Battleship - From Board Game to Video Game

View this thread on: d.buzz | hive.blog | peakd.com | ecency.com
·@marcoquin·
0.000 HBD
Battleship - From Board Game to Video Game
# <center> English </center>

<div class = "text-justify">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tv8HorxBgrrz67uJ3yx7DtXWHqwK662B4CgozW2ML1ZKU6we6PwJGLSWkgfJ2HZ1qbr.png" alt="PORTADA.png"></center>

<center><sub>Capture made from the emulator of my game</sub></center>

As a board game, Battleship was already successful and very entertaining, the strategic games with our friends was a nice way to spend a few hours of entertainment, but even so, that board game was missing something that game consoles could give us, and that was those explosive and destructive effects that we wanted to see so much. The NES released this great videogame, and our fanaticism led us to explore and get to know the world of Battleship from our TV screens.

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKTU5S1gtahXeUeszqgmjLcrvXxELNXEQuisiyimf9bvXmjq7JjHKEHyG57BFc535e.png" alt="FRIGATE FRAGATA.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uQiGxnBH3KPgSCGg5aHaL5RTsxnNwS3c8F3pEFpnpGwgMduWqEHGn2C3dAqVXNkZp7W.png" alt="BALA FRIGATE POLARIS.png"></div><hr>

<center><sub>Captures made from the emulator of my game</sub></center>

It was extremely important to know the name of each ship of our fleet, for this, we had indicators at the bottom of the screen both for the ship and for the ammunition. It is important to know that we had infinite ammunition of 1 single projectile with the so-called "RIKM-66", and with the other projectiles of each ship we had only one launch.

The first of them was the Frigate, this ship was the smallest and occupied only 2 squares, that is to say, with two effective shots, they destroyed our smallest ship, this small ship had a launch of 4 projectiles, with which we had to be very cautious at the time of using them.

The importance of knowing the name of each ship, was because if we had not yet used the projectile of one of our ships that the rival was about to destroy, we could use the shot before our ship was destroyed, this was important, because taking advantage of those shots could give us a certain advantage to win the games, and not taking advantage of them would give us a very big disadvantage against the CPU.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKKjzVJc43xm5p8VH6MkMR6CkERSRx3i1wvngsMv3yK9ZDLTBTMFsXsECuavKPauek.png" alt="DESTROYER DESTRUCTOR.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKcbCf3muLwnQSX2mThaZxWJUJfKYu6ARKWcfoe8n6a5mZebjDRaaby7cb2CQK78Wg.png" alt="BALA DEST ASROC-71.png"></div><hr>

<center><sub>Captures made from the emulator of my game</sub></center>

The second ship was called Destroyer, it occupied 3 squares of the game box and its gun had like the Frigate, 4 projectiles but in another direction, the name of its projectiles was "Asroc-71".

It was also important to know that in the lower box of the screen of each of our projectiles, we were also shown the integrity of the ship, mainly useful when attacking, to know if that was the ship that was about to be destroyed, to decide to take advantage of that launch before it was too late.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKFPb3f2BLyehaCsyMqbqBoxMPxik1hD6iQfG9kjCFjqs8eF979SejH3ZB5mEmQa6g.png" alt="CRUISER CRUCERO.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uQiGxnBH3KPgSCGg5aHaL5RTsxnNwS3c8F3k357Pfs6qWSSk8oib4D4dsoYhXzQcy3A.png" alt="BALA CRUISER SEADART.png"></div><hr>

<center><sub>Captures made from the emulator of my game</sub></center>

The third ship, named Cruiser, occupied 4 squares and was the second largest of our fleet, its projectile had the name of "Seadart" and had a total of 5 projectiles, quite effective and that we could use strategically at the time that we could consider as more appropriate.

