Flightgear Flight Simulator - Aircraft Developer
gaming·@schamangerbert·
0.000 HBDFlightgear Flight Simulator - Aircraft Developer
<h2>Hi Steemians!</h2> Since 2 years I am developing aircrafts for an open source flight simulator: <a href="www.flightgear.org">www.flightgear.org</a> Flightgear is free and runs on windows, linux and mac.  Antonov 12BK,  Antonov 22A, Antonov 225-Mrija Tupolev 95MR, Tupolov 160-Blackjack Berejev-200,  Mil-Mi-6PS, Iljushin 76 MD some vehicles, hot air ballons and a roziere ballon. Searching a flight simulator for free and realistic in flight-dynamics I found this one and after a while I started to improve some things, ending up as developer with my own hangar. <a href="https://github.com/HerbyW?tab=repositories">Github repositories</a> <h3>How to make an aircraft in a short overview</h3> - Get the model from any free model page or taking an existing one from the 650 (!) in flightgear. - 3D modeling with blender, programming in nasal and xml - Researching everything about the aircraft on the net, saving pictures, manuals etc. - Moving the main surfaces (rudder, aileron, elevator, gears, flaps, slats, spoiler) - Making a lot of test flights and step by step improving the FDM (flight dymanics of model)   - Getting more things animated: up to 180 instruments in the cockpit, switches, lamps, doors - Making it popular by anouncing it to the newsletter and in our world wide comunication tool Mumble, also getting tests done by other players. - Trying to fix each problem as soon as possible, so that the fun can start. - Making more animations like paratroopers, fuel trucks, payload loading and unloading - Asking others to make liveries and updating every step on git. As it is open source we get nothing from it, just better aircrafts and a lot of fun by making flights together, you may watch us here: <a href="http://mpmap02.flightgear.org">Multiplayer Map</a> My callsign: <b>HerbyW</b> If you want more details about any step let me know, and see you soon in our world of aviation. 
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