SHARE YOUR BATTLE ! WEEKLY CHALLENGE || Ilthain
hive-102223·@vrezyy·
0.000 HBDSHARE YOUR BATTLE ! WEEKLY CHALLENGE || Ilthain
 <div class="text-justify">Hi everyone, Welcome to my post regarding the <b>"SHARE YOUR BATTLE" Challenge</b>. For this week's challenge, I'll be sharing my battles using <b><i>Ilthain</i></b> (as I said in <b><a href=https://peakd.com/hive-102223/@vrezyy/share-your-battle--weekly-challenge-oror-anti-yodin-zaku-and-ranged-monsters-formation>last week's challenge post</a></b>). But this time my opponent is not <b><i>Yodin Zaku</i></b> anymore, but <b><i>General Sloan</i></b>.. And before going to the main discussion.........  The ruleset for this time is [*EQUALIZER*](https://leofinance.io/@leoglossary/leoglossary-equalizer-ruleset) with 20 mana. *EQUALIZER* is a situation where The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.  ### My Line-Up |Cards|Ability|Reason| |-|-|-| |https://d36mxiodymuqjm.cloudfront.net/cards_by_level/rift/Ilthain_lv2.png|give additional 1 SPEED to All Allies<br><br>Give [Return Fire](https://leofinance.io/@leoglossary/leoglossary-return-fire-ability) Ability to All Allies|Since the only Splinter available was [Life Splinter](https://leofinance.io/@leoglossary/leoglossary-life-splinter), it was very likely that the opponent would use ***General Sloan*** (although there was another possibility, which was that the opponent would use ***Mother Khala***). And because of that, I decided to use ***Ilthain*** which has *RETURN FIRE* to counter the opponent's Ranged monster attacks.| |https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Chaos%20Agent_lv1.png|None (Lv1)|I chose ***Chaos Agent*** to fill the first position because there was a possibility that the opponent would get a turn to attack first. Even though I got the SPEED boost from ***Ilthain***, there is a possibility that the opponent brought ***Time Mage*** which has the [SLOW](https://leofinance.io/@leoglossary/leoglossary-slow-ability) ability.| |https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Chaos%20Knight_lv1.png|[Shield](https://leofinance.io/@leoglossary/leoglossary-shield-ability) (Lv1)|If the ***Chaos Agent*** is defeated, the ***Chaos Knight*** will take his place to withstand the attacks of the opposing Ranged Monster.| |https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Scavo%20Hireling_lv1.png|[Repair](https://leofinance.io/@leoglossary/leoglossary-repair-ability) (Lv1)|I chose to use ***Scavo Hireling*** to repair the ARMOR of ***Chaos Knight*** that was lost due to withstanding attacks from Melee and Ranged monsters.| |https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Halfling%20Alchemist_lv2.png|[Halving](https://leofinance.io/@leoglossary/leoglossary-halving-ability) (Lv1)|***Halfing Alchemist*** is needed to make the Attack points of the opponent's monster (Melee or Magic) become half. And this is necessary so that ***Chaos Knight*** can survive longer.| |https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Venari%20Crystalsmith_lv2_gold.png|[Tank Heal](https://leofinance.io/@leoglossary/leoglossary-tank-heal-ability) (Lv1)|Of course, the main purpose of ***Venari Crystalsmith*** is to heal the Health points of ***Chaos Knight*** that are reduced due to attacks from the opponent's Magic Monster that directly targets Health points rather than ARMOR first.|  ### BATTLE START !!!  As I predicted, the opponent is using ***General Sloan*** as his Summoner of choice over ***Mother Khala***. Brought 2 Ranged monsters and ***Time Mage*** to the Battle Arena. After all abilities are applied.....  ***General Sloan***'s ability gives an additional 1 attack point to all of the opponent's Ranged monsters. Additional abilities from monsters in the form of reducing 1 SPEED to all of my monsters given by ***Time Mage***. ***Ilthain***'s ability gives an additional 1 SPEED and *RETURN FIRE* ability to all of my monsters. There are no additional abilities from my monsters.  