Battle in Earthquake Ruleset Without Flying Unit for Beginner

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·@poplar-22·
0.000 HBD
Battle in Earthquake Ruleset Without Flying Unit for Beginner
![](https://images.ecency.com/DQmYRvc1QtR7w1fQtrhAGbx1CuT2idYUtFQRmTsgyVemqEY/chrome_djo923tw5v.png)







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Hello all, today  I want to discuss about Strategy to battle in the **Earthquake** Ruleset, without using unit who have **Flying** ability :

|Earthquake Icon|Description|
|------------|------------|
|     ![](https://images.ecency.com/DQmesRb1mryZU8CreDvmiLqNNamqJYLGBcAeipX9W3rYraT/earthquake.png)   |    Non-flying Monsters take 2 Melee damage at the start of the round start at round 2.|




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> I play with my Scholar account with only a limited card (**Chaos Legion**, reward card, and rent several old cards like **Doctor Blight**,  **Arkemis The Bear**, **Dumacke Exile**, etc.),  I don't have summoner with dual tactics. So this strategy may only suit players that rent/have cheap card. I play in **Modern** format **Diamond**/**Champ** League.

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![](https://images.ecency.com/DQmPt4X8YfVsvLHBzDLPmbmjBqdi6xWhUkSLnA1rhfJ7gyc/dragon_divider.png)


# <center>Several Ability Beside Flying that Helpfull in this ruleset</center>


|Ability|Description|
|------------|------------|
|   ![](https://images.ecency.com/DQmRVCkZiH3k4sAmuQsv9Swe7B4Svpf1oiYujmGT7QydkLm/ability_protect.png)    |**Protect**,  all friendly units gain +2 Armor  |
| ![](https://images.ecency.com/DQmTaMTBSJwm6kjjCAXxJJNgExiWQ9b12bsXBjHCjM89ayt/ability_heal.png)|**Heal**, restores a portion of the Monster's health each round. Restores 1/3 of the max health, rounded down. |
|   ![](https://images.ecency.com/DQmaS1LV4wGUeLGmibRZnBR71jG8Yr5FoYutzkMDbbXe3ZL/ability_tank_heal.png) |**Tank Heal**, restores a portion of the Monster in the first position's health each round. Restores 1/3 of the max health, rounded up |
|  ![](https://images.ecency.com/DQmTa2VB5XbH37DjayW1Qj2XidVocNmWxXvRLWsdobarhtv/ability_triage.png)|**Triage**, Heals the friendly back-line Monster that has taken the most damage. Heal is max health divided by 3, rounded down. Minimum is 2.|
|  ![](https://images.ecency.com/DQma8mQ19EzRUvsNgTykLyPiQKJgmAy3rzLb2rQmAShFU2e/ability_martyr.png)|**Martyr**, when this monster dies, adjacent Monsters get +1 to all stats|
|![](https://images.ecency.com/DQmZx9wyAo6Nd5bUzpHTBttHVEnQgyUM6L8SHfeRp5dHuro/ability_shield.png)|**Shield**, reduced damage from melee and ranged attacks. Attack damage gets halved (rounded up). |
|  ![](https://images.ecency.com/DQmeTY1dRP7TWtbsHmMiEBKCRjJB5g65m79R9Fxa1FqwS1j/ability_life_leech.png)|**Life Leech**, monster's health increases each time it damages an enemy monster's health in proportion to the damage dealt |
|![](https://images.ecency.com/DQmapYpizLdNshA8HZnNXVKNuDDBWfKDRVvyuoZ9yvZWkT2/ability_scavenger.png) |**Scavenger**, gains 1 max health each time any monster dies |
|![](https://images.ecency.com/DQmaTpS4n43ZsZYjdABvHmoWDMAqCKcG56FQWWDtYeckJCZ/ability_strengthen.png)|**Strengthen**, all friendly monsters have increased Health by 1.|



