Put magic monster on counter spell ruleset ? Why not if it had high impact for you to win !
hive-13323ยท@ramadhanightยท
0.000 HBDPut magic monster on counter spell ruleset ? Why not if it had high impact for you to win !
 <div class="text-justify"> Hello everyone, welcome back to Ramadhanight's Hive Blog on Splinterlands Weekly Battle Mage Secrets Challenge's Session. For this week Battle Challenge, there is reflect magic ruleset where magic damage would hurt the damager as well, but that doesn't mean your enemies would not use magic at all. I tried to anticipate, let's see how the battle goes ! </div>  # <center> **Battle of The Week** </center> Here is my formation for the battle :  <div class="text-justify"> Rules set:  Before we discuss about the formation, here is the rules for this match Counter Spell : All monster have the magic reflect ability Earthquake : Non flying monster will receive 2 physical damage every turn 42 mana cap: high mana ruleset for high variation of squad. Splinter available : all splinters are available except for the fire ! </div> # <center> **My Lineup's Explanation** : </center> | Position | Card | Ability | Strategy| | -------- | -------- | -------- | -------- | | Summoners |  | Fly Buff | Very important summoner to escape the earthquake every round. | | Tanker || Taunt | I use many hitter with low health,so i need a taunt to protect them, especially the cabalist that also took magic reflect to survive longer giving amplify. | | 2nd Monster | | Close Range | 2 Range damage with close range ability and high health makes this monster suitable as damage and second tank. | | 3rd Monster || Sneak | Main hitter with 3 physical damage and sneak ability. Put him 3rd because he got better health than monsters behind him. | | 4th Monster | | Sneak| Another hitter with sneak ability, but he is only got 2 damage and 3 health point. Great stats considering he is just cost 3 mana | | 5th Monster |  |Amplify| Cabalist is my 5th monster, i knew he will hurt himself on every attack he done, but i decide to use him because he had the amplify ability to improve the magic reflection to all enemies. He also had 2 magic damage to help hitting enemies. | | 6th Monster | | poison | My favourite monster with 3 mana on death splinters because he had the poison ability. He got low speed and health, but no problem because i had a tank with taunt up front. | I would also talk a little about my enemies lane up, but won't too detailed as my lane up, just my point of view in general about his lane up.  <div class="text-justify"> On the other side, my enemies put hard tank with shield ability up front, which is very good to anticipate melee and range that would likely to be used since there is a counterspell. His 2nd monster is venari with opportunity which is not bad, but 4 monsters behind him is all magician which is a bad decision considering there is a counterspell. But sometimes a surprise is a game changer to beat enemies, right ? </div>  # <center> **Does My Strategy is Worked ?** : </center> <div class="text-justify"> If you want to watch the battle, please click the link of battle replay https://splinterlands.com/?p=battle&id=sl_5bc467030ffedd582d85044aee6ffb6f </div> The battle scene are also shown on gif below:  <div class="text-justify"> I got my prediction right when seeing enemies history that loving magic monsters ! On first round, both taunt monster from each team is elimnated. It's 5 vs 5 on the end of first round, but i manage to hit back all enemies magic with amplified magic reflect.  <div class="text-justify"> On second Round, the earthquake is hitting enemies non flying monster and eliminate 1 of their hitter. It continued with some attack whch ended up eliminate all enemies magic monsters. My monster stand still with 5 on the lane. It's 5 vs 2 at the end of second round for me !  At 3rd Round, earthquake took another monster from battlefiend, it's their venari this time become the victim ! It won't hard to eliminate enemies tank that is stand as the last monster for my enemies. Shavii become the one to end this battle with 3 physical damage that is reduced into 2 with the shield to eliminate enemies mycelic infantry !  # <center> **Discuss About Counter Spell** : </center> --- <div class="text-justify"> What Should We Get : </div> <div class="text-justify"> Amplify is such a great addition to every ruleset that having a counter damage since it could add more counter damage to enemies. But since magic is normally would not appeared, you better pick monster that having high armor and shield ability to block and reduce enemies damage. Headwind or Demoralized will be great as well to debuff enemies attack. Repair armor and taunt with high armor plus resurrection will be great i guess. </div> --- <div class="text-justify"> What Should We Avoid: </div> <div class="text-justify"> With magic damage will reflect back to the damager, magic monster is surely you have to avoid. Monsters with a defensive ability against magic monster need to be avoided as well because other monster might having better skill and stats to go fight the physical monsters that would likely to appear. </div> --- <div class="text-justify"> What would i do next ? </div <div class="text-justify"> I would like to go with astral summoner that having great buff against physical monsters ! --- </div>  # <center> **Conclussion** </center> <div class="text-justify"> With magic reflect on all monsters, magic should be avoided and better get more physical monster and anticipation for enemies physical as well with armor, shield, evade, etc. But if you saw your enemies only had magic monster on their collection, you better get amplify to add more magic reflection to them even if it means you had to take reflection of magic as well ! </div>  # <center> **Final Words** </center> <div class="text-justify"> Thank you for kindly read my post, i hope you enjoyed this post and could give another view about this ruleset by put it on comment section. 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