More Rule Sets, Please
hive-169191·@unitmaster·
58.951 HBDMore Rule Sets, Please
On one of the recent episodes of @thepeoplesguild, @bjangles spoke about the need for more rulsets in Splinterlands to mix up the meta. I couldn't agree more. Give us more rule sets @splinterlands, please! <c>  *Image generated with Chat-GPT. Prompt: Create an image of a battle mage in the Splinterlands TCG. Make it a battle scene where the battle mage looks bored.* # Stagnation = Boredom We’ve been living with the same pool of rules for a while now:  *(Image from [Splintercards](https://www.splintercards.com/rulesets.php?&ruleList=0), thanks @tehox)* - No Magic - Reverse Speed - Healed Out - Melee Mayhem - …you know the list. Most of the rule sets we have now are good (ignoring back to basics 🤢). But we've grown used to them and it gets repetitive playing the same ones over and over. Splinterlands is better when it has more variety. The real strategy comes from a combination of the cards, mana limits, plus the rule sets. The last reference I could find of a new rule set added was on the [February 20, 2024 update notes](https://docs.splinterlands.com/platform/release-notes/2024?q=rule+set#id-2024-02-20) when the "Blood and Sunder" rule set was added. <c>  ## New Ideas There are a number of ways the rule sets could be modified to add variety. ### Champion Leagues - Consider increasing the total rulesets used in Champion leauge. - Champion III: keep the standard 3 rulesets - Champion II: add a fourth ruleset - Champion I: add a fifth ruleset ### Overflow - Unused mana is converted to +1 damage per 3 unused mana. - Incentivizes low-cost lineups. - Encourages tricky trade-offs between efficiency and power. ### Blood Tax - All monsters lose 1 health per round, no exceptions. - Accelerates battles and penalizes slow-play. ## The Benefits of Adding More Rulesets Here are some benefits of adding more rulesets. The list was generated with Chat GPT. 🔄 Increases Variety: Reduces repetition and makes each battle feel more unique and engaging. 🧠 Promotes Strategic Depth: Forces players to adapt their lineups and think creatively instead of relying on memorized combos. 🃏 Revives Underused Cards: New constraints can elevate overlooked monsters and abilities into viable options. ⚖️ Naturally Shakes Up the Meta: Reduces dominance of top-tier strategies without requiring nerfs or power creep. 🧪 Encourages Experimentation: Players are more likely to try new builds, splinters, and synergies. 🧍 Levels the Playing Field: Rare or extreme rule sets can create surprise upsets and underdog victories. 🎯 Increases Replayability: Keeps the game fresh over time by creating thousands of possible match conditions. 🔥 Boosts Community Engagement: Rule set discussions, battle sharing, and theorycrafting all increase with unpredictability. 🛠️ Enables Thematic Events: Rule sets can be rotated for seasonal modes, tournaments, or lore-based challenges. 🚀 Drives Long-Term Retention: More dynamic gameplay keeps veteran players returning while impressing new ones with the game’s depth. ## Closing Comments and Feedback Obviously the team has limited resources and has to focus on the key areas like new player experience and developing land. I have no idea how much development time it takes to add new rulesets to the game, but I hope the team will strongly consider doing so. What new ruleset do you want to see in Splinterlands? Drop it in the comments below or message me on Discord.
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