FIGHTING AGAINST THORNS - SPLINTERLANDS [PT-BR/ENG]

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·@underlock·
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FIGHTING AGAINST THORNS - SPLINTERLANDS [PT-BR/ENG]
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#### <center>*Click here to <a href="#anchorlink">English Version</a>.*</center>

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Por algumas semanas eu fiquei afastado das **Brawls** no **[Splinterlands](https://splinterlands.com?ref=underlock)** por falta de tempo, porém decidi finalmente voltar a participar aproveitando que entrei em uma nova guild e que agora essas disputas estão pagando **SPS** https://i.imgur.com/8HpOi2W.png aos participantes. Ótimo incentivo não é?

A partida que compartilharei com vocês foi uma batalha bem acirrada e que o vencedor foi definido nos mínimos detalhes. Eu não esperava que o **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png pudesse afetar tão negativamente o meu time... Mas será que eu consegui superar esse problema?

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<center>[![Battle.](https://i.imgur.com/yQ8xRj8.png)](https://splinterlands.com?p=battle&id=sm_hTPob78DV11DHQMzY8gj&ref=underlock)</center>

Com poucos elementos disponíveis e a possibilidade de atacar da linha de trás por causa da regra **Melee Mayhem** https://static.wikia.nocookie.net/splinterlands/images/7/71/Combat-rule_melee-mayhem.png/revision/latest/scale-to-width-down/25?cb=20210209075102 eu decidi montar uma composição com unidades baratas e minimamente resistentes *(e complementei com duas cartas de custo 0)*, escolhendo o **Djinn Oshannus** como um tank que é forte contra unidades mágicas mas que também consegue aguentar bastante contra unidades físicas por causa da sua alta velocidade.

Infelizmente fazia tanto tempo que eu não enfrentava o **Mylor** que já havia me esquecido desse invocador. Ao distribuir **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png para todas as unidades, havia uma grande desvantagem para minha composição pois todas as cartas estariam fadadas à se matar para o tank inimigo, com exceção do Oshannus.

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As duas cartas de baixo custo dos dois times foram eliminadas e cada uma das cartas com **Bloodlust** https://i.imgur.com/NkdHb8h.png ficou com 1 abate, aumentando suas estatísticas. Apesar da minha **Isgald Vorst** ter conseguido se proteger do segundo ataque da **Katrelba Gobson** com sua armadura, agora ela está desprotegida para a próxima rodada. O Oshannus se mostrou efetivo com sua velocidade ao receber um **Miss** do ataque do **Mycelic Infantry**.

Na segunda rodada a briga minha carta Gladius sucumbiu à **Katrelba**, fazendo-a receber mais um buff de **Bloodlust** https://i.imgur.com/NkdHb8h.png. O **Cruel Sethropod** conseguiu resistir ao ataque dela por ainda ter armadura, porém sua vida foi mitigada ao atacar e sofrer dano pelo **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png.

Podemos perceber que todas as minhas unidades foram se machucando enquanto eram uma a uma derrotadas pela **Katrelba** que ficava cada vez mais forte com seus buffs. O Mycelic foi eliminado e restou apenas a carta Gladius para conseguir vencer o oponente.

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Quando a **Katrelba** errou seu primeiro ataque minhas esperanças se acenderam pois seria possível derrotá-la considerando que minhas unidades eram capazes de causar os exatos **5 de dano** necessários para eliminá-la. Entretanto...

O pequeno detalhe que fez toda a diferença: ao realizar seu ataque o **Cruel Sethropod** sofreu o dano refletido do **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png e morreu. Isso causou a ativação do **Bloodlust** https://i.imgur.com/NkdHb8h.png que aumentou a vida da **Katrelba Gobson** de **3** para **4**, tirando-a do range de dano do Oshannus.

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O terceiro buff do **Bloodlust** https://i.imgur.com/NkdHb8h.png na partida possibilitou que a **Katrelba** sobrevivesse com o mínimo de vida e pudesse executar o golpe final contra o meu **Oshannus**, ocasionando em minha derrota!

