, but despite his training is still a simple soldier more of the pile, without much stand out from the rest and someone who would not think that would face the most powerful being in the world. Antharan as a simple spearman in his hometown, had to live the time when the darkness took over the world, the darkness covered the world and see how the power of the antagonist came to raze everything and take possession of everything in its path without anyone could avoid it, our protagonist doing his best had to see how his acquaintances died before the darkness, but with great determination he was able to save his family thanks to the sacrifice also of many other soldiers, showing how our protagonist despite making his best effort is not able to defeat everyone and also needs the help of others to achieve a great goal. <center> *Image Created With AI* </center> One aspect that I would add in the development of Antharan is how in what could be considered the first “bosses” of the adventure, he fights with all his strength, but even so, because he does not have great power, he ends up losing and has to see how his friends sacrifice themselves so that he can survive while saving as many people as possible, This would make him develop a great sense of resilience and courage, a willpower to train and fight to the death without fear, to honor the sacrifice of his friends and seek to help achieve peace in the same way that all soldiers are doing against the darkness and power of the antagonist. <center> *Image Created With AI* </center> A mechanic that I would include in the adventure and the development of our protagonist will be the decisions that directly affect the story, situations where he must choose whether to fight in battles that he will most likely lose, abandon strangers to save his friends and family or even decide whether to help or attack other unknown characters when it seems that all is lost, as Antharan is a protagonist focused on empathy and honor, if you decide to make evil or treacherous decisions, the protagonist will not become as strong as he could be, you would not learn skills that would make you stronger in the adventure and likewise would be less likely to get other characters to help you along the way, in general would make the adventure more complicated and also would have a bad end the video game. <center> *Image Created With AI* </center> As the adventure progresses Antharan is training both alone and with other characters that are found and with each defeat you suffer simply increase their fighting spirit and courage by increasing their statistics, always aware that without the help of others can not achieve all the things in the world. I would also include a key point in the middle of the adventure where based on the actions you took in the adventure, how many you helped or on the other hand how many you attacked and abandoned, you will be able to learn skills or improve attributes, with the negative side that, if you have acted badly you can learn very strong skills, but with curse where your life and energy decreases every time you use them implying that these acts are gradually ending with the soul of Antharan. <center> [***Source***](https://rpgspain.com/2024/08/05/un-vistazo-desde-dentro-dominus-tales-of-old/)</center> If you remember the ending of my video game antagonist, he defeated the protagonist at the end of the adventure, in this case he defeated Antharan, but then he showed his true purpose and instead of killing him, he eliminated all the darkness by sacrificing himself and leaving the future of humanity in Antharan's hands, if you did many evil acts with Antharan in the adventure, then the bad ending would be one where when you took the antagonist's weapon and tried to guide the world, his corrupted soul would also be destroyed by the residual darkness in the weapon and we would see how his future was also to perish, the bad ending would be one where by taking the weapon of the antagonist and trying to guide the world, his corrupted soul would also be destroyed by the residual darkness in the weapon and we would see how his future was also to perish, unlike the antagonist, to perish for his evil acts and show how in the end he also became part of the darkness that destroyed the world and had to die to protect the world from himself. <center> *Image Created With AI* </center> <details> <summary>Prompt Used</summary><p> - Tall character, 1.8m, slender, slim build, short beard and short black hair. in medieval german imperial soldier's clothing. carrying a simple spear with a simple wooden pole and a worn iron tip. standing in front of the entrance of a village, standing guard and feeling tired, at 6pm and the sunset over the village in the background. - video game character, 1.8m tall, with torn clothes, wounds on his arms, physically exhausted and crawling on the ground with a broken spear, with a face of fear as he helps peasants flee from the burning village while