Make Human | Creating our character for Unity

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·@oscarcc89·
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Make Human | Creating our character for Unity
![portada.jpg](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511563769/l0ylopqxtjsnlaljhkdq.jpg)

Have you ever played The Sims? Well, the program that I will explain in this post will make you remember it.

<div class='pull-right'>https://res.cloudinary.com/hpiynhbhq/image/upload/v1511564227/tjnawkol9df0lcaz9xn4.png</div>

<div class='text-justify'>It allows to create 3D characters or models in a simple and very professional way. It is used mostly in the video game industry, but it is also possible to use the characters in movies. Most importantly, its cost is $0.</div>
<p>

> Make Human has been written in C ++ and is totally free software. The base character of Makehuman is released as public domain under the Creative Commons license 0, for its use of commercial and non-commercial projects. <sup>[Source](https://www.ecured.cu/MakeHuman)</sup>

<h2>Do you want to download MakeHuman?</h2>
![2017-11-22.png](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511568486/l20nlaiefrbmbhi8fdow.png)

- You must enter at http://www.makehuman.org/download_makehuman_111.php
Depending on your operating system, choose the download link.
<center>![2017-11-22 (2).png](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511624264/g04rrpbvdsq252koz9lu.png)</center>

- It will be downloaded in (.zip) or (.rar), just unzip the file and it is ready to be used. You can create a shortcut of the application by right clicking on the file makehuman.exe.
<center>![2017-11-22 (5).png](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511624880/b211vh4m7ntofpqu0okn.png)</center>
The file only weighs 317 MB.

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**- Run makehuman.exe**
![2017-11-22 (7).png](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511625011/m8tre6qyzkfr4nc3yr4g.png)

Once we open our MakeHuman, we begin to explore the program.
- Holding the right click we can zoom in the area.
- Holding the left click we can rotate.
-   With the scroll we can zoom.

![2017-11-25.png](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511626398/mfoodiobid4cikqm1eam.png)

In MakeHuman, the editing options are done through a simple bar. We see the options in the **Modeling** tab.

Here we can define the main features of our character. I have made a man.
![1.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511626714/stcfgm1izfqttkxkhebx.png)

At the bottom of our screen is the status bar, there we can see the description of the character.
![2.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511626699/mneazelyraw6e222s7a6.png)

- We go to the **Gender** tab, here we can define the genre even more. If it's a woman we can place breasts, and if it's a man we can put genitals. I do not recommend placing genitals, since they are not detailed in a game and can create bugs, unless the character is going to be naked.

<div class='pull-right'>https://res.cloudinary.com/hpiynhbhq/image/upload/v1511627445/vjdqnytmtjegcqeg7fzx.png
</div>

<div class='pull-left'>https://res.cloudinary.com/hpiynhbhq/image/upload/v1511627070/khbikcx07m1fhpr8b1zu.png</div></div></div>

<div class='pull-right'>https://res.cloudinary.com/hpiynhbhq/image/upload/v1511627777/bcmkfjwlrz18upe1qmh4.png</div>

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On the right side of the screen is the category section.

- Let's go to the next tab **Face**, here we can find many editing options on the face of the character.
https://res.cloudinary.com/hpiynhbhq/image/upload/v1511626258/wwldplog5zvyssmcoatu.png
Get creative and design.

- In the **Torso** tab. We can create a bit of belly or a lot, and change other modeling options.
![8.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511628536/bfbko2jasjatpub3uxhc.png)

- To not make this tutorial so extensive, we will go to the **Geometry** tab. Here, we can dress our character, put hair, eyebrows and also change the topologies.
<center>![11.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511629118/oy8apo9xddepd2zqogco.png)</center>

What is topology? It is how the vertices (lines) of the character are created. Recommended to leave it in None.
<center>![9.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511629080/ypwkg72c6aiwqgwbipsy.png)</center>

- In the **Materials** tab, we apply materials to the character's body.
![12.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511629262/hldkgycobqd3hh3bsthj.png)
### Unintentionally I created my own Agent 47. hehehe

- In **Pose/Animated**, we place the bones to the character. This option is very important, if the character does not have bones, he can not have animation and he will remain static.

![13.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511629533/anehrcrxcxmwpyeuikyy.png)

Ready our character, we must save the changes.

- In the **File** tab and click **Save** to save the project. Then click on **Export**
![14.PNG](https://res.cloudinary.com/hpiynhbhq/image/upload/v1511629868/j9hvenr8ajnkr8nsykdc.png)
Make sure to export the file into an empty folder, I will export it in Collada format (.dae).

So we have created a character in a very simple way, in the next tutorial I will take this character to the stage that I had previously created in Unity Engine.

I will leave the file created in the following link, you can download it freely.
<center><h2>[Character](https://drive.google.com/open?id=1nDPNRH5sZ2DXJ57v5UOV6_vZn5HxewAa)</h2></center>
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## I hope this tutorial was useful for you. See you in the next tutorial where we will apply the animation to this character and import it into Unity Engine.

***Greetings friends!***

<br /><hr/><em>Posted on <a href="https://utopian.io/utopian-io/@oscarcc89/make-human-or-creating-our-character-for-unity">Utopian.io -  Rewarding Open Source Contributors</a></em><hr/>
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