RE: Crownrend Updates | War Chest, New Matchmaking, Bug Fixes. by warshire

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·@mrtats·
0.000 HBD
I think loyalty would not be a great idea, in that, everyone would be able to just upgrade their every item to divine in time. We wouldn't want that.

>Rework the denar production calculations. Trade power seems too powerful.

Reworking this would just make no one be able to catch-up to top players. Denar is not important really. We are going to dilute the standard chest item pool so, top player would not be able to generate ORI as easily. 

>Also, I feel like attack/defense formula needs to be redesigned. Top player can be untouchable and produce enough Denar to maintain defense to never get attacked and keep pumping out insane Denar which can tank the market if he wanted to. In Denar, ori, or buildings. Rework attack to be a percentage chance to win while only needing 50% of the defense to have like a 10% victory chance then scaling up. To 100% chance with a 110% offense to defense ratio. This will at least help make Noone untouchable.

We plan to do a design pass on stats and how they work, when that would materialize though I can't tell right now. 

>Sell another chest for ori that removes common, uncommon, and rare options. Spreading the possibilities among the higher outcomes. Costing like 3 ori each.

More chests will come tied to different things. 
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