We will discuss a bit about the ruleset above :
- **Protect**, will help temporarily disable the damage from **Earthquake**, every time the **Earthquake** hits the armor it will decrease by 2. But even if it only has 1 armor and gets damage from an earthquake by 2 damage, health will not decrease. Example of the unit who have **Protect** ability : 
   - **Arkemis The Bear** (Neutral Element), 
   - **Ferox Defender** (Fire element), 
   - **Venari Wavesmith** (Water element), 
   - **Queen Mycelia** (Earth element) 
- **Heal** (**Heal**, **Tank Heal**, and **Triage**) This will help to prolong the life of our unit which the health got damaged from the **Earthquake**. 
- The **Martyr** unit in this ruleset will die eventually, so we must make sure it will help the unit adjacent to this unit, usually bring the unit who have **Heal** ability or high damage and health close to this **Martyr** unit.
- **Shield** ability,  because **Earthquake** is considered as melee damage, this ability will decrease the damage of **Earthquake** ruleset from 2 become 1. 
- **Life Leech** and **Scavenger** work like the **Heal** ability the difference is uses damage and the life of another unit to increase the health of the unit.
- **Strengthen** ability, will help but not as good as the other ability above. Besides this ability, there was a summoner who gave buff health like **Possibilus the Wise** (water element), **Pembrook Nymph** (Water element), **Lux Vega**, **Eternal Tofu**, etc,

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![](https://images.ecency.com/DQmPt4X8YfVsvLHBzDLPmbmjBqdi6xWhUkSLnA1rhfJ7gyc/dragon_divider.png)

# <center>Battle Example</center>
![](https://images.ecency.com/DQmRbLFAeE6PZn6cbU3KqpXiAq2Jf5jVPdrZnXvEwY9eUvZ/chrome_lajwakul2r.png)


[The battle Link.](https://splinterlands.com/battle/sl_90335e0e391ae5a48b4c76ebd436691f), in this battle, both players do not bring any unit with the **Flying** ability, because in the **Fire** element modern format, I think only have 2 Flying monsters **Flame Mephit** (unit) & **Risqruel Drath** (summoner), and this monster at max level is expensive to rent and buy so not many players bring it :
![](https://images.ecency.com/DQmXpEYkFrZ56R1bNL1H4wvzbhVUV3S9WMJVdn5Yf5hzZky/strip_1.jpg)

In this battle to fight the effects of **Earthquake**, the opponent uses **Protect**, **Strengthen**, and **Scavenger** while we use **Protect**, **Martyr**, **Strengthen**, **Scavenger** abilities, and our summoner gives +1 armor and health. 
Both formations have advantages, as you can see our melee and range units have a hard time hitting the enemy due to the enemy's higher speed. But in the end, our armor and **Martyr** ability save our **Doctor Blight**, when facing the enemy **Doctor Blight** the health and damage are higher than the enemy :
![](https://images.ecency.com/DQmTS3wvn15EJ31VANv7nktszUdBdLoXW7KfUNBSUvkHPke/image.png)

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![](https://images.ecency.com/DQmPt4X8YfVsvLHBzDLPmbmjBqdi6xWhUkSLnA1rhfJ7gyc/dragon_divider.png)

# <center>Conclusion</center>
This is a hard battle the enemy already knows what we know, I think the enemy chose to have higher speed maybe because he doesn't have **Lux Vega** summoner, or he/she already predicted that we would use many range units because usually, magic units have low HP easy to die in the **Earthquake** ruleset. Not all magic units are like that, but the **Fire** element does not have a magic unit with high damage, health, and armor. 

Even though we already know the basics/how to deal with damage from the **Earthquake** ruleset, we also need to know the abilities of each unit in each available element, to get a greater chance of winning, this can only be obtained by fighting continuously and continuing to learn, because the **Splinterlands developer** always updates the game with patches, rulesets, abilities and new units, which can change the way we play.

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![](https://images.ecency.com/DQmPt4X8YfVsvLHBzDLPmbmjBqdi6xWhUkSLnA1rhfJ7gyc/dragon_divider.png)






 



 




















Thank you, my friend, for taking the time to review battle **Earthquake** post. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment. 

If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.

![](https://images.ecency.com/DQmPt4X8YfVsvLHBzDLPmbmjBqdi6xWhUkSLnA1rhfJ7gyc/dragon_divider.png)





# <center>Credit </center>
- Thumbnail using Canva.
- Divider took from @kyo-gaming.
- Card description, Image, and graphic were taken from https://Peakmonsters.com and https://Splintercards.comb
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