pixEOS by the Numbers

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·@pixeos·
0.000 HBD
pixEOS by the Numbers
![pixEOScollage01_web.png](https://cdn.steemitimages.com/DQmZEWufeLuXRUN2pp8jBmVtZU3Eq9A1qSkEdZKmVYWDw5v/pixEOScollage01_web.png)
With a focus on numerical facts, here is what pixEOS has accomplished in its first 11 months.
* Launched 7 blockchain-based online [video games](https://gamecenter.pixeos.one/) with multiplayer functionality
* Built an art and gaming community of 2200 [Twitter](https://twitter.com/eos_pix) followers
* Exhibited and/or presented at 9 in-person shows (Minsk, Los Angeles, Brooklyn, London, San Francisco, Philippines, India, Detroit, and Venezuela)
* Released the [PIXEOS Token](https://bloks.io/tokens/PIXEOS-eos-pixeos1token) on top of EOS blockchain with a maximum supply at 3,959,505,148 tokens
* Collected in the portfolios of 35,283 holders of the PIXEOS token
* Onboarded 22 featured artists for upcoming rare digital art marketplace
* Released 1 [avatar maker](https://avatar.pixeos.art/) used by 3 different blockchain projects
* Launched 1 online wearable [merchandise store](https://mypixeos.com/) allowing users to pay with credit card or cryptocurrency

More could be written, but this list only cites numerically measurable achievements.

https://pixeos.io/
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