BATTLE MAGE SECRETS Weekly Challenge! || HEAVY HITTERS Ruleset

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BATTLE MAGE SECRETS Weekly Challenge! || HEAVY HITTERS Ruleset
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/23xyRCpNZSwgJWfSYoEWNqsH6jFCKgZuqA4CvfsCJtLFAcX89hhaaGNTHebkHRYhBQ1w5.png

<div class="text-justify">Hi everyone, Welcome to my <b>BATTLE MAGE SECRETS</b> post. <b>BATTLE MAGE SECRETS</b> itself is a replacement for <b>SHARE YOUR BATTLE CHALLENGE</b>, where if <b>SHARE YOUR BATTLE CHALLENGE</b> takes 1 monster as its weekly theme while <b>BATTLE MAGE SECRETS</b> takes 1 Ruleset as its theme. And the theme for this week is...<br>

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23t7YS57xoBvFre4QgfacD1qA76ks8aQp8C9N4pZrFMfLm9HLJnj1ijLGpMBskc92PAiR.png)

# <center>HEAVY HITTERS</center>

<center>https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_heavy-hitters_150.png<br><br>***<u>"All units gain the Knock Out ability."</u>***</center>

HEAVY HITTERS is one of the Rulesets that will give additional abilities to all monsters in the battle arena. The ability that will be given to all monsters in the HEAVY HITTERS Ruleset is the KNOCKOUT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_knockout.png ability. KNOCKOUT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_knockout.png is one of the abilities that requires another ability to activate its effect. The ability in question is STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png.

STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png is an ability that will have an effect that makes the affected target unable to attack for one round. However, the success rate in giving the effect of this STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png ability is only about 50%, so not always attacks that successfully hit the target will also have a STUN effect on it. If the target has been hit by the effect of the STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png ability, then monsters that have the KNOCKOUT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_knockout.png ability will deal twice the usual damage to monsters that are still in the STUN effect.

To maximize attacks in the HEAVY HITTERS Ruleset, of course, we must bring monsters that have the STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png ability. But because every attack that successfully hits the target does not always have a STUN effect, it is better to bring more than 1 monster that has the STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png ability.

Meanwhile, to avoid taking huge damage from attacks from monsters that have the STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png and KNOCKOUT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_knockout.png abilities, it is better to use monsters that have the IMMUNITY https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_immunity.png ability. IMMUNITY https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_immunity.png is an ability that can prevent monsters from all kinds of debuffs given by opposing monsters, especially the effects of the STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png ability (but debuffs from Summoner can still hit it). So we don't have to worry about our monsters getting double damage from attacks from monsters that have the KNOCKOUT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_knockout.png ability.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23t7YS57xoBvFre4QgfacD1qA76ks8aQp8C9N4pZrFMfLm9HLJnj1ijLGpMBskc92PAiR.png)

# <center>RULESET & FORMATION</center>

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23u5bPTaNiQ8XmGn97VbPc22sALzYqqzxJDBPsorkCAPU2Z3zx1eWEZmzNWY5Y4q8gZgL.png)

In addition to HEAVY HITTERS, the Rulesets in this battle are...

# <center>CORROSIVE FOG</center>

https://d36mxiodymuqjm.cloudfront.net/website/icons/rulesets/new/img_combat-rule_corrosive-fog_150.png

CORROSIVE FOG is a new Ruleset that was introduced some time ago. CORROSIVE FOG has an effect that is almost similar to the CORROSIVE WARD https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_corrosive-ward.png ability, which both damage ARMOR. What distinguishes the two of them is that the CORROSIVE WARD https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_corrosive-ward.png ability will only be active if Melee monsters who have ARMOR successfully attack the owner of this ability and ARMOR that is damaged or permanently lost (cannot be repaired) as much as 2 ARMOR. As for the CORROSIVE FOG ruleset, the effect will be active every round and will damage 1 ARMOR belonging to all monsters with various types of attacks that have ARMOR.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23t7YS57xoBvFre4QgfacD1qA76ks8aQp8C9N4pZrFMfLm9HLJnj1ijLGpMBskc92PAiR.png)

