Explorer II: How to get the best result

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·@nextcolony·
0.000 HBD
Explorer II: How to get the best result
![nextcolony_explorer_ii.jpeg](https://cdn.steemitimages.com/DQmW42hUeo5wovNL5DgtfGWm5aEAC7itmKxzDWWPaoZC6rq/nextcolony_explorer_ii.jpeg)

The Explorer II is a powerful tool when used correctly. Apparently, there is one important point we don't have explained sufficiently.

We have already explained the basic functionality of the Explorer II in <a href="https://steemit.com/game/@nextcolony/explorer-ii-increase-your-chance-to-find-a-planet">this post</a>.  What we haven't explained sufficiently is that **you have to fly at least 36 tiles** in order **not** to have a disadvantage in the droprate (chance for a planet) compared to the Explorer I.

We use a **nonlinear equation** and the droprate increases with the distance. This converges towards a **droprate of 5.5%** (soft cap). That means...

- 36 fields -> 1.04% chance
- 60 fields -> 2% chance
- 99 fields -> 3% chance
- 198 fields -> 4% chance
- 1300 fields -> 5.31% chance
- 2300 fields -> 5.42% chance
- and so on...

But that means also...

- 8 fields -> 0% chance
- 13 fields -> 0.05% chance
- 23 fields -> 0.40% chance
- 33 fields -> 0.89% chance
- 35 fields -> 0.99% chance
- 36 fields -> 1.04% chance

In contrast to the nonlinear equation of Explorer II, Explorer I has a fixed droprate of 1%. To beat the droprate of Explorer I, **you have to fly at least 36 tiles with Explorer II**.

To avoid confusion, we will show the droprate (chance for a planet) directly in the modal (right where you need it). This is already active on the test server, and with the next update, we will upload this on the live server. You can see an example on the screenshot below.

![nextcolony_e2_screen.png](https://cdn.steemitimages.com/DQme4apDXgFPwxDA5VcGxSuAQkpLbKMVsGJ5AuMr4FkFB2F/nextcolony_e2_screen.png)

The Explorer II is designed especially to reach distant areas. The free tiles in the current galaxy are decreasing, so it is important to have the chance to settle further away. The Explorer II is best suited for this because of the speed. The higher droprate (chance for a planet) comes on top.

Pro-tip: From a 15 tile distance on the Explorer II is **more efficient per time**. This means that from a 15 tile distance on, you will find more planets **per time** with the faster flight than with the Explorer I. From a 36 tile distance on the Explorer II has an **absolute** better chance to find something.

***
If you want to learn more, please read the post <a href="https://steemit.com/nextcolony/@rondras/how-to-effectively-use-the-explorer-ii-in-nextcolony">*How to effectively use the Explorer II in NextColony*</a> by @rondras and <a href="https://steemit.com/game/@nextcolony/explorer-ii-increase-your-chance-to-find-a-planet">here</a> is the post with the basic functionality.

***

Like all other blueprints, the blueprint for the Explorer II is limited. There are currently **1799 blueprints left** and after they are sold out, the Explorer II will only be available from ingame producers and merchants.

The Explorer II blueprint is available in the <a href="https://nextcolony.io/shop">shop</a>.

Stay tuned.
**Next**Colony
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