In the first round, ***Time Mage*** who has the highest SPEED attacked my ***Chaos Agent*** first. However, it was successfully cured by ***Venari Crystalsmith***. Now it's my two Ranged monsters' turn (***Venari Crystalsmith** and **Halfling Alchemist***) to attack ***Gargoya Scrapper***. Even though ***Gargoya Scrapper*** was affected by the *HALVING*, it didn't change his attack point, which had only 1 point from the start. After that, it was ***Placcor Arbalest***'s turn to attack my ***Chaos Agent***. Even though he managed to beat him with *Double attack*, ***Pelaccor Arbalest*** was hit by counterattack (*RETURN FIRE*) twice so ***Pelaccor Arbalest*** also fell. ***Gargoya Scrapper*** attacks ***Chaos Knight*** but his attacks have no effect due to *SHIELD*. After that, it was ***Chaos Knight***'s turn to attack ***Gargoya Scrapper*** and managed to defeat him. The last attack comes from ***Xenith Archer***, he attacks ***Chaos Knight*** and gets counterattacked (*RETURN FIRE*) ***Vulguine*** got an additional 3 Health points because there were 3 monsters that fell in the first round this time.  In the second round, ***Time Mage*** attacked first. And now, she attacked ***Chaos Knight***, although in the end he was healed again by ***Venari Crystalsmith***. ARMOR of ***Chaos Knight*** repaired by ***Scavo hireling***. Then my other 3 monsters (***Venari Crystalsmith**, **Halfling Alchemist**, and **Chaos Knight***) attacked and defeated the opponent's ***Chaos Agent***. The last attack comes from ***Xenith Archer***, he attacks ***Chaos Knight*** and gets counterattacked (*RETURN FIRE*) ***Vulguine*** got an additional 1 Health points because there were 1 monster that fell in this second round.   The attack patterns in the third and fourth rounds are the same as the previous rounds, where ***Time Mage*** attacked ***Chaos Knight*** but was successfully healed by ***Venari Crystalsmith***. ***Vulguine** and **Xenith Archer*** were only defeated in the fourth round. ***Vulguine*** was defeated by attacks from 3 of my monsters (***Venari Crystalsmith**, **Halfling Alchemist**, and **Chaos Knight***). Meanwhile ***Xenith Archer*** was defeated thanks to the counterattack (*RETURN FIRE*) that he received after attacking ***Chaos Knight***  To see the entire battle, you can watch it at >> [**FULL BATTLE LINK**](https://splinterlands.com?p=battle&id=sl_d503c183ef96e21c642230abfcaa506f&ref=vrezyy) And this is the challenge link >> [**CHALLENGE LINK**](https://peakd.com/hive-13323/@splinterlands/share-your-battle-weekly-challenge-moltenashgolem)  ### STRATEGY (*Did your strategy work? What will you try differently next time?*) Luckily this time my strategy worked very well. Maybe this is inseparable from the *EQUALIZER* Ruleset which makes the Health points of all monsters the same. So only with ***Chaos Agent***, I managed to get rid of ***Pelaccor Arbalest*** who is known to be quite troublesome when his *Double attack* manages to hit my monster. For the next strategy, maybe I will exchange ***Halfling Alchemist*** with ***Dax Paragon*** who has *AMPLIFY* ability at level 2. The reason is because *AMPLIFY* can strengthen counterattacks like *THORN / RETURN FIRE / MAGIC REFLECT*. And if I brought ***Dax Paragon*** instead of ***Halfling Alchemist***, maybe I could beat ***Xenith Archer*** with *RETURN FIRE* on second round. ### *Do you like Iltain?* Of course I like her. Since it was first released, ***Iltrain*** is the epic Summoner that I want to try out of the other six Epic Summoners from the RIFTWATCHER edition. He is a mini version of ***Lir Deepswimmer*** who both have the *RETURN FIRE* ability. Even though it is not equipped with additional ARMOR or *BLIND* abilities, just with the "additional 1 SPEED" it is able to make attacks from several Life Splinters succeed in hitting opposing monsters that have high SPEED.  That was the post **SHARE YOUR BATTLE CHALLENGE** for this time. Thank you for visiting and taking the time to read. See you in the next post....</div> <sub> Thanks to: - @splinterlands - @thepeakstudio for Dividers </sub>
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