### My Line-Up

|Cards|Ability|Reason|
|-|-|-|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Quix%20the%20Devious_lv4.png|- Give reduction of 1 SPEED to All Enemies<br>- Give reduction of 1 ATTACK POWER to All Enemies Ranged Monsters|I used ***Quix the Devious*** because I wanted to use some of the monsters in DRAGON SPLINTER. Also, the reason for using ***Quix the Devious*** is to reduce the speed of all the opponent's monsters.|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Vruz_lv5.png|SNEAK + MARTYR|I chose ***Vruz*** because he has the MARTYR https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_martyr.png ability that can give additional stats points to nearby monsters when ***Vruz*** is defeated.|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Void%20Dragon_lv4.png|FLYING + VOID + PHASE|I placed ***Void Dragon*** near ***Vruz*** so that he could get additional STATS points when ***Vruz*** was defeated. I chose ***Void Dragon*** because it has the highest SPEED compared to the other monsters I brought to the battle arena this time. And if it gets a boost from ***Vruz***, its SPEED will be even higher and increase the chance that ***Void Dragon*** can dodge the opponent's monster attacks.|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Chaos%20Dragon_lv4.png|FLYING + SCATTER SHOT + BLAST + BLIND|***Chaos Dragon*** can be regarded as a monster with quite troublesome attacks. Because it has the SCATTER SHOT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_scattershot.png and BLAST https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_blast.png abilities that make its attacks each round unpredictable.<br><br>In addition, ***Chaos Dragon*** also has the BLIND https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_blind.png ability that can reduce the accuracy of the opponent's attacks, so monsters that have a far superiority in terms of speed will benefit because they are likely to avoid the attacks of monsters that have SPEED far below them.|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/River%20Hellondale_lv4.png|RESURRECT + INSPIRE + DISPEL|I chose to use ***River Hellondale*** because I wanted to utilize his RESURRECT https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_resurrect.png ability to revive ***Vruz***. So that if ***Vruz*** is defeated again, ***Void Dragon*** will get another STATS point and give him an additional 2 points of SPEED.|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Igor%20Darkspear_lv6.png|STUN|Since I wanted to utilize the HEAVY HITTERS Ruleset, I chose to bring ***Igor Darkspear*** who has the STUN https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_stun.png ability. And even if his attack fails to STUN the target, at least ***Igor Darkspear*** can still deal massive damage with his ATTACK POWER.|
|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Baakjira_lv4.png|VOID + SLOW + STRENGTHEN + HEAL|Aside from ***Quix the Devious***, I also again gave the opponent's monsters a speed decrease by using ***Baakjira***.<br><br>The reason I put him in the last position is to overcome the opponent's monsters that have SNEAK https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_sneak.png ability. So that if he gets hit by the opponent's monsters, he can at least heal himself by using the HEAL https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_heal.png ability and survive as long as possible.|

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23t7YS57xoBvFre4QgfacD1qA76ks8aQp8C9N4pZrFMfLm9HLJnj1ijLGpMBskc92PAiR.png)

### BATTLE START !!!

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/48J8T1JkhoKuzBC8xnu64AahctnfKJTY7eXSM1ss8tMA1aEfrv6VsD2kyRgMKvAdDd.png)

The opponent used ***Kelya Frendul*** as his summoner. In addition, he also brought 2 monsters that have SNEAK https://images.hive.blog/20x20/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_sneak.png ability (fortunately I brought ***Baakjira*** to solve the problem)

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23tkp99k2d54oL9au7DroM7Rf8kTxMktBZPNtJNp7zTPxjpZ63X2fQAGM3XARxbEHHk8b.png)

In the first round, ***Void Dragon*** attacked ***Arkemis the Bear*** and put him into RAGE mode. Afterward, ***Arkemis the Bear*** tried to attack ***Vruz*** but his attack was missed. ***Vruz*** was only defeated by attacks from ***Djinn Oshannus*** and **Flying Squid*** (but he was revived and ***Void Dragon*** got extra stats points).

