The Hermit`s Path | Devlog #1
animation·@spiritabsolute·
0.000 HBDThe Hermit`s Path | Devlog #1
 In this series of posts, I begin to document the process of creating "The Hermit's path" game! As you develop, I will be telling more details. I have already passed the preparatory stage. My active subscribers, who are probably reading me, could see this. Let's see if I'm ready to take the next step! ;) To develop the game, I will use the following tools: Godot engine, Blender, Aseprite, Krita (maybe), Miro, Google keep. There is no tool on this list to create sounds and music in the game. I will be grateful if you share the tools for creating sounds and links to free audio for games. This is a blog and process documentation. This is not a tutorial and I do not plan to teach you. I'm just showing my way. I hope this will be interesting, but maybe someone will motivated and change his life for the better. The Hermit`s Path is a mobile platformer, runner with 2D graphics. Here is a short GIF of how it looks now:  In the current state, my game consists of a menu scene and a test scene in which I work on my first tasks. If you're interested, you can read about the scenes [here](https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html). I have written the "state machine" code. A wonderful article on finite state machines can be found [here](https://www.gamedev.net/articles/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/). This is a very comprehensive and informative article. This is an important basic component of my game. ||| | -------- | -------- | ||| When the game starts, my character begins his journey. He moves around the world and interacts with what he can. The truth is that he still does not know how. :) The first task was to create simple animations of rest, movement and turns. I also created sprite of the earth. |||| | -------- | -------- | -------- | | ||| Thank you for your support and attention! Ask questions if you are interesting in something!
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