Revulsion - Getting the new assets into the game.

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·@thecastle·
0.000 HBD
Revulsion - Getting the new assets into the game.
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New monsters are intimidatingly large and they will be tougher to take down too. With that said I will be adding the ability to do head shots or hit weak points on mobs in the next patch as well. The new enemy types will all basically be mini boss difficulty mobs, but that doesn't mean you wont be running into multiple of them at a time. At this in the game I will be placing greater expectations on the player to understand how to handle different combat situations.

Each of the mobs displayed will be quite capable of cutting the player down after 1 or 2 simple mistakes during a fight. And the fights will be roughly 50% longer. I also want to have special boss variations of these mobs that are full blown staged boss fights similar to Orgrimgor. 

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The new guns are being added in now as well.  I have to do more work on the melee weapons however as they came out at the wrong scale and are a bit under detailed. I should have them in place tonight. The plan is to get as much into the game engine as possible before I begin setting up the bones and rigs for the character models.

Its going to take me roughly mostly of February to get all of the new guns, armor sets, and monster AI in a functional state. In that time I also intend to have at least one full level blocked out as well.

I am going to be working my ass off next month!
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