2 opposing SNEAK monsters (***Pelacor Bandit*** and **Uraeus***) attacked ***Baakjira***. ***Chaos Dragon*** attacks ***Pelacor Bandit*** this time and its additional attack (BLAST) hits ***Deeplurker** and **Uraeus***. ***Deeplurker*** tried to attack ***Vruz*** but his attack missed.

***Igor Darkspear*** attacked ***Arkemis the Bear*** and managed to give him a STUN effect. ***River Hellondale*** took advantage of this by giving him double damage.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23tRzfaHJh12Wc3QURUSUmTVvfAcKmz5Z1K2Rg7QZopdED9fzdm5UZMTE7FD86ewzxuAx.png)

In the second round, ***Void Dragon*** dealt 2 times the damage and defeated ***Arkemis the Bear*** who was still in STUN effect. As a result, all opposing monsters lost 2 additional ARMOR granted by ***Arkemis the Bear***. ***Djinn Oshannus*** defeated ***Vruz*** again (and ***Void Dragon*** received additional stats points again). ***Chaos Dragon*** attacked ***Djinn Oshannus*** this time and the additional impact hit ***Flying Squid** and **Deeplurker***.

***Flying Squid*** failed to land its attack on ***Void Dragon***, while ***Deeplurker*** managed to defeat ***River Hellondale***. ***Pelacor Bandit** and **Uraeus*** attacked ***Baakjira*** again and now also gave her a poison effect.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/48HAKKEmv8ow8nQXdmmcfAkYy71Te86cjMhdgDfu5R81WPqzjuR9X4QWVDThv4YW5G.png)

In the third round, ***Flying Squid** and **Djinn Oshannus*** failed to land their attacks on ***Void Dragon***. Afterward, ***Void Dragon*** and **Igor Darkspear*** defeated ***Flying Squid***.

***Pelacor Bandit*** attacked ***Baakjira***, but in the end he and ***Uraeus*** were defeated by ***Chaos Dragon***. ***Deeplurker*** managed to attack and inflict poison effects on ***Igor Darkspear***.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23tbLxYzNz5sxFiGs1voNN8zD4PK7Ni1PTsNcQjmRLW5bLMqCSa8KTLvTWyhFzFMMVSpV.png)

In the fourth round, ***Igor Darkspear*** lost due to the poison effect given by ***Deeplurker*** in the previous round. ***Deeplurker*** also lost due to the effects of the attack when ***Chaos Dragon*** attacked ***Djinn Oshannus***.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23tbJxRTtLiDCUVmBtTFbYfmaJgtNXB4cZV13FsowK9ToUB6SPdXpDhhTAr6jzumZbPkE.png)

To see the entire battle, you can watch it at >> [**FULL BATTLE LINK**](https://splinterlands.com?p=battle&id=sl_11fb9aa5b66b256b31c90dd2985ff386&ref=vrezyy) 
And this is the challenge link >> [**CHALLENGE LINK**](https://peakd.com/hive-13323/@splinterlands/battle-mage-secrets-weekly-challenge-sdkwyu)

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23t7YS57xoBvFre4QgfacD1qA76ks8aQp8C9N4pZrFMfLm9HLJnj1ijLGpMBskc92PAiR.png)

### <center>Review of this battle</center>

I won this battle because I managed to land a STUN effect on one of the opponent's monsters so that the battle ended faster. In addition, ***Chaos Dragon*** was also instrumental in defeating 2 of the opponent's SNEAK monsters at once so that ***Baakjira*** did not suffer too long due to the attacks from the opponent's SNEAK monsters and the poison effect that hit him.

![image.png](https://files.peakd.com/file/peakd-hive/vrezyy/23t7YS57xoBvFre4QgfacD1qA76ks8aQp8C9N4pZrFMfLm9HLJnj1ijLGpMBskc92PAiR.png)

That was the post **BATTLE MAGE SECRETS** for this time. Thank you for visiting and taking the time to read. See you in the next post....</div>
 
<sub>
Thanks to:
- @splinterlands
- @thepeakstudio for Dividers
 </sub>
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