If I Created an Ability for Splinterlands

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·@underlock·
0.000 HBD
If I Created an Ability for Splinterlands
<center>![](https://files.peakd.com/file/peakd-hive/underlock/23uQNrxoEBSMUKf3M6HLY1Z94fonUoJ1CLiPmpUw76w25KKVJmVDc4HSDfQmyxh64CLzN.png "If I Created an Ability for Splinterlands Underlock")</center>

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### **Translated by [ChatGPT](https://chat.openai.com/ "chatgpt")**.

The **[Splinterlands](https://splinterlands.com?ref=underlock "underlock splinterlands")** is constantly updating and always adding new things, whether it’s cards, Rule Sets, or Abilities that bring infinite possibilities to the game with every step. Among the latest updates, I noticed that many of the new abilities have the effect of giving another ability to adjacent cards. Probably the most well-known is **Weapons Training** https://files.peakd.com/file/peakd-hive/underlock/AK6XPteGdC5T2iAu8SyfZbJBzEQPvWM92WQ1Sp5Ww8qQoKRAfuXkyHVzbkPCB4g.png, but there’s also **Flank** https://images.hive.blog/25x25/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_flank.png, **Lookout** https://images.hive.blog/25x25/https://files.peakd.com/file/peakd-hive/underlock/23vhWNQcHr6YBDcyqkvYHvRkaEmVVgQ2eLMmSeRN5f9cAqERUAc7oMeoaszVMYjcMPDTF.png, and **Shield Ward** https://images.hive.blog/25x25/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_shield-ward.png.

Some are more useful than others, but this idea opens up room for many possibilities, and after playing a match that was won using the **Gelatinous Cube** and its absurd survivability, some ideas started popping into my head.

<center>[![Battle.](https://files.peakd.com/file/peakd-hive/underlock/23tGc15Fos9CUBJFDG2QcgUk4QbJM7XYAGhoWsqTpQKTphvN86xNxVkWhngqmoKK7qkRU.png)](https://splinterlands.com/battle/sl_06f9e979ba62f582d29303a24a0ad534?ref=underlock)</center>

In battles that stretch into Fatigue *(thanks for adding the skip option)*, having a card capable of achieving extremely high HP and spectacular healing abilities is the best way to secure victory. However, there’s a caveat: a single application of **Affliction** https://i.imgur.com/tcXJ3IC.png is enough to dismantle all that power.

Of course, you could include a card with **Cleanse** https://imgur.com/bU5XReT.png in your team, but it would likely die after just a few rounds of fatigue, so there’s not much guarantee it will work. The perfect solution would be an ability that gives the adjacent ally the **Cleanse** https://imgur.com/bU5XReT.png ability or **Immunity** https://imgur.com/x2ActeT.png *(the perfect option)*. I tried asking ChatGPT to create an image to represent this ability, but I wasn’t very successful 😅. The result with PeakdAI was even worse 🤣.

<center>![ChatGPT.](https://images.hive.blog/400x400/https://files.peakd.com/file/peakd-hive/underlock/23tGVGBMjzVv2TzVp5Kc3a3kBRTTZX3DMAAHaY869r2k5CiWRcmGc5GebzAinXS5J7Ged.png) ![Peakd AI.](https://images.hive.blog/200x200/https://files.peakd.com/file/peakd-hive/underlock/Eo45ivcHHfw5YvXorNY9kvJ1fdeCptDHhxWF4PC36qfxU59rfhmqdjjpd3JTH2vAFYF.png)</center>

Since that’s not the focus, I took the best image and created the idea for a new ability for **[Splinterlands](https://splinterlands.com?ref=underlock "underlock splinterlands")**, which would be given to a support unit with a moderate mana cost and limited offensive capabilities to balance out the permanent assistance it would provide to its ally.

<center>https://images.hive.blog/150x150/https://files.peakd.com/file/peakd-hive/underlock/AJg6TAMEWcR63jtMStCswpxeuJEq4A43nu3mr9fusNBc4HSKBn2FWQ1EgFFu6RL.png</center>

# Ability: **Stay Strong**
## Effect: At the start of the battle, the unit in front of this unit gains **Immunity** https://imgur.com/x2ActeT.png.

This is, of course, just the daydream of a dreamer, but I’d love the idea of one day being able to give the **Immunity** https://imgur.com/x2ActeT.png *(or even **Cleanse** https://imgur.com/bU5XReT.png )* ability to the **Gelatinous Cube** to make it unbeatable. Today, the only way to achieve something similar without being countered is by using the summoner **Scarred Llama Mage**, but who knows, maybe one day such an ability will appear...