Another important fact is that each ship at the beginning of each game, as in the board game, could be placed horizontally or vertically in any part of the square, so that the positioning strategy of each ship was up to us.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23u5vW7y79DKECAy2xeXer1dxTy1GJTm25vSJpMgMSMzWGLGWU6VZihmJHYcPbDTg84Pv.png" alt="BATTLESHIP ACORAZADO.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uQiC4oZXeEK9fzJEDfjM5VFakLJbUQ3PWGzATdC1XzjXzmPqRvYx9PSewQ2MBm7cP7S.png" alt="BALA B-SHIP SONAR.png"></div><hr>

<center><sub>Captures made from the emulator of my game</sub></center>

Finally, we had our most powerful ship, the great "Battleship" or in Spanish: acorazado. This ship was the largest of all, and occupied a total of 5 squares, its projectile named "Sonar", had a total of 6 hits. 

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uEqXnxq5sSJKxV8TDx6bNmLjFHco4cG2KQ1wQTDaws1i7Bgt1o5GaWsdo2JmRtYhnEG.png" alt="DISPAROS FALLIDOS.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uEqXndewvNLX9dHPQJp932QQPtZJTni9CKughRt36t2uGJVAura35ggV3UTjvbfeZFJ.png" alt="DISPAROS ACERTADO.png"></div><hr>

<center><sub>Captures made from the emulator of my game</sub></center>

At each shooting opportunity, we were shown a screen with a peephole, where we could see how close or far our shots were coming, usually when we hit, we could lose one or two shots trying to guess the positioning and type of ship we were hitting, although for this, everyone had their own strategy to spend as few attempts as possible.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23wWkMoL9k7jZDE3h4uAZisdQytKRxiCZZsmYHHSLfBzhiHZuGJVfMCBWm18k1FjEKHtx.png" alt="MIS BARCOS.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tvVvz5X3aTtauvEe11aGetxjEbLvV17JbKrJbhpo6SXLJrvVuAqYZUMG3oZUTKnGQ8k.png" alt="BARCOS RIVAL.png"></div><hr>

<center><sub>Captures made from the emulator of my game</sub></center>

Our ships and their integrity were shown on a green-bordered screen, while the opponent's was blue-bordered, we had to be very careful to avoid making launches that were inconsistent with what was happening on the board, depending on the experience, we were further improving our technique, with a total of 5 battles in each level, with a maximum of 5 levels. Something important to mention is that once we passed a level, we were given a new weapon as a reward and motivation to continue with the game.

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23t72sxFiieWBYTWAVDkLEksBbSq4CtChEPq5bEtTqJr7TMTbJEhmX65FmSNZ1KtnhZZv.png" alt="RESUMEN.png"></center>

<center><sub>Capture made from the emulator of my game</sub></center>

At the end of each level, we were shown a summary screen with the total number of shots and hits of both the cpu and us, also including the effectiveness in the game, and most importantly, a Password that we could write down in case we decided to pause the game and resume it another time, and thus not lose our progress. A great game that allowed us to live with more realism and more emotion each game played, a classic that is still valid today.

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><div class = "phishy">Source of images</div></center>

<hr>

<center>[1](https://www.freepik.com/free-icon/gamepad-with-3-buttons_754908.htm) - [2](https://peakd.com/hive-148441/@marcoquin/renderizando-el-logo-de-hive-un-resultado-muy-util-para-la-comundiad-rendering-the-hive-logo-a-very-useful-result-for-the) </center>


</div> 

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/lLDOTPVE-Franja20Marco20Hive.png" alt="Franja Marco Hive.png">

# <center> Español </center>

<div class = "text-justify">

__<center>Battleship - De Juego de mesa a Videojuego</center>__

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tv8HorxBgrrz67uJ3yx7DtXWHqwK662B4CgozW2ML1ZKU6we6PwJGLSWkgfJ2HZ1qbr.png" alt="PORTADA.png"></center>

<center><sub>Capture realizado desde el emulador de mi juego</sub></center>

Como juego de mesa, Battleship ya era exitoso y muy entretenido, las partidas estratégicas con nuestros amigos era una forma agradable de pasar unas cuantas horas de entretenimiento, pero aún así, a ese juego de mesa, le faltaba algo que las videoconsolas podían darnos, y eran esos efectos explosivos y destructivos que tanto deseábamos ver. La NES estrenaba este grandioso videojuego, y nuestro fanatismo nos llevaba a explorar y conocer el mundo de Battleship desde la pantalla de nuestro televisores.

