TF2 Map Overview: 2Fort

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TF2 Map Overview: 2Fort
Welcome to TF2 Map Overview, This Series is where I talk about Various Team Fortress 2 maps in Great Detail.

Today Im going to Talk about the most Played Map in All of Team Fortress 2, 2Fort

https://wiki.teamfortress.com/w/images/thumb/a/a1/Ctf_2fort_bridge_ss.png/300px-Ctf_2fort_bridge_ss.png?t=20110323143603

2Fort is a Capture the Flag map and is a Remake of a map in Team Fortress Classic with the Same Name.
2Fort is the First Capture the Flag Map that Was Released and was the Original 6 Maps that was Released when the Game was Released in 2007.

2Fort is Symmetrical on Both Sides So the Layout is Easy to understand. The Map has two Forts separated by a stream of water. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players.

The Goal is the Capture the Enemy Intelligence by Bringing the Intel to Your own Intel, You have to do this Multiple Times (3 by Default)

The Map Possesses 2 Small Ammo and Health Packs(one on each side), as well as 4 Medium Ammo and Health Packs(2 on Each side)

2Fort's bases are the easiest to defend of all stock CTF maps due to the long, easily-blocked passages leading to and from the enemy team's flag room. Every capture will require a substantial amount of team coordination, especially when the player count is high.

Each Fort in 2Fort has the Same Layout, 2 Spawn rooms on Each Fort. In Spawn room 1 there is a Large Shutter Door that Leads to the Upstairs Room with Multiple Ways to go, One way Goes to the Battlements, Another Way goes to the Courtyard, Another Way goes to a Spiral Ramp that goes to the Intel Room. In Each Spiral Entrance there is Some Small Health and Ammo Packs in the Little Cubby next to the Spiral Ramp, Finally the Final Way is a Drop that Goes to the Base's Entrance.

In the Other Spawn there is Only 2 ways to go. a Drop off that Goes into the Narrow Hallway, and the Other way goes to the Other side of your Fort's Battlements.

In the Courtyard there is two Sets of Stairs that go up to the Upstairs Room, There is also another Path that Goes to the Intel Room from the Courtyard. Finally in the Downstairs area there are two Entrances, Both are Hallways, a Narrow Hall and a Large Hall. Both Halls Lead to the Entrance.

From the Entrance there is the two hallways from Earlier, as Well as a Way to the Sewers, Finally are the Two Exits to the Outside area.

In the Sewars there is a Long Pipe Hallway With Water on the Floor, at the End of the Hall there is a Room with a Medium Health and ammo Pack in it. Past the Room Goes to the Water Area Under the Bridge, From there you can go into the Other Team's Sewars.

Finally From the Spiral Ramp, and the Courtyard Paths Leads to a Hub Area Right next to the Actual Intel Room. In this Hub there is a Medium Health and Ammo Pack. Also Right next to the Courtyard Stairs there is a Resupply Room, Only The Team on Your side can Enter the Resupply Room.

That Is about all of 2Fort Described, So here are a Few Facts an Trivia

1. The Beta Version of 2Fort Originally did not Have a Roof over the Bridge.
2. "Meet the Spy" takes place in a slightly modified version of 2Fort, adding the Alarm-O-Tron 5000 and doors to the Intelligence room.
3. According to the Catch-Up Comic, the 2Fort was built between 1850 and 1890
4. 2Fort appears in "Worms: Reloaded" as one of the forts.
5. As of the comic "Unhappy Returns", it has been shown that Teufort refers to an entire town, with 2Fort most likely on the outskirts. It is also revealed that the entire town is filled with "lead-poisoned idiots", as the mill (2Fort) the mercs have been fighting over has been leaking chemicals into the groundwater for over a generation.
6.  2Fort makes an appearance in Duke Nukem Forever in the Hail to the Icons Parody Pack DLC under the name "2Forts1Bridge".

And that is 2Fort. See ya all For the Next Map, Which is Be the Payload Map. Upward!
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