behind him several soldiers fight terrifying beasts and others die. - Video game character, tall 1.8m, slender, with simple medieval clothes of brown color and worn, with a worn and rusty iron spear, short beard, exhausted and with much physical wear and appearance of fear, walking with several peasants through a meadow with a background of a village in the distance in flames. - Video game character, 1.8m tall, slender, with simple brown medieval clothes and worn, with an iron spear, training in the forest, with several straw bags stuffed to hit them with the spear, a river on one side and a cauldron over a small fire, several people watching him. </p></details> <blockquote> Separator Images: |1. [*Source*](https://www.mangabreria.com/resena-code-geass-la-resurrecion-de-lelouch)| 2. [*Source*](https://www.quora.com/How-could-Kirito-used-dual-blades-in-Sword-Art-Online)|3. [*Source*](https://vsbattles.fandom.com/wiki/Anos_Voldigoad#Demon_King_Outfit)| |-|-|-| </blockquote> ___ ___ <center> # Español </center> <div class=text-justify>  La temática de esta semana en Player Hive continua con el enfoque de crear nuestros personajes de videojuego y como en la temática anterior les compartí como será un antagonista creado por mí, ahora les quiero compartir como seria una protagonista de videojuegos creado por mí. Un aspecto principal que quiero tener en mi protagonista es un claro contraste con el antagonista que cree la vez pasada, en vez de ser un persona con una apariencia imponente, heroica o con una sensación de personaje invisible desde el inicio, voy a crear un protagonista más débil y al mismo tiempo con un aspecto mas “real” un protagonista que esta lejos de ser invencible y que como solía pasar con los antiguos protagonistas de anime cuando era niño, vez como es capaz de perder, fracasar, pero mucho mas importante nunca darse por vencido y entender muy bien que luchando de forma solitaria no va lograr derrotar al mal. <center> [***Source***](https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.3djuegos.com%2Findustria-gaming%2Fnoticias%2Fasi-queda-insolita-lista-personajes-videojuegos-iconicos-todos-tiempos-encuesta-bafta&psig=AOvVaw17r5qcKi3781an9anpltKc&ust=1747853702230000&source=images&cd=vfe&opi=89978449&ved=0CBgQjhxqFwoTCMit5Ijeso0DFQAAAAAdAAAAABAE)</center>  <div class="pull-right"> <center> [***Source***](https://www.pinterest.com/pin/499125571186912734/) </center> </div> Mi protagonista llevaría por nombre Antharan, el mismo para continuar con la temática de mundo de fantasía de mi antagonista, seria un lancero y para que compagine con mi enfoque de un protagonista común sin grandes poderes o expectativas desde el inicio, seria un lancero mas del monto, un simple soldado que durante su corta vida se ha dedicado a esforzarse y aprender todas las habilidades con la lanza para lograr proteger a sus seres cercados y todo el que lo necesite, pero a pesar de su entrenamiento sigue siendo un simple soldado mas del montón, sin destacar mucho sobre el resto y alguien que no pensarías que enfrentaría al ser más poderoso del mundo. Antharan como un simple lancero en su ciudad natal, tuvo que vivir la época cuando la oscuridad se apodero del mundo, las tinieblas cubrían el mundo y ver como el poder del antagonista llegaba arrasar todo y tomar posesión de todo en su camino sin que alguien lo pudiera evitar, nuestro protagonista haciendo su máximo esfuerzo tuvo que ver como sus conocidos morían ante la oscuridad, pero con gran determinación puedo salvar a su familia gracias al sacrificio también de muchos soldados más, mostrando como nuestro protagonista a pesar de hacer su mayor esfuerzo no es capaz de derrotar a todos y también necesita la ayuda de los demás para lograr un gran objetivo. <center> *Image Created With AI* </center> Un aspecto que agregaría en el desarrollo de Antharan es como en lo que se podría considerar los primeros “jefes” de la aventura, el lucha con todas sus fuerzas, pero aun así por no contar con un gran poder terminaba perdiendo y tenia que ver como sus amigos se sacrificaban para que el lograra sobrevivir al mismo tiempo de salvar a la mayor cantidad de personas posibles, esto lo haría desarrollar un gran sentimiento de resiliencia y valentía, una fuerza de voluntad para entrenar y luchar hasta la muerte sin miedo, para honrar el sacrificio de sus amigos y buscar ayudar a conseguir la paz de la misma forma que todos los soldados lo están haciendo contra la oscuridad y poder del antagonista. <center> *Image Created With AI* </center> Una mecánica que incluiría en la aventura y el desarrollo de nuestro protagonista será las decisiones que afecten directamente a la historia, situaciones en donde el deba escoger si luchar en batallas que muy probablemente perderá, abandonar desconocidos para salvar a sus amigos y familiares o hasta incluso decidir si ayuda o ataca a otros personajes desconocidos cuando parezca que todo está perdido, como Antharan es un protagonista enfocado a