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKTU5S1gtahXeUeszqgmjLcrvXxELNXEQuisiyimf9bvXmjq7JjHKEHyG57BFc535e.png" alt="FRIGATE FRAGATA.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uQiGxnBH3KPgSCGg5aHaL5RTsxnNwS3c8F3pEFpnpGwgMduWqEHGn2C3dAqVXNkZp7W.png" alt="BALA FRIGATE POLARIS.png"></div><hr>

<center><sub>Captures realizados desde el emulador de mi juego</sub></center>

Era sumamente importante conocer el nombre de cada buque de nuestra flota, para ello, teníamos unos indicadores en la parte inferior de la pantalla tanto para el barco, como para las municiones. Es importante saber que teníamos municiones infinitas de 1 solo proyectil con el llamado "RIKM-66", y con los demás proyectiles de cada buque teníamos un solo lanzamiento.

El primero de ellos era el Fragata, este buque era el más pequeño y ocupaba solo 2 recuadros, es decir, con dos disparos efectivos, destruían nuestra nave más pequeña, este pequeño buque tenía un un lanzamiento de 4 proyectiles, con los que debíamos ser muy precavidos a la hora de utilizarlos.

La importancia de saber el nombre de cada buque, era porque si aún no habíamos utilizado el proyectil de uno de nuestros buques que el rival estaba a punto de destruir, podíamos utilizar el disparo antes de que se destruyera nuestra nave, esto era importante, pues aprovechar esos disparos nos podía dar cierta ventaja para ganar las partidas, y el no aprovecharlos nos daría una desventaja muy grande contra la CPU.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKKjzVJc43xm5p8VH6MkMR6CkERSRx3i1wvngsMv3yK9ZDLTBTMFsXsECuavKPauek.png" alt="DESTROYER DESTRUCTOR.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKcbCf3muLwnQSX2mThaZxWJUJfKYu6ARKWcfoe8n6a5mZebjDRaaby7cb2CQK78Wg.png" alt="BALA DEST ASROC-71.png"></div><hr>

<center><sub>Captures realizados desde el emulador de mi juego</sub></center>

El segundo buque tenía por nombre Destructor, este ocupaba 3 casillas del recuadro de juego y su arma tenía al igual que el Fragata, 4 proyectiles pero en otro direccionamiento, el nombre de sus proyectiles era el de "Asroc-71".

Era importante saber también, que en el recuadro inferior de la pantalla de cada uno de nuestros proyectiles, también se nos mostraba la integridad del buque, principalmente útil a la hora de atacar, para saber si ese era el buque que estaba próximo a ser destruido, para decidirnos a aprovechar ese lanzamiento antes de que fuese demasiado tarde.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFKFPb3f2BLyehaCsyMqbqBoxMPxik1hD6iQfG9kjCFjqs8eF979SejH3ZB5mEmQa6g.png" alt="CRUISER CRUCERO.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uQiGxnBH3KPgSCGg5aHaL5RTsxnNwS3c8F3k357Pfs6qWSSk8oib4D4dsoYhXzQcy3A.png" alt="BALA CRUISER SEADART.png"></div><hr>

<center><sub>Captures realizados desde el emulador de mi juego</sub></center>

El tercer buque de nombre Crucero, ocupaba 4 casillas y era el segundo más grande de nuestra flota, su proyectil tenía el nombre de "Seadart" y tenía un total de 5 proyectiles, bastante efectivos y que podíamos usar de forma estratégica en el momento que pudiésemos considerar como más adecuado.

Otro dato importante, es que cada buque al inicio de cada partida, al igual que en el juego de mesa, lo podíamos ubicar de forma horizontal o vertical en cualquier parte del recuadro, por lo que pasaba a nuestra suerte, la estrategia del posicionamiento de cada buque.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23u5vW7y79DKECAy2xeXer1dxTy1GJTm25vSJpMgMSMzWGLGWU6VZihmJHYcPbDTg84Pv.png" alt="BATTLESHIP ACORAZADO.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uQiC4oZXeEK9fzJEDfjM5VFakLJbUQ3PWGzATdC1XzjXzmPqRvYx9PSewQ2MBm7cP7S.png" alt="BALA B-SHIP SONAR.png"></div><hr>

<center><sub>Captures realizados desde el emulador de mi juego</sub></center>

Por último, teníamos nuestro buque más poderoso, el gran "Battleship" o en español: acorazado. Este buque era el más grande de todos, y ocupaba un total de 5 recuadros, su proyectil de nombre "Sonar", tenía un total de 6 impactos. 

