RuleSet Going Distance in Splinterlands
splinterlands·@shadecroat·
0.000 HBDRuleSet Going Distance in Splinterlands
 Hello everyone! Today I will speak about Going distance ruleset in the NFT game Splinterlands. Really interesting ruleset and pretty new. They are quite a few summoners which can be really useful in this ruleset. I will describe the ones that I consider to be of most value: 1. Quix the devious - Oh boy, 4 mana summoner who gives -1 to ranged monsters and -1 to speed. This is a must-have card for many other rule sets if you ask me. I would avoid him in reverse speed since it would give your opponent an advantage. 2. Fernheart - Cool 4 mana summoner from Green. Gives all of your units close-range ability which can be really useful. Additional +1 to health is also really good. 3. Yodin Zaku - expensive card to own or rent. But blast ability and + 1 dmg to all ranged monsters is awesome! Reflectors 4. Lir Deepswimmer and Ilthan - ranged dmg is being reflected. Very useful in low bronze/silver/gold. I wouldn't recommend them as much in diamond since monsters have a lot of HP/shield. Battle from my main account combined with Quix + black: https://splinterlands.com?p=battle&id=sl_b75f4266985fb5b3fde4448a61801067&ref=shadecroat Here you can see how -2 to ranged attack is stacking good (modern match)  Here is the link to one of mine matches with alt from rule set Going Distance combined with little league: https://splinterlands.com?p=battle&id=sl_7c38b99be2e867d7b2168f7e218c3760&ref=shadecroat Three heavy hitters on the back and some meat in front :) This is silver league wild.  These are some of my favorite cards in this ruleset:  I do absolutely love **Cyclops** as a tank with some healing on the back!