la empatía y honor, si decides tomar decisiones malvadas o de traición, el protagonista no se volverá tan fuerte como podría serlo, no aprenderías habilidades que te harían mas fuerte en la aventura y del mismo modo seria menos probable que consigas otros personajes que te ayuden en el camino, en general volvería mas complicada la aventura y también tendría un final malo el videojuego. <center> *Image Created With AI* </center> A medida que avanza la aventura Antharan va entrenando tanto en solitario como con los demás personajes que van encontrando y con cada derrota que sufres simplemente aumentara su espíritu de lucha y valentía haciendo que aumente sus estadísticas, siempre consciente que sin ayuda de otros no puede lograr todas las cosas del mundo. También incluiría un punto clave en la mitad de la aventura en donde en base a las acciones que tomaste en la aventura, a cuantos ayudaste o por otra parte a cuantos atacaste y abandonaste, vas a poder aprender habilidades o mejorar los atributos, con el lado negativo que, si has actuado mal podrás aprender habilidades muy fuertes, pero con maldición en donde tu vida y energía disminuye cada vez que las usas dando a entender que estos actos están acabando poco a poco con el alma de Antharan. <center> [***Source***](https://rpgspain.com/2024/08/05/un-vistazo-desde-dentro-dominus-tales-of-old/)</center> Si recuerda el final de mi antagonista de videojuegos, el mismo derrotaba al protagonista al final de la aventura, en este caso derrotaba a Antharan, pero luego mostraba su verdadero propósito y en lugar de asesinarlo, eliminaba toda la oscuridad sacrificándose el mismo y dejando en manos de Antharan el futuro de la humanidad, si en la aventura hiciste muchos actos malvados con Antharan, en final malo seria uno en donde al tomar el arma del antagonista y tratar de guiar al mundo, su alma corrupta también seria destruida por la oscuridad residual en el arma y veríamos como su futuro también era perecer, a diferencia del antagonista, perecer por sus actos malvados y demostrar como al final él también se volvió parte de la oscuridad que destruía el mundo y debía morir para proteger al mundo de si mismo. <center> *Image Created With AI* </center> <details> <summary>Prompt Used</summary><p> - Tall character, 1.8m, slender, slim build, short beard and short black hair. in medieval german imperial soldier's clothing. carrying a simple spear with a simple wooden pole and a worn iron tip. standing in front of the entrance of a village, standing guard and feeling tired, at 6pm and the sunset over the village in the background. - video game character, 1.8m tall, with torn clothes, wounds on his arms, physically exhausted and crawling on the ground with a broken spear, with a face of fear as he helps peasants flee from the burning village while behind him several soldiers fight terrifying beasts and others die. - Video game character, tall 1.8m, slender, with simple medieval clothes of brown color and worn, with a worn and rusty iron spear, short beard, exhausted and with much physical wear and appearance of fear, walking with several peasants through a meadow with a background of a village in the distance in flames. - Video game character, 1.8m tall, slender, with simple brown medieval clothes and worn, with an iron spear, training in the forest, with several straw bags stuffed to hit them with the spear, a river on one side and a cauldron over a small fire, several people watching him. </p></details> ____ <blockquote> Separator Images: |1. [*Source*](https://www.mangabreria.com/resena-code-geass-la-resurrecion-de-lelouch)| 2. [*Source*](https://www.quora.com/How-could-Kirito-used-dual-blades-in-Sword-Art-Online)|3. [*Source*](https://vsbattles.fandom.com/wiki/Anos_Voldigoad#Demon_King_Outfit)| |-|-|-| </blockquote> </div>
👍 joeyarnoldvn, morenow, hivenftgamela, zonadigital21, freed99, rosmiapure, cethzalez, vyb.curation, dalz.shorts, funshee, trostparadox.vyb, vyb.pob, danielcarrerag, bananasfallers, yeral-diaz, josecarrerag, s3rmax, votovzla, sandrag89, enrique89, malvyconejero, ikasumanera, gabrielr29, juliocesar7, mariichuy, cesarisaad, alarconr22.arte, evacortez, memes777, samgiset, thaliaf, abeba, vensurfer61, aliento, nnnarvaez, kernelillo, blocktrades.com, antoniarhuiz, huesos, juliopalomo, jacuzzi, catalellazp, genesishealthy, elizabeths14, dimeshana, palimanali, actioncats, syberia, hivecreators, encouragement, erochka, cryptocubangirl, karlex77, alejandroloreto, flywithmarlin, ajolote, moisesjohan, juliahiggs, henrysw, aliento.love, blocktrades, alpha, josuemonterola, roelandp, waivio.curator, thefoundation, projectdignity, voter001, voter002, theycallmedan, therealwolf, sayee, tomiscurious, petrolinivideo, smartsteem, alenox, curatorhulk, nhaji01, hikergirl, ammy11, sarybeth, jeronimorubio, tinyhousecryptos, gabrielatravels, helengutier2, karelnt, mirian-liz, gorayii, nodoninja, auracraft, fonestreet, leslierevales, montaine23, tejidorosa, gameonn, thevil,