RE: SPS DAO Proposal - Survival Test by clayboyn
Viewing a response to: @clayboyn/sps-dao-proposal-survival-test
spsproposal·@vortx·
0.000 HBDI’m against this proposal because the problem isn’t brackets or rewards .. it’s the format itself. Survival Mode isn’t innovative enough to justify its existence. It’s just another variation of the same battle system we already have in Modern, Brawls and Tournaments, and it suffers from the same burnout effect: most players won’t manually play more than 10–15 minutes a day. That’s why Survival participation is so low. Chainging rewards and brackets would only create artificial growth, attracting value extractors rather than genuine players. If we want a new format, it needs new mechanics .. not just reshuffled rules. For example, a dungeon roguelite structure (like Slay the Spire) could offer real variety and attract a different audience. As it stands, Survival Mode feels like an over-engineered staking system with low manual engagement. Without radical innovation, tweaking rewards is just rearranging deck chairs.