<center>https://images.hive.blog/250x250/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Gelatinous%20Cube_lv10.png https://images.hive.blog/180x180/https://files.peakd.com/file/peakd-hive/underlock/23xyRCt4zCUSEsFqK9LZYFxTbzNyk9C3Mvreytg4JG7c84VWEC4NjGhDH9SQoCQiyGoEN.png https://images.hive.blog/250x250/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Grimbardun%20Smith_lv1.png</center>

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

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<center>https://i.imgur.com/E6s4rZU.png</center>

<center>![](https://files.peakd.com/file/peakd-hive/underlock/23uQNrxoEBSMUKf3M6HLY1Z94fonUoJ1CLiPmpUw76w25KKVJmVDc4HSDfQmyxh64CLzN.png "If I Created an Ability for Splinterlands Underlock")</center>

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O **[Splinterlands](https://splinterlands.com?ref=underlock "underlock splinterlands")** está atualizando constantemente e sempre adicionando coisas novas, sejam cartas, Rule Sets ou Habilidades que vão acrescentando infinitas possibilidades ao jogo a cada passo. Dentro das últimas atualizações eu percebi que muitas das novas habilidades possuem como efeito dar outra habilidade para as cartas adjacentes. Provavelmente a mais conhecida é a **Weapons Training** https://files.peakd.com/file/peakd-hive/underlock/AK6XPteGdC5T2iAu8SyfZbJBzEQPvWM92WQ1Sp5Ww8qQoKRAfuXkyHVzbkPCB4g.png, mas existe também a **Flank** https://images.hive.blog/25x25/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_flank.png, **Lookout** https://images.hive.blog/25x25/https://files.peakd.com/file/peakd-hive/underlock/23vhWNQcHr6YBDcyqkvYHvRkaEmVVgQ2eLMmSeRN5f9cAqERUAc7oMeoaszVMYjcMPDTF.png e a **Shield Ward** https://images.hive.blog/25x25/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_shield-ward.png.

Umas são mais úteis que outras, mas essa ideia abre espaço para muitas possibilidades e após jogar uma partida que foi vencida utilizando o **Gelatinous Cube** e sua capacidade de sobrevivência absurda, algumas ideias começaram a surgir na minha cabeça.

<center>[![Batalha.](https://files.peakd.com/file/peakd-hive/underlock/23tGc15Fos9CUBJFDG2QcgUk4QbJM7XYAGhoWsqTpQKTphvN86xNxVkWhngqmoKK7qkRU.png)](https://splinterlands.com/battle/sl_06f9e979ba62f582d29303a24a0ad534?ref=underlock)</center>

Em batalhas que se prolongam até a Fadiga *(muito obrigado por terem adicionado essa opção de skip)*, ter uma carta com capacidade de ficar com HP altíssimo e uma habilidade de cura espetacular é a melhor forma de garantir a vitória, mas existe um porém: uma única aplicação de **Affliction** https://i.imgur.com/tcXJ3IC.png é suficiente para quebrar todo esse poder.

É claro que você pode colocar no seu time uma carta com **Cleanse** https://imgur.com/bU5XReT.png, mas ela com certeza morrerá com poucas rodadas de fadiga, então não há muita garantia de que isso funcione. A solução perfeita seria uma habilidade que dá ao aliado adjacente a habilidade **Cleanse** https://imgur.com/bU5XReT.png ou **Immunity** https://imgur.com/x2ActeT.png *(essa seria a opção perfeita)*. Eu tentei pedir ao ChatGPT para criar uma imagem que representasse essa habilidade, mas não obtive muito sucesso 😅. O resultado com o PeakdAI foi ainda pior 🤣.

<center>![ChatGPT.](https://images.hive.blog/400x400/https://files.peakd.com/file/peakd-hive/underlock/23tGVGBMjzVv2TzVp5Kc3a3kBRTTZX3DMAAHaY869r2k5CiWRcmGc5GebzAinXS5J7Ged.png) ![Peakd AI.](https://images.hive.blog/200x200/https://files.peakd.com/file/peakd-hive/underlock/Eo45ivcHHfw5YvXorNY9kvJ1fdeCptDHhxWF4PC36qfxU59rfhmqdjjpd3JTH2vAFYF.png)</center>

Como o foco não é esse, eu peguei a melhor imagem e criei a ideia de uma nova habilidade para o **[Splinterlands](https://splinterlands.com?ref=underlock "underlock splinterlands")**, que seria dada a um suporte com custo mediano de mana e sem muitas capacidades ofensivas, para compensar o auxílio permanente que ele daria ao aliado.

<center>https://images.hive.blog/150x150/https://files.peakd.com/file/peakd-hive/underlock/AJg6TAMEWcR63jtMStCswpxeuJEq4A43nu3mr9fusNBc4HSKBn2FWQ1EgFFu6RL.png</center>

# Habilidade: **Stay Strong**
## Efeito: No início da batalha, a unidade à frente desta unidade ganha **Immunity** https://imgur.com/x2ActeT.png.

É claro que este é apenas um devaneio de um sonhador, mas eu amaria a ideia de um dia conseguir dar a habilidade **Immunity** https://imgur.com/x2ActeT.png *(ou até mesmo a **Cleanse** https://imgur.com/bU5XReT.png )* para o **Gelatinous Cube** para torná-lo imbatível. Hoje a única forma de conseguir algo parecido de forma incounterável é utilizando o invocador **Scarred Llama Mage**, mas quem sabe um dia não surja uma habilidade assim...

<center>https://images.hive.blog/250x250/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Gelatinous%20Cube_lv10.png https://images.hive.blog/180x180/https://files.peakd.com/file/peakd-hive/underlock/23xyRCt4zCUSEsFqK9LZYFxTbzNyk9C3Mvreytg4JG7c84VWEC4NjGhDH9SQoCQiyGoEN.png https://images.hive.blog/250x250/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Grimbardun%20Smith_lv1.png</center>

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

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