Adding a combo attack | roundbeargames | hitmanchoi | unity3d

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·@roundbeargames·
0.000 HBD
Adding a combo attack | roundbeargames | hitmanchoi | unity3d
[![20190115_150523_0001_1280.jpg](https://cdn.steemitimages.com/DQmNkm9CmK5o5hekUeV8ExosiiBULBUceeRqQP1nNCV3te3/20190115_150523_0001_1280.jpg)](https://youtu.be/o3wvP0JRmbc)

New years was fun. With lots of beer, fried chicken, and raw fish 😃
I still have to get work done but it's so hard to restart the momentum once you lose it. 

![DSC00971_1280.jpg](https://cdn.steemitimages.com/DQmb9hwWqjdWFhs71BE5EgQvrbr3iYF1G2orpLDp7cJSiBN/DSC00971_1280.jpg)

In this update I added a little combo attack. If there's another enemy behind that gets hit by the body being knocked back, he'll take the hit too. 

![2019-01-15 15-09-50.mp4_20190115_151447.gif](https://cdn.steemitimages.com/DQmTA2BtpvVxtQdckpBD8wz45qkTZ65cBZNhU9qMZ1Hm1c2/2019-01-15%2015-09-50.mp4_20190115_151447.gif)

Small details have been added (like player looking at the target as he's knocked into the air). It was one of the comments that I decided to put into my game. There's been other ideas like hanging onto the chandelier and swinging, etc. Most of them will be added eventually. It's just that I'm a little lazy and might take awhile, but I'm always keeping them in my head. 

Thanks for coming. I hope you enjoy january as well. 

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