Samurai Shodown maintains the legacy
hive-140217·@thranax·
0.000 HBDSamurai Shodown maintains the legacy
 *Samurai Shodown is not a simple sword fighting game, it is a real chanbara experience. In other words, a Japanese-style katana duel, in which the spectacularity of the fantasy blows will always be at the mercy of the precision of the players when dodging, blocking, disarming and counterattacking. Which does not mean that a good cut leaves the health bar of our enemy trembling.* https://www.youtube.com/watch?v=Wmgun0q7Kh8 <center> <h4> SNK's fearsome swords have been reformed while retaining the essence of the classics </h4> </center> *Samurai Shodown is a truly unique fighting experience. It was already in 1993 and the truth is that, today it retains its original touch: those from Osaka put before us a diverse panel of fighters who do not obey the rhythms and physics of Street Fighter II and all the games that followed their wake, but they seek the essence of the collision of swords and the search to deliver a good cut at the right time.* *In other words: you can jump into the ring with the character you like the most, memorize his techniques and overcome Story mode or any of the Survival, Versus or Time Trial options following the patterns of any one-on-one in a 2D scenario. But by simply doing that you are turning your back on the enormous degree of depth that is in this game.* https://www.youtube.com/watch?v=9sdML6HrJn0 *A tactical fighting game when mastered, although open to anyone who wants to get into it. Offering each other that balance of forces that emerges charging the special bar at the cost of draining the health bar and even the possibility of executing a lethal and fleeting blow, knowing that the failure will eliminate your lower charge from the game.* *In fact, and unlike King of Fighters, the combo chains in Samurai Shodown are very short and their punches and techniques complicate being creative in competitive situations in favor of blocking or dodging techniques. What's more, along with Street Fighter V and Mortal Kombat 11, it is one of the few current fighting games that refuses to offer autocombos by hitting the same button. Being Samurai Shodown that makes a lot of sense.* https://www.youtube.com/watch?v=XthoUH6yr1w *Samurai Shodown is a rebirth of the SNK saga in each and every one of its aspects. A celebration of the hit that was in recreational and a tour of everything we liked about each of their published installments, but also a delivery that from the first game makes it clear that it is safe. Or what you already liked about the series, depending on how you look at it.* ***The feeling of being in the same saga that dazzled us and wanted to stand out from Street Fighter II and Mortal Kombat remains intact on Switch, and that it moves to 60 almost stable FPS is an incentive that makes it a fighting game that does not sell nostalgia , but is entrenched in the present. And in most respects it does well.*** <center>[Do not hesitate to visit my blog](https://thranaxgame.blogspot.com/)</center>
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