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Não dá para vencer todas as partidas, mas essa foi uma daquelas em que a vitória estava tão perto que ficou o gostinho na boca. Bem, essa experiência me permitiu desenferrujar um pouco das **Brawls** e me lembrar que existem muitas cartas preocupantes nessas disputas e que eu preciso ficar mais atento. Com sorte eu estarei mais preparado para os próximos combates!

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

<center>[![Se o Rei não se mover, seus súditos não irão segui-lo.](https://i.imgur.com/LmtzIG2.gif)](https://peakd.com/@underlock)</center>

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For a few weeks I stayed away from **Brawls** in **[Splinterlands](https://splinterlands.com?ref=underlock)** due to lack of time, but I finally decided to return to participate taking advantage of the fact that I entered a new guild and that now these disputes are paying **SPS** https://i.imgur.com/8HpOi2W.png to the participants. Great incentive isn't it?

The match that I will share with you was a very tight battle and the winner was defined down to the last detail. I didn't expect **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png to affect my team so negatively... But could I overcome this problem?

<center>https://i.imgur.com/5NZ0WN3.png</center>

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<center>[![Battle.](https://i.imgur.com/yQ8xRj8.png)](https://splinterlands.com?p=battle&id=sm_hTPob78DV11DHQMzY8gj&ref=underlock)</center>

With few elements available and the possibility to attack from the back row because of the **Melee Mayhem** https://static.wikia.nocookie.net/splinterlands/images/7/71/Combat-rule_melee-mayhem.png/revision/latest/scale-to-width-down/25?cb=20210209075102 rule I decided to build a composition with cheap and minimally resistant units *(and supplemented with two 0 cost cards)*, choosing **Djinn Oshannus** as a tank that is strong against magic units but can also take a lot of physical units because of its high speed.

Unfortunately, it's been so long since I've faced **Mylor** that I've forgotten about this summoner. When dealing **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png to all units, there was a big disadvantage for my composition as all cards would be doomed to kill each other for the tank enemy, with the exception of Oshannus.

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Both teams' two low cost cards were eliminated and each of the cards with **Bloodlust** https://i.imgur.com/NkdHb8h.png got 1 kill, increasing their stats. Although my **Isgald Vorst** was able to protect itself from **Katrelba Gobson**'s second attack with its armor, it is now unprotected for the next round. Oshannus proved effective with his speed as he received a **Miss** from the **Mycelic Infantry** attack.

In the second round of the fight my Gladius card succumbed to **Katrelba**, causing it to receive another buff from **Bloodlust** https://i.imgur.com/NkdHb8h.png. **Cruel Sethropod** was able to withstand her attack because it still has armor, but its health was mitigated when attacking and taking damage from **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png.

We can see that all my units were getting hurt while being defeated one by one by **Katrelba** who was getting stronger with her buffs. Mycelic was eliminated and only the Gladius card was left to beat the opponent.

<center>https://i.imgur.com/qvA3ry9.png</center>

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When **Katrelba** missed her first attack my hopes were lit that it would be possible to defeat her considering my units were capable of dealing the exact **5 damage** needed to eliminate her. Nonetheless...

The small detail that made all the difference: when carrying out its attack **Cruel Sethropod** suffered the reflected damage of **Thorns** https://d36mxiodymuqjm.cloudfront.net/website/abilities/small/ability_thorns.png and he died. This caused the activation of **Bloodlust** https://i.imgur.com/NkdHb8h.png which increased **Katrelba Gobson**'s health from **3** to **4**, taking her from Oshannus's damage range.

<center>https://i.imgur.com/sg8jDuW.png</center>

The third **Bloodlust** https://i.imgur.com/NkdHb8h.png buff in the match allowed **Katrelba** to survive with minimal health and be able to execute the finishing blow against my **Oshannus**, resulting in my defeat!

<center>https://i.imgur.com/IY0upd8.png</center>

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You can't win every game, but this was one of those where victory was so close that it left a taste in your mouth. Well, this experience has allowed me to get some **Brawls** rust off and remind myself that there are a lot of worrying cards in these brawls and that I need to be more aware. Hopefully I'll be better prepared for the next fights!

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

<center>[![If the king doesn't move then his subjects won't follow.](https://i.imgur.com/LmtzIG2.gif)](https://peakd.com/@underlock)</center>

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