The Lost Ghost part 2 | Lires Artwork Process | Original Art
art·@lires·
0.000 HBDThe Lost Ghost part 2 | Lires Artwork Process | Original Art
 So I'm back with part 2 for The Lost Ghost. To animate this artwork, I'm going to use [Esoteric Software](http://esotericsoftware.com/)'s **Spine**. It's a bit pricey (US$299) but it's one of the best 2D animating software I've used. The only reason why I've decided to buy it was because I was also using it to animate my sprites in my game. ## Chopping up the parts! Using any software (in my case, it's Photoshop), I saved the parts separately as .PNG. I then import them to Spine..  ## Attaching to Bones Spine animates images using the skeletal feature. You basically attach 'bones' to the images you have and move them when you move the bones.  ## Meshing You can also use the Mesh feature to take advantage of Spine's FFD (Free Form Deformation). This will give my animation a "3D" feel.  ## Weights This step is an additional step to meshing. The weights is attached to the bones so that you don't have to manipulate the FFD manually.  > The red bone controls the red points, while the yellow bones control the yellow points. You can also assign them to both by sharing the percentage of control. (50%-50% or 25%-75%, depends on what you want) > ## Animation w/ Bones Adding all that together, I then move the bones in the timeline.  ## Animation w/o Bones So this is what it looks like without the bones.  I hope you liked my post and I hope you find this art process worth your while. I'll try to post more. ^-^ Bye for now! -lires
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