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uEqXnxq5sSJKxV8TDx6bNmLjFHco4cG2KQ1wQTDaws1i7Bgt1o5GaWsdo2JmRtYhnEG.png" alt="DISPAROS FALLIDOS.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uEqXndewvNLX9dHPQJp932QQPtZJTni9CKughRt36t2uGJVAura35ggV3UTjvbfeZFJ.png" alt="DISPAROS ACERTADO.png"></div><hr>

<center><sub>Captures realizados desde el emulador de mi juego</sub></center>

En cada oportunidad de disparo, se nos mostraba una pantalla con una mirilla, en la que podíamos apreciar que tan cerca o lejos estaban llegando nuestros disparos, normalmente cuando acertábamos,  podíamos perder uno o dos disparos intentando adivinar el posicionamiento y tipo de buque al que estábamos impactando, aunque para esto, cada quien tenía su estrategia para gastar la menor cantidad de intentos posibles.

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23wWkMoL9k7jZDE3h4uAZisdQytKRxiCZZsmYHHSLfBzhiHZuGJVfMCBWm18k1FjEKHtx.png" alt="MIS BARCOS.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tvVvz5X3aTtauvEe11aGetxjEbLvV17JbKrJbhpo6SXLJrvVuAqYZUMG3oZUTKnGQ8k.png" alt="BARCOS RIVAL.png"></div><hr>

<center><sub>Captures realizados desde el emulador de mi juego</sub></center>

Nuestros buques y la integridad de los mismos se nos mostraban en una pantalla de bordes verdes, mientras que la del rival era de bordes azules, debíamos ser muy prudentes para evitar realizar lanzamientos que resultaran incoherentes con lo que sucedía en el tablero, en función de la experiencia, íbamos mejorando aún más nuestra técnica, contando con un total de 5 batallas dentro cada nivel, siendo el tope máximo de 5 niveles. Algo importante de mencionar es que una vez íbamos superando un nivel, se nos otorgaba una nueva arma en forma de recompensa y motivación para continuar con el juegos.

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23t72sxFiieWBYTWAVDkLEksBbSq4CtChEPq5bEtTqJr7TMTbJEhmX65FmSNZ1KtnhZZv.png" alt="RESUMEN.png"></center>

<center><sub>Capture realizado desde el emulador de mi juego</sub></center>

Al terminar cada nivel, se nos mostraba una pantalla resúmen con el total de disparos y aciertos tanto de la cpu, como de nosotros, incluyendo también la efectividad en la partida, y lo más importante, un Password que podíamos anotar por si decidíamos pausar el juego y retomarlo en otra ocasión, y así no perder nuestro avance. Un gran juego que nos permitió vivir con más realismo y mayor emoción cada partida jugada, un clásico que sigue vigente en la actualidad.

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><div class = "phishy">Fuente de imágenes</div></center>

<hr>

<center>[1](https://www.freepik.com/free-icon/gamepad-with-3-buttons_754908.htm) - [2](https://peakd.com/hive-148441/@marcoquin/renderizando-el-logo-de-hive-un-resultado-muy-util-para-la-comundiad-rendering-the-hive-logo-a-very-useful-result-for-the) </center>


</div> 

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/lLDOTPVE-Franja20Marco20Hive.png" alt="Franja Marco Hive.png">

- Texto Traducido con ayuda del [Traductor DeepL](https://www.deepl.com/translator)
- Translated text with the help of [Translator DeepL](https://www.deepl.com/translator)

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/As3WMuaw-HGC20SALUDO20MARCO.png" alt="HGC SALUDO MARCO.png"></center>

<hr>

# <center> <sub> [Marcoquin](https://hive.blog/@marcoquin/posts) </sub> </center>
👍 , , , , , , , , , , , , , , , , , , , , , , , , , , , ,