Battle in Earthquake Ruleset Without Flying Unit for Beginner
hive-13323·@poplar-22·
0.000 HBDBattle in Earthquake Ruleset Without Flying Unit for Beginner
 <br> Hello all, today I want to discuss about Strategy to battle in the **Earthquake** Ruleset, without using unit who have **Flying** ability : |Earthquake Icon|Description| |------------|------------| |  | Non-flying Monsters take 2 Melee damage at the start of the round start at round 2.| <br> > I play with my Scholar account with only a limited card (**Chaos Legion**, reward card, and rent several old cards like **Doctor Blight**, **Arkemis The Bear**, **Dumacke Exile**, etc.), I don't have summoner with dual tactics. So this strategy may only suit players that rent/have cheap card. I play in **Modern** format **Diamond**/**Champ** League. <br>  # <center>Several Ability Beside Flying that Helpfull in this ruleset</center> |Ability|Description| |------------|------------| |  |**Protect**, all friendly units gain +2 Armor | | |**Heal**, restores a portion of the Monster's health each round. Restores 1/3 of the max health, rounded down. | |  |**Tank Heal**, restores a portion of the Monster in the first position's health each round. Restores 1/3 of the max health, rounded up | | |**Triage**, Heals the friendly back-line Monster that has taken the most damage. Heal is max health divided by 3, rounded down. Minimum is 2.| | |**Martyr**, when this monster dies, adjacent Monsters get +1 to all stats| ||**Shield**, reduced damage from melee and ranged attacks. Attack damage gets halved (rounded up). | | |**Life Leech**, monster's health increases each time it damages an enemy monster's health in proportion to the damage dealt | | |**Scavenger**, gains 1 max health each time any monster dies | ||**Strengthen**, all friendly monsters have increased Health by 1.| We will discuss a bit about the ruleset above : - **Protect**, will help temporarily disable the damage from **Earthquake**, every time the **Earthquake** hits the armor it will decrease by 2. But even if it only has 1 armor and gets damage from an earthquake by 2 damage, health will not decrease. Example of the unit who have **Protect** ability : - **Arkemis The Bear** (Neutral Element), - **Ferox Defender** (Fire element), - **Venari Wavesmith** (Water element), - **Queen Mycelia** (Earth element) - **Heal** (**Heal**, **Tank Heal**, and **Triage**) This will help to prolong the life of our unit which the health got damaged from the **Earthquake**. - The **Martyr** unit in this ruleset will die eventually, so we must make sure it will help the unit adjacent to this unit, usually bring the unit who have **Heal** ability or high damage and health close to this **Martyr** unit. - **Shield** ability, because **Earthquake** is considered as melee damage, this ability will decrease the damage of **Earthquake** ruleset from 2 become 1. - **Life Leech** and **Scavenger** work like the **Heal** ability the difference is uses damage and the life of another unit to increase the health of the unit. - **Strengthen** ability, will help but not as good as the other ability above. Besides this ability, there was a summoner who gave buff health like **Possibilus the Wise** (water element), **Pembrook Nymph** (Water element), **Lux Vega**, **Eternal Tofu**, etc, <br>  # <center>Battle Example</center>  [The battle Link.](https://splinterlands.com/battle/sl_90335e0e391ae5a48b4c76ebd436691f), in this battle, both players do not bring any unit with the **Flying** ability, because in the **Fire** element modern format, I think only have 2 Flying monsters **Flame Mephit** (unit) & **Risqruel Drath** (summoner), and this monster at max level is expensive to rent and buy so not many players bring it :  In this battle to fight the effects of **Earthquake**, the opponent uses **Protect**, **Strengthen**, and **Scavenger** while we use **Protect**, **Martyr**, **Strengthen**, **Scavenger** abilities, and our summoner gives +1 armor and health. Both formations have advantages, as you can see our melee and range units have a hard time hitting the enemy due to the enemy's higher speed. But in the end, our armor and **Martyr** ability save our **Doctor Blight**, when facing the enemy **Doctor Blight** the health and damage are higher than the enemy :  <br>  # <center>Conclusion</center> This is a hard battle the enemy already knows what we know, I think the enemy chose to have higher speed maybe because he doesn't have **Lux Vega** summoner, or he/she already predicted that we would use many range units because usually, magic units have low HP easy to die in the **Earthquake** ruleset. Not all magic units are like that, but the **Fire** element does not have a magic unit with high damage, health, and armor. Even though we already know the basics/how to deal with damage from the **Earthquake** ruleset, we also need to know the abilities of each unit in each available element, to get a greater chance of winning, this can only be obtained by fighting continuously and continuing to learn, because the **Splinterlands developer** always updates the game with patches, rulesets, abilities and new units, which can change the way we play. <br>  Thank you, my friend, for taking the time to review battle **Earthquake** post. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment. If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.  # <center>Credit </center> - Thumbnail using Canva. - Divider took from @kyo-gaming. - Card description, Image, and graphic were taken from https://Peakmonsters.com and https://Splintercards.comb
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