Stolen Thoughts
games·@penderis·
0.000 HBDStolen Thoughts
Sometimes you think you thought an original thought just to find out you thought a thought that is not your thought. Or in other words, you remember that video you saw. https://www.youtube.com/watch?v=Xe4O68eG5Ps <hr> I tend to let things roll around in my head for quite a while, most of them some would say are just my internal struggles with conflicting ideas. I would say it is not a struggle but a puzzle and leave my shit alone go build your own. The rest are a motley crew of ideas and general ignorance. That is where my post about <a href="https://ecency.com/hive-133617/@penderis/no-clue-and-that-is">building a game</a> stems from. So in time I zone in one some and this week was the whole building a game with the key foundation being: "Simple mechanics, Complex outcome." For the most part. I would not call it a rule, as with anything unless I said it and even if so unless I say not then it is a guideline. Anyway, I had to go find the video above again to be sure I did not straight up ripoff the dude. As I was rambling away at work telling my coworker all about this and that. Obviously, he is smart enough to know that for all intents and purpose he is a mirror, a sounding board without sound unless a sounding boards echos me... I don't know what a sounding board is. He is twitter. Echo chamber, but just my voice with a nifty nod feature from the avatar. As most should be, unless I ask you directly but even then probably give it a hot sec and I will answer myself, unless... All the unless' aside, I for the most part did not copy the dude so I was happy. I did however draw from the mechanics of building map as you play from random tile generation. I also recall rambling about biomes a bit and think it is a good idea but really the word biome can be swapped for power tiles or whatnot. So here we go since I do not have a lot of time and got stuff to spew. <hr> <h2>Possibly my Own Game Idea</h2> I have to say possibly because I don't know where I am stealing things from beyond what I just mentioned. I still like the idea of a more passive garden etc style game so it is not that this overrides anything else. As I said there are many dust particles floating around in my mind. The premise would be like in the video above, you start on a tile, in my case top left corner and we will say the enemy starts at the bottom right corner. Hexagonal grid like in the video, because hexagons are bestagons. Then how you earn I am not really sure about, I started with the idle clicker idea but really those are tedious and sure good for the resilient but it has no engagement takeaway. You don't walk away thinking, hell next time Imma cut that mofo. If the game does not make you angry is it really a game? So picture it, you top left tile, them alone and sad bottom right tile. Then you get a random tile to place, only one option and you can either bank it or you can place it. I think possibly you get 3 banking spots, ie 3 chances to pass on placing a tile. Then you have to start placing them. Some you can place anywhere on the map and some have to be placed connected. As a player against the AI you will have the disadvantage of or advantage of getting a % chance at getting enemy tiles to place. If it is a path tile you can probably place that unconnected and they have to build towards that tile because it will act as a way point. so you can probably prolong their expansion from gunning it right down the diagonal towards your base. Other things would be to keep towers etc simple, 3 towers, 3 attack types, 3 monster types etc to start. Every attack has a counter and once the map is filled you will need to then battle to take the map over. So the idea is a sort of Risk style tower defence with the random placement element which possibly turns it all into a very strategic chess-style game. Things like, getting a lure tile to counter or prolong flying monsters, will keep them from flying over the void early game as they first need to go to the nearest lure tile etc to pathfind towards your base. Maybe jungle tiles that give a lot of gold but can be used as targets by gorillas to jump through the map and skip the normal paths and attack you from that tile but can only move on once the rest of the attackers joined it or are all dead. I think I like this because for the most part even without fancy upgrades etc the base mechanics should do a good job of making it pretty "action-like". So that is that, and now I can shelf it again for a bit. I got shit to do. See ya.
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