Go to Bloody Heloise

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·@tarazkp·
0.000 HBD
Go to Bloody Heloise
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># Well, I have one now I guess.


![image.png](https://files.peakd.com/file/peakd-hive/tarazkp/23y8saFHAvGkkjjPNy1ZRKyBFt6Ud8J2junmkVsKZvhwk2pHmtAfKXMVdJTMpwFqiv9bE.jpg)

I was going to wait for longer as I think the auction price will drop as it seems to be running out of steam, but ended up biting the bullet and *saving @azircon from buying another Heloise the Hollow.* This makes it 48/100 and while I know they will all go at some price, who knows what the price will be after they are all gone. 


![image.png](https://files.peakd.com/file/peakd-hive/tarazkp/23tv8rzGs4Cr6c3cq1EAt69KFWv1c7btHtsUhvbaGhnXMbhFSxtnjLxkptDWS6WsoU7Aw.png)


![image.png](https://files.peakd.com/file/peakd-hive/tarazkp/23tvAS4LR4Wm5wiVivwMA93tsXSX8tDtqtr9JQ3eNPcqgVH1my6LK55Ygy1hxmExB9ZLL.png)

Based on the performance I have seen so far though, as scary as this pretty lady looks, she doesn't seem to be able to hold up too well in battle. I think that through the times I have faced her, I reckon I am sitting at around about a 70% win rate - which is a lot better than my average win rate. However, I am trying to remember that Chaos Legion cards will be leaving Modern soon, so maybe this card will be something that is better supported in the new meta. 

## First match surprise win:
https://splinterlands.com/battle/sl_eb625699a959514bdc5147c4f137fba8?ref=tarazkp

While it might be devastating under the right conditions, I think it is pretty hard to play at the moment. At least for me, I am not yet sure where she fits into the team, and what kinds of rulesets are appropriate for her to control. it seems a bit hit and miss, and of course, if she doesn't do the damage early enough, there is the risk that the weary applied on the resurrect will put the entire rest of the team out of commission - as almost happened in the game above. Even monsters with Immunity will catch the *plague of lethargy.*


![image.png](https://files.peakd.com/file/peakd-hive/tarazkp/23wWTFBvPPcbyQGhiqNqJ9DH7TvDXtReAv87H17o9QG6BybNWo2zZQ99N4Ex9xP4xmtSq.png)


> I caught lethargy years ago.

Be that as it may, perhaps it will be a significant bit player in my limited arsenal, that I can call on to win a few rounds - because I need all the help I can get. RNG *is not my friend* and I have the feeling that it is the friend of some of the other accounts. What would be nice for the real players in Splinterlands is a decent stat page where all battles can be combined. I don't know what is required for that, but once the team is set, there is very little dynamic that happens, so tracking the outcomes should be pretty easy? 

As RNG is such a big part of the game now, I would like to see stats on cards compared to the predicted, and I would like to be able to compare these across accounts. "Provably fair" should mean that no account or group of accounts should have an advantage over time. The odd surprise win or loss here and there against the probabilities is expected, but if they are consistently outside the probabilities? 

But more than that, statistics make a game far more sticky for the player base, which is why *every mainstream game* is bombarded with numbers to see ticking over. Crypto is filled with people who love to watch numbers tick already, so it should be a *no-brainer* to have stats for the game. These also become identifiers and provide bragging rights, which creates a more interactive community on multiple layers. 

> But I just play the game.

*I wish I was smarter.* 

Taraz
[ Gen1: Hive ]


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