THE CUBE ๐ŸงŠ

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ยท@madgolยท
0.000 HBD
THE CUBE ๐ŸงŠ
Hi guys,  what a great card to comment this week! It will be really hard to keep it simple and reasonably short... Let's try ;)

## Card analysis

<p><div class="pull-right"><img src="https://steemitimages.com/640x0/https://files.steempeak.com/file/steempeak/splinterlands/n6IPFbPa-Gelatinous20Cube.png"></img></div>
<i>Gelatinous Cube</i> (<b>THE CUBE</b>) is a common reward card currently being printed (about 30% to date).  It is THE ONLY card presenting a game changer ability combo: <br/><b><i>Heal  + Scavenger</i></b>. <br/>Moreover at higher level it presents also <b><i>void</i></b> ability that adds it further endurance.

</p>

Main focus:
* No attack (just a flabby absorbing)
* 13 health (highest value for a self-healing monster) intended to rise due to scavenger: the more health rises, the more will be recovered by self-healing, giving rise to an unknown scenario so far: the 

<center><b><i>WINNING BY FATIGUE</i></b></center>

This is the huge power of the cube, making it a game changer card in:
- *Low mana* matches full of easy-to-kill puppets
- *Earthquake ruleset* (no need fo fatigue if the earth quakes and monsters get killed faster, rapidly increasing cube's health)

And really useful in high-mana matches as:
- Sniper defender  (really effective against cards like [Spirit of the forest](https://splinterlands.com/?p=card_details&id=33&gold=false&edition=1&tab=stats), [Twisted Jester](https://splinterlands.com/?p=card_details&id=51&gold=false&edition=1&tab=stats), [Centaur](https://splinterlands.com/?p=card_details&id=63&gold=false&edition=1&tab=stats), [Mantoid](https://splinterlands.com/?p=card_details&id=192&gold=false&edition=4&tab=stats), ...)
- Sneak defender  (willing to win by fatigue)

Use as a tank at your own risk, there is an high probability of being stunned or afflicted (support by cleanse monster will be indispensable) . [Lord Arianthus](https://splinterlands.com/?p=card_details&id=82&gold=false&edition=3&tab=stats) is more suited to play as not-attacking tank. 
As a sneak defender there are several different monsters playable, so I prefer placing the cube as a sniper-defender, so that it will become tank with an higher health and hopefully with a lower opposite tank attacking power. 

## The match

I play since few months to this beautiful game. I have invested some ๐Ÿ’ฒ๐Ÿ’ฒ๐Ÿ’ฒ but not so much. So there are several really powerful cards that I don't own. As a consequence I definitely hate them. [Lord Arianthus](https://splinterlands.com/?p=card_details&id=82&gold=false&edition=3&tab=stats) is for sure my enemy #1  card.  [Spirit of the forest](https://splinterlands.com/?p=card_details&id=33&gold=false&edition=1&tab=stats) is another. But who matters, I have the cube!  This is so satisfying (SPOILER ALERT):

<p align="center">
    <img src="https://cdn.steemitimages.com/DQmNbRHfx1TKeQzXJ3MuRM5L9bx825Ev1Jr4TecX5V2KDTg/1.gif"  />
</p>

*It's difficult to forget such an epilogue*


But let's start from the beginning. Today I will share with you 2 matches ([here](https://splinterlands.com?p=battle&id=a1d0520585541ddc4066cd33148b1e75ddd5385e&ref=madgol)  and [here](https://splinterlands.com?p=battle&id=ee819933005ab62e207c38d522c221239ae4785f&ref=madgol)) that I think are really explicative of the power of the cube. They are really really similar, showing the cube in earthquake working with opportunity's screecting volture. 

<p><div class="pull-left"><img src="https://cdn.steemitimages.com/DQmfBhaajbmEcAoDv9Mq6KpcX6tiwHMepBHt7BwW9iEYfpi/image.png"></img></div></p>
<p><div class="pull-left"><img src="https://cdn.steemitimages.com/DQmd8K8SmFXZ6DhSsz26nFGYi5ntrxQjEPeg5HDib57iG4T/image.png"></img></div></p>

___
My lineup is exactly the same in both matches, and also my opponents one (essentially: LA + some monster + Spirit of the Forest).

![image.png](https://cdn.steemitimages.com/DQmaBergvuAoaEP63jk7a2jJywXs5U2mU7njSSQi44uqYT6/image.png)

The common script:
- Cocatrice rapidly killed 
- All puppies dies in first earthquake and cube gets the power.
- Vulure kills critical monsters (mostly the chief).

Then history changes, but epilogue is the same: **CUBE RULES** in loooooong matches. First time by earthquake, second time by fatigue.

![Postcard from Splinterlands.](https://cdn.steemitimages.com/DQmYY6h7ZcNp5hGFyw8f6qykK7PvxG24FnAxT4SFeAU8ooA/image.png)


## Bonus track match
Ok, ok. I also *have to* share [this crazy match](https://splinterlands.com?p=battle&id=0a8d368ee4881e10eef22773644c4e5c2f47b537&ref=madgol). No earthquake. Just a normal match, but with **CUBE vs CUBE** ๐Ÿ˜ฑ ๐Ÿ˜ฑ๐Ÿ˜ฑ . Another little spoiler:

![image.png](https://cdn.steemitimages.com/DQma4pzy9BAH6KQ57hZLE73t7sV1Qc8iTKoXhgteG4CLJgi/image.png)

## Final considerations

*With great power comes great responsibility*, yes, but in Splinterlands comes also great weaknesses... or *NERFING*๐Ÿคฃ.

Despite being really powerful if well played, I think the cube will not be nerfed, because as a 6 mana card it really struggles to survive in some other situations, expecially if it is stunned, afflicted or against *really* high attacks. 
So a great card, at the right mana price.

Cheers!

___

*If you like my posts and are new to Splinterlands, what are you waiting for, take a team! And if desired you can use [my referral](https://splinterlands.com?ref=madgol), thanks!*
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